Your Village has been suffering under an unknown Plague, you as the last member of sound mind and body have been choosen by the elders to seek a cure in far foreign lands. The journey will be harsh and long and a safe return will be doubtful at best, however your oath and loyalty to your people drives you forward. You board the last ship leaving the plagued colony. With a heavy heart you set off into the unknown.
[[Set Sail]]After days on sea, your tired eyes catch a glimpse of a coastline. White chalk cliffs rise out of the sands towards the sky. A small boat carries you and a dozen sailors over to the shore while screaming seagulls fly far above. You are the first to jump onto the sand, it feels good to step on hard ground after the long journey at sea. In front of you lies a staircase carved into the white rock, at the top you see lush green grass flowing over the edge. While your eyes wander over the seemingly endless shoreline you consider your next step.
[[Explore the Coast]]
[[Ascent the Cliff]]The shore is littered with strange looking seashells, some of them are as large as boulders, others possess the size of a coin. Your eyes fall upon a strange red coloured shell, after waging it in your hand you put it in your pocket.(set: $Red_Shell to true)
[[Keep Walking]]
[[Head back to the staircase]]Steps and various other aids to climb the cliff have been carved into the chalk. The ascent on the lower levels proves difficult due to the previous tides making it slippery and hard to get a foothold. But you manage to overcome them. Tired but happy you drag yourself over the edge, being greeted by sheer endless rolling hills of grassland who stretch towards the horizon, the view calms you. Chalkrocks with strange markings stick out of the green landscape like crooked teeth. In the distance you see some Sort of Monolith far greater than anything surrounding it. No other landmark in sight you start moving towards it.
[[Walk]]The sun burns on your skin and you start to get light headed. In the distance, you catch a glimpse of something shimmering in what seems to be a small carved out cave in the rocks.
[[Onwards!]]
[[Head back to the staircase]]You find some sort of shrine in a small carved out cavern, a Golden Idol of what appears to be a deity of the sea resting on a small altar. Around it lie baskets with fish, flowers and other offerings. Presumably from the local fishermen to gain the deity's favour.
[[Leave an offering]]
[[Take the Idol]]
[[Leave]]You search your backpack for anything to spare as offerings. You end up leaving a few coins and some of your food behind. After exiting the cave you are greeted with a clear deep blue sky and a wave of bliss washes over you.
[[Head back to the staircase]] With a strange feeling in your gut, you put the Idol in your backpack. After leaving the cave the earth starts to shake and a monstrous crab the size of a tavern starts emerging from the Sands. The deity whose shrine you desecrated is not pleased with your actions.
[[Run]]
[[Fight the beast]]
[[Return the Idol]]Whatever deity is worshipped here is best kept to the locals, you turn and leave the cave.
[[Head back to the staircase]] You soon reach the landing point and wave goodbye to the now departing ship. Watching the ocean waves leaves your mind wandering and you wonder how your kin back home is holding up with the plague...
[[Ascent the Cliff]]
[[Collect sand]]Frantically you run along the cliffs, searching for a place to hide, while the beast comes closer. Finally, you discover a crevice in which you squeeze yourself as fast as you can. The beast tries to reach you with its claws but fails to enter the narrow crack. Frustrated it bangs against the rocks, freezing the blood in your veins while doing so. Hours go by until it finally leaves.
[[Head towards the staircase]]With your sword in your shaking hand, you try to hit the beast but soon realize the hopeless situation as your blade bounces off the monster's crusted shell. With a swift movement, the beast grabs you with its claws, breaking you like a stick and feasting on your bloody remains.
[[The Beginning]] You hurry back into the cave, dodging the gigantic claws trying to grab you. You barely make it into the cave, placing the idol on its Altair mumbling prayers of regret while doing so. After exiting the cave you fear for the worst but only catch a glimpse of the beast descending back into the depths of the sea.
[[Head back to the staircase]]You reach the previous landing point you set foot on but something is different. Pieces of wood, supplies and mangled corpses are washing up on the shore, and there is nothing to be seen of the ship that brought you here.
[[Ascent the Cliff]] (set: $Golden_Idol to true)The Chalk Monolith bears a strange curved rune. At its bottom, you notice hundreds of round holes, most of which are filled with small rolled papers. You notice an old man sitting nearby. His old eyes observing the open sea.
[[Move on]]
[[Talk to the man]]
[[Read one of the papers]]You decide this strange place is not worth your time and interest. You prepare to leave.
[[Travel]]Hello old man, what can you tell me about this place?" The man's old wrinkled face smiles back at you. "Of course young traveller, this is the windstone, it has been around long before the first humans set foot here. The locals claim the old Wilkir, god of the sea and patron of sailors has placed it here himself. I'm sure you have noticed the small papers sticking out of the Rock yes?"
[[Of course, what about them?]]You carefully remove one of the papers and start to unfold it. It appears to be a letter from a young woman, requesting protection for her husband on his travels. It is written in blue ink and with strange runes adorning the edge of the letter. "A lot of care has been put into this", you think to yourself, as you put it back where it was.
[[ Move on]]
[[Talk to the man]] You begin to set foot on a path leading north-east deeper into the heartland, soon you leave the strange stone behind and continue onward.
[[Wander]]"Its prayers, usually from the families of sailors and travellers, they ask for protection of their loved ones and a safe return". "Anything else this one wants to know?" The old man asks while scratching his beard.
[[Is there any towns or villages nearby?]]
[[No thank you, ill be moving on, stay safe]]
[[Im searching for a cure, know anything about it?]]"Well of course. The closest and also largest city in the realm is Stahlberg. A day's march from here. You can see the smoke of the smelters from far away. Follow this road leading north-east, it will take you there. But beware, this city can either yield fortune or demise for a young stranger like yourself. Further north you will find Mühlenhain. A rather quiet community of farmers. Not too exciting for an adventurer like you. Far East lies Iron Town. An outpost of Stahlbergs prospectors. I have never been there though".
[[Thank you and take care old man]]
[[Im searching for a cure, know anything about it?]] "Good travels" The old man replies "I hope you will find what you are looking for", he says, as he turns his eyes back to the open sea.
[[Travel]]"There is a monastery high in the mountains, the monks there might be able to help you. Or perhaps the Oracle in the city of Marmor. Either one of these places is hard and dangerous to reach, here take this" The old man hands you a small talisman made out of fishbones and driftwood. "It's good fortune, I give it to every traveller with a noble cause".
[[Thank you kindly]]
[[Is there any towns or villages nearby?]] (set: $Fishbone_Talisman to true)"Good travels" The old man replies "I hope you will find what you are looking for", he says as he turns his eyes back to the open sea.
[[Travel]] You begin to set foot on a path leading north-east deeper into the heartland, soon you leave the strange stone behind and continue onward.
[[Walk ]] "Good travels" The old man replies "I hope you will find what you are looking for", he says as he turns his eyes back to the open sea.
[[Travel]] After walking for a while, farms and fields with crops and animals start appearing all over the grassland. Thick strokes of black smoke can be seen all over the horizon. Soon the hills give sight to a vast, dense city resting on some sort of rock elevation reaching out of the grassland into the sky. High Walls have been raised around it as well as a large stone tower that marks the highest point of Stahlberg. A dense mist caused by the city's industry hangs over the lower parts of the town. The main road leads straight into the heart, while a smaller path goes north along the river that crosses the city. Looking to the east you notice a rocky road leading towards the badlands.
[[Ignore the city and travel north]]
[[Enter the City]]
[[Eastwards]] You can't help yourself feeling repulsed by the vast city. An endless sea of buildings, smoke and creatures. The sheer thought of the densely packed streets and all the noise stresses you out. You decide to ignore Stahlberg and continue on the path along the river.
[[Northwards]]A tall steel gate has been embedded in Stahlbergs outer walls. Tales of war, sieges and various other events of the cities history are depicted on the huge iron doors. The guards are dressed in a strange, masterfuly crafted armor with halberts that look like they could cut rocks in half. "If the guards are that well equiped, i wonder what the military elite is armed with" you ponder.
[[Enter]]The market forms the heart of the city, hundreds of creatures and people mingle among the stands and stores. Haggling, yelling and laughing. You stroll through the crowd, sighting merchants with exotic wares, carpets, blades, strange animals and sellswords for hire. One stand manages to capture your attention. Some kind of herbalist or shaman with roots, herbs and other ingredients dangling from his wagon is selling his service and goods.
[[Talk to the merchant]]
[[ Leave ]]The Golden Pig is the largest tavern around. You open the heavy oak door and step into the building. You find yourself in a vast dining hall. Rich and poor people alike sit on well-filled tables, lit by huge metal chandeliers. Portraits of the city's heroes and nobility are hanging from the walls. You make your way through the crowd. The young woman working the bar winks you over to her. "Haven't seen you here before, you are new to this city are you?". "Yeah I have come a long way" She smiles back at you. "So what can I do for you?".
[[I could use a drink]]
[[Can i ask you some questions]]
[[Whats your name?]]The largest building in the vicinity is the grand church of the city's patron. A deity called Sulfim which is associated with iron, smithing and war. It is said that his voice guided the first miners, which then discovered the rich iron ore in the mountains nearby, and soon after used their wealth to found this city. Giant steel columns guide the way to the centre of the temple where a large statue of Sulfim himself resides, hammer in hand, smiting a blade on his eternal anvil. Around the altair lie hundreds of offerings, in the form of masterfully crafted shields, weapons and armour pieces. It is said that touching the statue can grant you Sulfims blessing for battle.
[[Touch Sulfims Avatar]]
[[Leave the Church]]Stahlberg is known for its iron industry and its legendary blacksmiths. The city is divided into three districts, the very top of the mountain where the nobility and so-called lords of the iron reside. The merchant district in the middle and lastly the lower parts of the city which are a mixture of housing for the poorer classes and the vast smelting industry. You gaze at the gigantic ovens and huge pods of melted iron, the sound of hundreds of hammers hitting on anvils ring in your ears. The air hangs thick in these areas and you find it hard to breathe. You notice many workers wearing some kind of mask filled with flowers which appears to help them breathe and filter the toxic fumes. After getting an itchy feeling in your lungs you decide to climb back up to the market. While you ascend up the stairs you notice a silver coin in the mud between your feet. You slide it into your pocket.
[[Enter]](set: $Silver_Coin to true)
You get the feeling this city does not harbour what you seek. You pack your things and prepare for the march ahead. There are two paths to take. The road east through the badlands and towards the Old Forest. Or north towards the Monastery.
[[Northwards]]
[[Eastwards]]You find yourself on a large square swarming with all kinds of people and creatures. Several points of interest catch your eye.
[[Explore the market]]
[[Enter a nearby Tavern]]
[[Explore the grand church]]
[[Wander through the smelting district]]
[[Visit the Armory]]
[[Leave Stahlberg]]
As you reach out with your hand to touch the statue, a hooded figure interrupts you. "Be warned traveller, those who attempt to gain the god's favour but lack the will can be driven insane by his visions" After giving a friendly nod towards the stranger you re-evaluate your decision.
[[Touch the iron]]
[[Leave ]]You feel confident enough in your abilities with the sword, to not depend on the blessing of some god. You leave the church without Ogrims blessing. Once you are back on the street you head to the town square to plan your next step.
[[Enter]] Your heart starts beating faster as you reach out for the Statue. The moment you touch it your mind is flooded with visions of war. You witness slaughters and battles beyond your imagination. At some point, it all becomes too much and you feel your sanity slipping.
(if:$Shimmering_Pearl is true)[[[Focus! (Requires Shimmering Pearl)]]]
[[Try to persevere]]You decide your quest is too important to risk your sanity. You thank the stranger for his warning and leave the church. Once back on the street you head towards the town square.
[[Enter]] You follow the road along Stahlbergs fortifications. Giant iron spikes stick out of the walls. Some damaged parts of the rock have been reinforced with metal plates. A true nightmare for anyone stupid enough to siege this fortress of a city. After a while, you leave Stahlberg and its countryside behind. Following the river northwards. Soon you notice a tilted card on the road. You consider your options.
[[This looks suspicious]]
[[Ignore it and keep walking]]
[[Investigate the cart]]
You look around but can't find the merchant anywhere. Just as you are about to yell you notice a small silver bell hanging from a rack with dried fish and strange-looking plants. You decide to ring it and immediately after a small goblin merchant appears almost out of thin air. "Ah yes a customer, very well, how can I help you, would you like a free sample of mushroom tea, or take a look at my potions and ingredients?".
[[Tea sounds good]]
[[Show me your goods]]
[[Id like to ask you something]]"Very well, but know it's not for the faint hearted, for non-goblins it might have mild side effects, but you can trust this one, other than that it's a fine brew".
[[I think im good]]
[[I have drunk worse, give me a cup]]"Just look around and see if you fancy something. If it is something extraordinary you seek I might have it back in my waggon". The goblin offers a large collection of potions, ingredients, distillery equipment and everything an alchemist's heart could desire. You decide to buy a few potions against poison as well as a handful of nutritious mushrooms for your travels. "A pleased customer, that's what we like to see. Anything else I can help you with?".
[[Tea sounds good]]
[[Id like to ask you something]]
[[Thanks but i got to get going]]
[[Whats that mask hanging from your wagon?]](set: $Anti_Poison to true)My hometown is plagued with a strange disease. I have to find a cure and save them. Can you help me? The Shaman's eyes become narrow. "A disease you say, yes there is something that can most likely help you. I'm willing to tell you for one silver coin. Trust me it will be worth it.
[[I dont have any]]
[[Threaten the goblin]]
(if:$Silver_Coin is true)[[[Hand over the coin (requires silver coin)]]]The goblin's eyes widen as he snatches the coin out of your hand. He then starts rumbling through his many pockets until he pulls out a crudely drawn paper with the sketch of a tree and what appears to be a map. "See this? Far east of here, deep in the old forest lies the Evergreen, an immortal Tree with sap that can cure almost anything. The ground is soaked in the blood of those who tried to claim some tough. Many forest spirits and animals alike guard the tree with their life. It will not be easy to get the sap, let alone approach the tree! However, this map shows a secret underground passage from where I used to drain sap from the roots of the tree many decades ago. But beware, although it's safer than on the surface, there are still a lot of eyes in the dark". With his crooked smile the goblin hands you the old scratch of paper. "Now anything else, perhaps some tea to celebrate this deal and drink to good fortune for your adventure?".
[[Tea sounds good]]
[[Show me your goods]]
[[Thanks but i got to get going]]"Then come back later. Or help me clean my bottles and cauldrons. Then ill tell you what you need to know".
[[Help clean up the utensils]]
[[Ill think of something else]]"As you wish, good luck out there" You nod and make your way back to the town square. Funny guy, you think to yourself.
[[Enter]] You spend an hour cleaning and scrubbing off remnants of mushrooms and god knows what out of the goblins many cauldrons and empty bottles.
"Alright that about equals a silver coin, you can stop now".
[[So what do you know?]]
"Do what you must do", the goblin replies. You decide to head back to the town square.
[[Enter]] The goblin smirks and starts rumbling through his many pockets until he pulls out a crudely drawn paper with the sketch of a tree and what appears to be a map underneath. "See this? Far east of here, deep in the old forest lies the Evergreen, an immortal Tree with sap that can cure almost anything. The ground is soaked in the blood of those who tried to claim some tough. Many forest spirits and animals alike guard the tree with their life. It will not be easy to get the sap, let alone approach the tree! However, this map shows a secret underground passage from where I used to drain sap from the roots of the tree many decades ago. But beware, although it's safer than on the surface, there is still a lot of eyes in the dark". With his crooked smile the goblin hands you the old scatch of paper. "Now anything else, perhaps some tea to celebrate this deal and drink to good fortune for your adventure?".
[[Tea sounds good]]
[[Show me your goods]]
[[Thanks but i got to get going]]The goblin's eyes turn blood red. "Big mistake" he screams and before you can react he starts hurling some kind of bottle at you. It breaks and a green cloud of gas surrounds you. You immediately start choking. Soon your vision fades to black as the air leaves your lungs and the last thing you hear is the mean laughing and cursing of the shaman.
[[The Beginning]] "A shame. Anything else?"
[[Id like to ask you something]]
[[Thanks but i got to get going]]
[[Show me your goods]] The first sip tastes as bad as it gets, but the flavour that follows soon after is unlike anything you tasted before. Every second that goes by the taste changes as if a hundred things went into making this tea. You feel relaxed as you look around you notice gigantic mushrooms growing out of the cobblestone and nearby houses and windows. Soon after the whole marketplace has turned into a vast mushroom forest. As you stumble around you hit your head on a nearby light pole and snap back to reality. "Your ok there youngling?" You see the goblin's face above you. "This stuff hits stronger than I thought". "It's something special for sure. You don't get to enjoy something like that every day do you". The goblin helps you get up and you both walk back to his Store. "Need anything else? Maybe some ice? ", the goblin laughs.
[[Id like to ask you something]]
[[Show me your goods]]
[[Thanks but i got to get going]] "Yeah, you sure look like you do" the girl replies. "So what exactly should it be? We got Stahlberg Ale, Rootbooze, Schnapps, mead and wine".
[[Ale]]
[[Rootbooze]]
[[Schnapps]]
[[Mead]]
[[Wine]]"Do you know anyone who can help me find a cure for my kin back home?".
"Well yes I might acctualy know someone", the girl replies. "See the hooded old ranger playing cards alone in the corner? He knows this land and its legends better than anyone. Go talk to him". "Appreciated" you reply.
[[Whats your name?]]
[[I could use a drink]]
[[Go talk to the ranger]]"Elise" the girl replies with a smile. It's nice to see someone around here who is not a blood-soaked guardsman, or mud-covered miner. You think about flirting some more with her but remember that your heart belongs to someone else back home. I should not get tempted, you think to yourself.
[[I could use a drink]]
[[Go talk to the ranger]]While there is much to see here you can't shake off the feeling that you are wasting your time here. The people at home depend on you after all. You decide to head back to the town square.
[[Enter]]You make your way through the many guests as all of a sudden you see a bottle flying towards you. You barely manage to dodge it. A drunkard twice your size is standing in front of you, blocking the way. He reeks of booze. You consider your options.
[[Out of the way or else]]
[[Punch in the gut]]
[[Jab to the chin]]
[[Back off]]
(if:$Beach_Sand is true)[[[Throw sand (requires sand)]]]The ale tastes good but it's nothing out of the ordinary. You would prefer the beer from back home anyway, you tell yourself. "Stahlberg Bräu. Nothing special but you know, when you are slaving away all day in the mines and workshops you don't care all too much about the taste".
[[Rootbooze]]
[[Schnapps]]
[[Mead]]
[[Whats your name?]]
[[Go talk to the ranger]]The Rootbooze tastes extremely bitter and strong, you can barely hold yourself back from spitting it out. The barkeeper laughs at the look on your face. "It's not for everyone, usually it's drunk by miners and workers alike. You know, cause it's so cheap and easy to make. Maybe you,d like something else?".
[[Ale]]
[[Schnapps]]
[[Mead]]
[[Wine]]
[[Whats your name?]]
[[Go talk to the ranger]]The schnapps hits like a punch in the gut. Usually, you stick to your ales and wines, and not something as strong as this. "I can tell you don't drink something like that all too often", the barkeep laughs.
[[Ale]]
[[Rootbooze]]
[[Mead]]
[[Wine]]
[[Whats your name?]]
[[Go talk to the ranger]]The mead tastes delicious. You sense honey and lavender among the taste. "Where can I buy more of this?" You ask. "It's a family recipe" the girl replies. "You can only get a taste of it here". "Too bad, would not have mindet taking some with me on the road".
[[Ale]]
[[Rootbooze]]
[[Schnapps]]
[[Wine]]
[[Whats your name?]]
[[Go talk to the ranger]]The wine tastes amazing, not too sweet nor too bitter but just right. You immediately order a second glass. "It comes from the vineyards of Solland" the Barkeep replies. "A realm far in the south. We import it all the way here. And judging by your second glass you understand why, haha".
[[Whats your name?]]
[[Go talk to the ranger]]
[[Ale]]
[[Rootbooze]]
[[Schnapps]]
[[Mead]]The brute just laughs at you. "I don't think so little one" he spits on the floor.
[[Punch in the gut]]
[[Jab to the chin]]
[[Back off]]You punch the brute as hard as you can in the gut, but he just grunts and retaliates by knocking you over. Just as he is about to stomp you you hear a voice "over here you fat pig" The drunkard turns around just to get hit right in the face with a brass knuckle. The ranger has come to help you out. The brute falls face down to the floor, then the ranger reaches his hand out to you. "No need to thank me, he had it coming to him".
[[Thanks man, i have some questions if you dont mind]]
You strike as fast as you can and get your hit just right on the side of his chin. He tumbles over, surprised to get knocked down. As he is about to get up you hit your knee in his face which sends him to sleep. "Not bad young friend" You turn around to see the old ranger smiling at you.
[[Thanks man, i have some questions if you dont mind]]"Not so fast" the drunkard yells at you, "we are not done yet" as you slowly back off he comes after you.
[[Out of the way or else]]
[[Punch in the gut]]
[[Jab to the chin]]"Sure let's talk but first I want to play some cards. Are you familiar with the game Krakau?".
[[Never heard of it]]
[[Been playing since i was little]]"No problem at all, it is easy to learn but hard to master. I'll show you the basics". You spend quite some time talking and playing cards. You even manage to win once, although you suspect the ranger taking it easy on you. Afterwards, he orders a round of schnapps as you tell him about your village and your quest. "Hmm yes you came to the right person. I have been exploring these lands since I was little" the ranger replies while he lights his pipe. "There are the Monks in the monastery, north-west from here. As well as the Oracle in the city of Marmor". If you are desperate enough you could as well seek the favour of the mountain spirit, legend has it he lies deep in the forgotten vaults, where ever that is tough. Maybe the philosophers of Worlds End know something though".
[[Worlds End? sounds bleak]]
[[Can you tell me about the Monastery]]
[[Im interested in the Oracle]]"Brilliant. Then we won't have to waste time explaining everything". The ranger replies. You spend quite some time talking and playing cards. The old ranger is a strong opponent, probably one of the best Krakau players you have ever seen. The game finally ends in a tie and you both laugh. The ranger orders a round of schnapps as you tell him about your village and your quest. "Hmm yes you came to the right person. I have been exploring these lands since I was little", the ranger replies while he lights his pipe. "There are the Monks in the monastery, north-west from here. As well as the Oracle in the city of Marmor. If you are desperate enough you could as well seek the favour of the mountain spirit, legend has it he lies deep in the forgotten vaults, where ever that is tough. Maybe the philosophers of Worlds End know something about its whereabouts".
[[Worlds End? sounds bleak]]
[[Can you tell me about the Monastery]]
[[Im interested in the Oracle]]Stahlbergs legendary armoury is known all over the world. All kings and warlords are keen on getting their hands on some of Stahlbergs expertly crafted weapons and armours. The armoury hosts a large store for commoners and traders to buy some of the surplus equipment. "There is no way I can afford even a dagger here", you say to yourself. "But can't hurt to take a look".
[[Explore the store]]
[[Return to the town square]]"I would not believe it if I had not seen it with my very own eyes. A whole city, carried by a gigantic colossus on his back. I encountered it many decades ago while wandering the red desert. Waterfalls are dripping down from the large rock the city rests on. And wherever the giant walks, the desert turns a little greener at least for a short time". Rarely has anyone met a citizen of worlds end though, seems like they never leave their rock. Legend has it tough that they hoard the largest amount of cartographic knowledge and observings of the moons and stars in their libraries. Probably cause of their high altitude or something".
[[That sounds amazing. Where can i find it?]]"It's been there far longer than Stahlberg or any of the other cities in this realm. Its monks are experts in healing and meditation. Masters of the spirit is what they call themselves. I have once been wounded pretty badly while exploring the mountain range up there. And the monks saved my life by taking me in and tending my injuries. As thanks, I made it a habit to go up there every few months to tell them stories and news from the city, as well as to bring them books and other supplies". The Monastery lies northwest of Stahlberg. You have to pass the mountains and his dense forests. There is a stream of water, which has its origin in the Monastery itself. You just have to follow it".
[[Worlds End? sounds bleak]]
[[Im interested in the Oracle]]
[[Thanks for everything but i have to get going]]"Marmor. It's a city entirely built of marble and gold. It is said its people worship the so-called oracle, some kind of demigod that resides in the highest temple of the city. Apparently, he teached them the secret of creating gold and endless burning fire. Maybe the oracle can help you in your quest. But beware, it can be both cruel and benevolent".
[[Worlds End? sounds bleak]]
[[Can you tell me about the Monastery]]
[[Thanks for everything but i have to get going]] "It lies pretty far North West. And with far I mean far. It will take days to get there. Maybe even more. Beyond the monastery, you can travel through the mountains until you reach the red desert. Somewhere in that region Worlds, End should roam around. Not that it is hard to see. But having the city change place so often makes it hard to pinpoint it you know". "The mountains bear many dangers, if you don't die to the blizzards and frostbit, the Yheeti might cross your path". The easier although longer route would be Over the Crystal Lake in the North. Once your steps meet the Endless Ice you keep walking to the West. At some point, the tundra will collide with the red desert".
[[Can you tell me about the Monastery]]
[[Im interested in the Oracle]]
[[Thanks for everything but i have to get going]] "You were good company to me my friend. I hope you succeed in your adventure". You salute the ranger goodbye and make your way out of the tavern and back to the street.
[[Enter]]Even the surplus equipment for sale around here is unlike anything you have seen before. You can only dream what wonders the lords of iron store in their personal city vaults. Blades made for giants and shields as large as a Barndoor hang from the walls. Blades of all shapes and smithing styles lay on tables covered with red velvet. Some of the items are adorned with runes and jewellery. Worthy of a king. Other weapons clearly serve a more practical purpose rather than looking impressive. Your eyes glance over armours so thick and heavy that not even a battering ram would hurt the creature wearing it. Some of the equipment is clearly made for non-humans. Providing armour for tails, longer limbs and helmets for beast-like shaped heads. You rummage together all the coins you have left to see if it might buy you at least a throwing knife or some blade oil. You approach one of the salesmen.
[[What can i get for this? (show change)]]
(if:$Red_Shell is true)[[[Is this worth something? (requires Red Seashell)]]]
(if:$Golden_Idol is true)[[[This must be worth something (Requires Golden Idol) ]]]"Waste of time", you say to yourself. "My people need the cure, let's get going" You return to the town square.
[[Enter]] The salesman laughs. "A hand full of scrap perhaps. I'm sorry young lad but even a knife here is worth months of wages". Slightly disappointed you leave the store. "Well, what did I expect" you mumble to yourself. You return to the town's square.
[[Enter]]The merchant's eyes widen. "Where did you find this? There is a whole local profession around here, called shell finders, dedicated to finding these on the beach. Usually they collect a handful each year. That is if they are lucky. I'm a nobleman I'm not going to scam you". "I can offer you some of our daggers for this, here have a look". The merchant unwraps a leather blanket in which 3 Impressive looking daggers are wrapped. A poisoned dagger with its blade swung like a snake. A green gem decorates the handguard. The next dagger shows a dozen mean-looking sharp teeth like shards along the blade. Clearly meant to cause heavy bleeding and rip through flesh and bone. The last dagger has a tiny depiction of a phoenix crafted into its blade. While it's clearly the most expensive one, its purpose other than looking nice remains unknown. "Bought the phoenix one from some shady trader long ago. Said he found it in the Old Forest sticking out of a tree". Well, make your choice then.
[[Poison Dagger]]
[[Razor Dagger]]
[[Phoenix Dagger]]As the brute tries to grab you, you quickly throw sand in his face. While he spits and curses you follow up with a quick series of punches. The brute while blinded tries to hit you back. But you manage to duck all of the swings coming at you. Soon after the drunk lies face down in a bloody puddle on the tavern floor. "Not very honourable but neither is throwing a bottle at an unsuspecting stranger". The ranger laughs. "He had it coming to him". "You right hook could sink a battleship though young friend".
[[Thanks man, i have some questions if you dont mind]] You remember a dirty trick your old friend back home taught you. Throwing sand in your opponent's eye when he does not expect it. Not very honourable but if it saves your life, so be it. You grab a hand full and put it in your pocket.
[[Ascent the Cliff]] (set: $Beach_Sand to true)There is something sinister about this weapon, from the corner of your eye you see the blade slightly moving in a slithering manner, like a snake. A voice whispers in your mind, telling you to take it. And thus you decide to wield it. Back on the street, you decide to return to the townsquare to plan your next step.
[[Enter]] (set: $Poison_Dagger to true)There is just something about this weapon. Something exciting and dangerous. Its cruel appearance makes you think about the bloodshed it could cause. Excited you slide it in your backpack. You leave the armoury to return to the square once again.
[[Enter]] (set: $Razor_Dagger to true)While this dagger is clearly the most beautiful as well as expensive one out of the three. You can see that it has been made for display, rather than combat. Nonetheless, you have a feeling it will come in handy sooner or later. You decide to take it with you. Back on the street, you think about your next steps.
[[Enter]](set: $Phoenix_Dagger to true)As the sun sets you reach a small tavern along the road. Named the Rusty Spoon. "A warm bed and a meal would not hurt", you think to yourself. You decide to call it a day while making your way towards the door of the establishment.
[[Enter the Rusty Spoon]]From the outside, the tavern gives off a quite welcoming look. Cherry trees in full blossom grow along the path that leads to the front door. The roof is covered in straw and lanterns hanging from the white walls radiate a warm light. As you enter you are greeted with laughing and the clinging of beer glasses. It's as enchanting on the inside as it is on the outside. Peasants, nobles and adventurers alike play cards, talk and feast. The Barkeep gives you a welcoming wave.
[[I could use something to eat]]
[[Can i get a bed for the night]]
[[Rumors]]
"Of course, what would it be?" Our specialty is beans and rice.
[[Beans and rice sounds great]]
[[Potato Soup]]
[[Some roasted salmon]]"Of course. Up the stairs and to the left. There a warm bed and a good night's sleep is waiting for you". You go up the stairs to your room. It is small but extremely cosy. From the window, you can see the sinking sun. YOu think about the adventures ahead of you and soon fall to sleep.
[[Sleep ]]"There's something killing off travellers along the road south from here. Perhaps a pack of wolves or bandits. Better keep your eyes open out there". "You don't say" You mumble to yourself. Also, I heard rumours of something truly wicked haunting the nearby forest. A peasant described it as "the forest coming to life and going after him". "Nonsense if you ask me. He probably had too much ale".
[[Can i get a bed for the night]]
[[I could use something to eat]]You immediately draw your blade. You know a trap if you see one. "Come out, I can smell you bandits from a mile away", you yell. A moment later three rogues come out of hiding. "Well well isn't this a smart one, let's go lads, perhaps the kid carries something of value".
[[Run ]]
[[Fight the bandits ]]
[[Maybe we can talk this out?]]
(if:$Sulfims_Blessing is true)[[[This will be a blood bath (Requires Sulfims blessing)]]]
You ignore the strange cart and continue your path down the road. Soon after a throwing knife hits you in the back, another one immediately follows. You begin coughing blood and as you fall to the ground the last thing you see is a bunch of bandits emerging from the covert around you.
[[The Beginning]] You approach the cart and find it completely empty. A moment later you hear a cracking sound from the bushes nearby. "Damn it Roki you stupid ox, be quiet". You jump in your guard as three bandits start emerging from their hideout.
[[Run ]]
[[Fight the bandits ]]
[[This will be a blood bath (Requires Sulfims blessing)]]
[[Maybe we can talk this out?]]You run as fast as you can towards the nearby forest. Trying to lose your pursuers. Soon the path divides. What way will you take?
[[Right]]
[[Left]]You get lucky and manage to cut one bandit in the face, you follow up with a quick downward thrust, decapitating him. His two friends enraged throw themselves onto you. But fighting two enemies at once proves too difficult. After struggling for a while you fall down to the blood-soaked ground.
[[The Beginning]] A voice in the back of your mind whispers. "Their leader has a short temper, use that to your advantage". You taunt the bandits and throw insults at them. Enraged their leader charges you just to lose his arm and then his head seconds later. His henchman looks at you in fear. "He killed crook, he chopped his fcking head off", one of them stutters. They both turn and run.
[[Pursue]]
[[Not worth the hassle]]"We don't make prisoners do we lads" Their leader replies. "Don't want anyone telling the city guards about us. We did that mistake once and a day later had a whole squad of knights searching day and night for our whereabouts". The bandit spits on the ground. Seems like you have to find another way out.
[[Run ]]
[[Fight the bandits ]]
(if:$Sulfims_Blessing is true)[[[This will be a blood bath (Requires Sulfims blessing)]]]You run after them hitting one of them in the back, slicing him open like an axe splits a log. The last bandit is almost out of reach, running towards the nearby forest.
[[Go after him]]
[[Not worth the hassle]] Not worth it. You think to yourself as you clean the blood off your sword. On the bandit's corpse, you find a purse with coins. With a tune on your lips, you continue walking down the path leading northwards.
[[Continue walking.]] (set: $Coin_Pouch to true)You pursue the last bandit through the trees and bushes. You almost caught up with him as he turns around and frantically throws a knife after you.
[[Duck]]
[[Dodge left]]
[[Dodge right]]You duck behind a tree and the knife clashes against the bark. You soon catch up with the bandit and cut his leg. Screaming he falls to the ground. Tears in his eyes he begs for mercy while you stand above him, ready to deliver the killing blow.
[[No mercy]]
[[Out of my sight]]You try to dodge the knife but it still finds its way into your right arm. It hurts like a bitch and you have to cease pursuing the bandit in order to treat your wound. It looks worse than it actually is. You clean the wound. apply some herbs and put snake oil on it. A departure gift from your village. The wound is only minor and after some rest, you make your way back to the Road. You wonder what became of the bandit.
[[Continue walking.]] You try to dodge the knife and luckily it only bruises your cheek. Blood flows down your face but you still manage to catch up with the bandit. As you do so you cut deep in his leg. Screaming he falls to the ground. Tears in his eyes he begs for mercy while you stand above him, ready to deliver the killing blow.
[[No mercy]]
[[Out of my sight]]You cut his throat to bring a fast ending to the bandit. As you calm your mind you realize that your clothes are soaked in blood. You make your way to a nearby pond to wash them. Soon after you make your way back to the road to continue your adventure.
[[Continue walking.]] "Th-Thank, you wont regret it good sir", the bandit stutters. He slowly gets up and stumbles away as fast as his leg allows it. As you calm your mind you realize that your clothes are soaked in blood. You make your way to a nearby pond to wash them. Afterwards you return to the road and continue on your Journey. You wonder what will become of the bandit.
[[Continue walking.]] (set: $Spared_Bandit to true)The path is blocked by a large overgrown fallen tree. Before you can attempt to climb over it, the bandits catch up with you.
[[Fight the bandits ]] The flora around the path grows denser with every step you take. You take the chance to leave the path, hiding in the bushes. Soon you hear the bandits rush by, not noticing you. A few moments later you softly sneak back from where you came and find yourself on the road again soon after.
[[Continue walking.]] There is a small shrine by the road with a crudely carved statue made out of wood. Hundreds of flowers are mysteriously growing around it. A small sign below reads "Concentration is the root for all higher abilities in man". You scratch your head, wondering what to do next.
[[Ingore the strange shrine]]
[[Light a candle and rest]]
[[Take some of the flowers with you]]You will never reach the end of your journey if you stop by every shrine along the road. You continue on the path towards Stahlberg.
[[Walk ]]You light a candle at the shrine and sit down to rest. After a while, a picture starts forming in your head. A lake with sky blue water, stretching as far as the horizon. You notice a long nose sticking out between your feet. Soon after you hear a chuckle and a friendly face starts emerging from the water. It remains silent. Just smiling at you. Then you hear a voice in your head. Hear me, weary traveller. It has been quite a while since someone took the time and care to pay my small shrine attention and respect. Know that I appreciate it. Have my gift. It will help you keep your mind sharp as a razor. With a giggling, the face dives back into the water. You open up your eyes. You are back at the shrine. In your hands, you find a tiny shimmering pearl. You carefully put it in your pocket. Slightly confused but happy you continue your journey.
[[Walk ]](set: $Shimmering_Pearl to true)While ignoring the shrine you begin collecting some of the beautiful flowers growing around it Soon after you hear a thundering sound above and heavy raindrops start falling down on you. Soaking wet you continue your journey down the path.
[[Walk ]]You almost start to lose yourself, but thanks to the calming effect of the strange pearl you focus and endure the spectacle. You snap back out of it and just as fast as the visions started they have disappeared. "A strong will indeed," remarks the stranger. "Sulfims blessing will serve you well on your journeys". Sword movements, tricks and manoeuvres start appearing in your mind and you realize you passed Sulfims test. With newfound skill and confidence you leave the temple and head back to the Square to plan your next step.(set: $Sulfims_Blessing to true)
[[Enter]]You give everything you have and barely manage to snap back out of the vision. With a bleeding nose, you rub your eyes. "Don't worry young one, it takes most people years of training to endure this nightmare and gain Sulfims blessing. I have yet to see someone gain it at the first try", the hooded figure replies. With the taste of blood in your mouth and a headache, you return to the street. "At least i didn't loose my mind..." You say to yourself.
[[Enter]]"Right of the bat". Soon your food is served and you eat until you are full and satisfied. "Good food," you tell the Innkeeper. He nods with a smile.
[[Can i get a bed for the night]]
[[Rumors]] "Right of the bat". Soon your food is served and you eat until you are full and satisfied. "Good food," you tell the Innkeeper. He nods with a smile.
[[Can i get a bed for the night]]
[[Rumors]] "Right of the bat". Soon your food is served and you eat until your full and satisfied. "Good food" you tell the Innkeeper. He nods with a smile.
[[Can i get a bed for the night]]
[[Rumors]] You dream of wandering through a beautiful garden in full blossom. Birds flying all around you and the warm sun shining on your face. All of a sudden the sun turns dark and all the flowers start withering. The birds fall dead from the sky and you notice a strange hooded figure staring at you from the other side of the garden. It pulls his hood back and reveals a skull with snakes winding through its eye sockets. You wake up covered in sweat. It is early in the morning. You decide to rest some more. In the early Noon, you get up, pay the Innkeeper for your stay, and set out for your quest. As determined as ever. There are multiple paths to take from here. you can follow the path along the river through the forest. This will eventually lead you to the Monastery. You could also go north towards the city of Marmor and the Crystal Lake.
[[Monastery]]
[[Wander north ]]
You pack your things and make your way west through the forest. In the distance, you can already see the edge of the farmlands, with the forest following soon after. The road leads by wheat and corn fields. Among the plants, you spot a strange scarecrow. You could swear you saw it move, or was it just the wind?
[[Towards the forest ]]
[[Visit the scarecrow]]Hours go by as the path becomes worse and worse. The vegetation fades away as the lush grass passes over into the dust-covered ground of the badlands. piles of sun-bleached bones litter the soil along the road. The sun shines bright on your face and you soon run out of water to drink. In the distance, you can see a creature appearing. Walking on the road towards you. As he comes closer you can spot a small creature wrapped in rags. Carrying a Tall backpack thrice its size. Dozens of bottles filled with strange liquids poke out of the many pockets and dangle on strings attached to the creature's burden. A large slouch hat disguises the creature's face. You can only see a long nose poking out under the rim. As it comes closer it stops all of a sudden and just stands there. After a while, it reaches out with his scrawny arms and offers you a bottle filled with what appears to be water. You are plagued by a strange feeling of doubt.
[[Thank you, im dying of thirst here]]
[[Refuse]]You gulp down the water and find it oddly refreshing and vitalising. Thank you whoever you are. You reach in your pocket to offer something in return but the creature just grunts while waving his hands, signalling that this is a gift. You shake his scrawny hand nonetheless as you both part ways.
[[Wander the Badlands]]Just as you are about to collapse, you notice a lonely tree with red leaves, not too far from the road. You have not seen any trees since Stahlberg. And there is nothing but rocks and dust around you. While this feels completely off you are still thankful for the shade the mysterious tree offers. At least you are somewhat safe from heatstroke now. But what about the thirst? You lean next to the tree thinking about what to do. All of a sudden you feel a liquid dripping on your head. You look up to see two rusty knives sticking in the tree. Sap flowing from each wound. A brightly green, and dark red tree sap. You won't make it far from here without hydration, that you know. "I have to choose or I'm not going to make it," You think to yourself. As you look around you notice dozens of bones and skulls among the roots and rocks of the tree.
[[Drink the red sap]]
[[Drink the green sap]]
[[Leave the tree and continue onwards]]
[[Poke the liquid with a spoon]]The red sap tastes bitter but fills your body with new energy. You fill your bottle to the brim and then continue onwards. Thankful for the mysterious tree, potentially having saved your life. As you turn around you notice the tree having disappeared.
[[Wander the Badlands]] You fill your empty water bottle with the green sap and take a big gulp out of it. You immediately start coughing as the liquid burns your throat as if it was burning embers. You feel like being burned from the inside. As you fall to the ground, coughing blood you realize you made a fatal choice.
[[The Beginning]] Not wanting to risk being poisoned you continue onwards, but soon find yourself dehydrated and tired. Vultures circling the air above you waiting for your demise leave you completely hopeless. You soon collapse to the ground, your gaze towards the sun in the sky. Your last thoughts are about your family at home as you fade away into nothingness.
[[The Beginning]] You continue your journey through the badlands, passing canyons, dried rivers and deep chasms. In the far distance, you can see the edge of the Old Forest. "Finally you think to yourself" as your thoughts are disrupted by the howl of a wolf". A pack of predators is charging at you. There is no chance of fleeing. You will have to fight this one.
[[Stand your ground]]
[[Go for the leader]]
(if:$Sulfims_Blessing is true)[[[You pelts will make a nice coat (requires Sulfims Blessing)]]]You scramble through your backpack for a spoon. Which you poke the sap with. As soon as the spoon comes into contact with the green sap, it starts to bend and rusts in front of your eyes. "The red sap it is then...", you think to yourself.
[[Drink the red sap]] You draw your blade and wait for the wolves to charge. You manage to strike three of them down until the sheer numbers of the pack overwhelm you and tear you to pieces.
[[The Beginning]] The alpha wolf, the largest animal of the pack, with a scratch scar running over his left eye is easy to make out. Charging at the front of the pack you rush forward towards him, stabbing the beast through the heart with all the strength you have left. Its snapping jaw just inches away from your face. You twist your blade and the animal breathes its life out. Most of the pack flees in fear you easily manage to deal with the few remaining wolves. After the slaughter, you take a big gulp out of your bottle and continue towards the forest.
[[Leave the badlands behind]]Sulfim guides your hands as you slice through flesh and bone until most of the pack lies dead before you. The rest scatters leaving you alone, on top of a pile of bleeding fur and teeth.
[[Leave the badlands behind]] You reach the edge of the Old Forest. Trees the size of mountains reach toward the sky. Growing so dense together that not a single ray of light finds its way through the leaves. You stop for a second to take in the majestic view of this untamed place. Then walk towards a nearby narrow path leading deep into the dark unknown woods.
[[Enter the Old Forest]]"No thanks," you say. The creature replies with a grunt and then proceeds to walk away. After a while, you start regretting not taking the water. "What if it was poison? But I'm so thirsty". The landscape becomes more mountainous and the path divides. Which way will you go?.
[[Walk to the left]]
[[Walk to the right]] You follow the path to the right and soon spot the entrance to a village, entirely made out of stone. No one is around and only skulls and bones fill the empty streets and houses. In the middle of the town lies a well. You rush towards it and find it full of clear water! Out of reach at the bottom of the well lie hundreds of coins. You consider what to do.
[[Drink]]
[[Toss a coin, then drink]]
[[Scavenge through the ruins]]You reach out with your hands into the water, just to be surprised that the water has vanished all of a sudden. This place must be cursed, you rant as you stumble through the nearby houses, searching for anything to drink. Disappointed you leave the strange village. You continue onwards, but soon find yourself dehydrated and tired. Vultures circling the air above you waiting for your demise leave you completely hopeless. You soon collapse to the ground, your gaze towards the sun in the sky. Your last thoughts are about your family at home as you fade away into nothingness.
[[The Beginning]] You toss a coin to the bottom of the well. And then proceed to drink. The water is cool and clear and breathes new life into your tired body. Refreshed and full of energy you continue your path Eastwards.
[[Wander the Badlands]] You walk down the dark path towards the heart of the forest. "These trees must be Thousands of years old," you think to yourself, as you climb over rocks and fallen trees. The path gets more and more overgrown with vines. You could swear you saw some of them moving out of the corner of your eye. Something is grabbing your leg all of a sudden! And you fall to the ground. One of the vines has slithered around your leg, trying to hold you back. Nearby you notice more and more vines creeping out of the forest, reaching for you.
[[Try to cut it off]]
[[Hack at the roots]]
(if:$Razor_Dagger is true)[[[Razor Dagger ]]]You hack at the vines with your sword. But somehow your blade just bounces off. More and more vines come forward, growing around your limbs and your throat. You frantically struggle to get them loose but the grip only tightens, as the vines slowly consume you.
[[The Beginning]] You look around and see the majority of the vines growing from some sort of stem in the ground. It's barely in reach and you manage to roll over to it and hack at the soft weak spot. The plant emits a high-pitched screech and immediately loses its grip on your foot. You frantically get up and move away as fast as you can.
[[Move on ]]With shaking hands, you pull out the dagger and start hacking away at the vines. The razor blade makes short work of the strange plant and soon its sliced remains lie between your feet. You clean your blade of the greenish plant blood and continue onwards.
[[Move on ]]Little is known of this mysterious part of the realm. There are many legends about the Old Forest. And little reliable facts. Lots of adventurers and cartographers have found their demise between the ancient roots, and few ever returned to tell of their adventure. Telling tales of strange creatures, places and trees that came to life. Leaving their listeners to doubt their sanity at best. Will you find what you seek between these ancient rocks and trees? Only one way to find out. You press onwards. Soon the leaf-covered soil of the forest opens up into some kind of cave network. You could continue the path deeper into the forest or enter the cave.
[[Stay on the path]]
[[Journey underground]]"I'd rather not witness what lurks in these depts", you think to yourself. You leave the entrance behind and continue down the path. The large branches of the trees creak and twist all around you. High above you are some openings in the dense trees, where single rays of light pierce through on the path before you. The forest opens up to reveal a large glade. With a single ancient tree in the middle. As you approach, you notice a grave among its roots. The gravestone must be hundreds of years old by the looks of it. A crown rests on top of it. You try to read the inscription but it is too weathered and overgrown.
[[Ingore the grave and move on]]
[[Take the crown]]
[[Light a candle]]Thick roots hand from the ceiling and grow from the walls all around you. As the light fades you take out your lantern and continue deeper into the bowels of the earth. Soon the walls become solid rock and you find yourself in a cave system. After walking for a while you stumble over something and nearly tumble over it. As you look at the ground you notice it's covered in the remains of all kinds of creatures. More and more spider webs clog the tunnel and you find yourself constantly hacking your path free of them. All of a sudden the path divides. One tunnel shows a dim light at its end, while the other continues further into darkness. Which one will you choose?
[[Follow the light]]
[[Into darkness]]This strange place bears a strange sadness. You don't feel like staying here much longer. You continue your journey into the heart of the forest.
[[Continue through the wood]] The crown is made of silver with a single black diamond in its centre. Whoever is buried here surely was of high status. As you slide it into your pocket you feel the ground shaking. The tree in front of you starts moving, pulling itself out of the ground. You woke up a slumbering Treeman, guarding this gravesite. You barely dodge the sweet of a giant branch. roaring in anger the Treeman approaches you.
[[Run from the Spirit]]
[[Bow down and apologize]]
[[Fight the Treeman]]You light a candle near the grave and pay your respect to whoever rests here. As you are about to leave you to notice a slight breeze flowing through the nearby trees. It might be your mind playing tricks on you, but almost sounds like the faint sound of a voice singing a song. Slightly unsettled you march forward.
[[Continue through the wood]] You hurry down the tunnel towards the light, eager to breathe fresh air. As you come closer you realize that something about the light feels off. You close in and to your disappointment are greeted with a bunch of glowing mushrooms protruding from the wall. You have walked into a dead end. Just as you turn around to walk back the way you came from. You hear a strange clicking sound coming from above. You frantically raise your lantern to reveal a giant hairy spider lowering itself down upon you.
[[Fight]]
[[Run ]]
[[Throw the lantern]]You follow the dark passage deeper into the cave. The walls become wetter and you can see moss and cave mushrooms growing all around you. The ground slowly turns from puddles into knee-deep water. A foul stench fills the air. The tunnel once again divides into two paths. both covered in darkness.
[[Left path]]
[[Right path]]You attempt to keep the giant spider at bay with your sword. Swinging it through the air. You manage to cut a part of its leg off but the spider retaliates with a leap forward, biting you in the arm. The pain combined with the spiders poison has you stumble and fall. You watch it terror as more and more spiders swarm all over you, dragging you away in the dark.
[[The Beginning]] You manage to react quickly, throwing your oil lantern at the spider and spilling the burning liquid all over the creatures body. The smell of burning hair fills the air as the beast franticaly moves arround, trying to get rid of the fire. While doing so it lights all the surrounding cobwebs on fire and smoke fills the air. You look up and see it crawling through a large opening in the ceiling. Once its out of sight you let your guard down and run back down the cave through total darkness. On your way you grab a coupple of the glowing mushrooms as to not get lost in the dark. Back at the divide, you enter the other cave path.
[[Into darkness]] You turn arround and run but the spider is already upon you. Its fangs deeply cutting in your flesh, paralyzing you almsot immediately. Instead of devouring you it grabs you and weaves you in silk. Then Hanging you upside down from the ceiling. Soon after it leaves through a hole in the ceiling. You are not passed out yet, but can barely move, soon the poison will take affect, you need to act now.
[[Try to cut yourself free]]
(if:$Anti_Poison is true)[[[Reach for an antidote (requires Anti Poison Potion)]]]"Oh, this? This is a so-called breather. It's filled with flowers and herbs to clean the air of toxins. The factory workers all use it in order not to die by the age of 30 hehe" I was about to throw it away, it's an old model anyway, but you know what, if you entertain me with a good story ill give it to you for free. Waddaya say?".
[[Not really useful to me, thanks]]
[[Tell a story]]"Have it your way human"
[Tea sounds good]]
[[Id like to ask you something]]
[[Thanks but i got to get going]]You tell the goblin one of your favourite memories. Your first adventure at sea, back then when your father was still alive. You both just wanted to catch some fish but ended up fighting a sea serpent. "It was insane, we nearly drowned that day fighting that beast" The goblin's eyes widen as you gesticulate wildly while telling your story. As you are done the goblin starts laughing. "A good story indeed, here have the breathing mask, you earned it". "Anything else?" he asks.
[[Tea sounds good]]
[[Id like to ask you something]]
[[Thanks but i got to get going]](set: $Gas_Mask to true)The cave opens wide up, revealing an underground river passing straight through the centre. You will have to swim to get to the other side. You seal your backpack airtight and put it high over your head. Luckily the water is not too deep and you can almost walk. Once on the other side, you get ready to move on, as you hear a splashing sound behind you. You turn around to see a gang of horrific creatures emerging from the water, freezing the blood in your veins. A pack of merman, blind humanoid fish creatures who dwell in the dark, is moving towards you. they wield sharpened bones as weapons.
[[Fight ]]
[[Try not to make a sound]]
[[Escape]]
(if:$Golden_Idol is true)[[[Show the Idol (requires Golden Idol)]]]
(if:$Fishbone_Talisman is true)[[[Show the Talisman (requires Fishbone Talisman)]]]
(if:$Sulfims_Blessing is true)[[[Taunt them to come get some (Requires Sulfims Blessing)]]]You end up in a large cave filled with gigantic mushrooms. A waterfall rains down in the middle and forms a small lake. On the other side of the cave lies a narrow tunnel, barely large enough to crawl through, with roots comng out of it? You must be pretty close to the surface. As you walk towards it you notice the funny smell of the air... Your head starts to feel dizzy. Maybe you should go back?
[[Run back in the tunnel]]
(if:$Gas_Mask is true)[[[Put on the Breather (Requires Breathing Mask)]]]You quickly strap on the breather and take a deep breath. It's quite exhausting to keep this thing on, but preferable to dying to some sort of mushroom gas. You wonder how the workers back in Stahlberg endure wearing this apparatus all day long. You make your way to the other side of the cave, crawling in the tight tunnel towards the surface.
[[Crawl]]You stumble back from where you came. But your body starts to feel extremely tired. You almost fall down, struggling to even walk properly. The gas is knocking you out.
[[Push onwards]]
(if:$Shimmering_Pearl is true)[[[Im not going to die here (requires Shimmering Pearl)]]]Through sheer willpower, you barely manage to crawl back into the tunnel. Leaving the gas cloud behind. After you get back on your feet you kiss the pearl and carefully put it back in your pocket. Blessed be the day you stumble upon this mightly artefact. You move back where you came from. This time taking the other path to the left.
[[Left path]]You give it everything you have but the effects of the gas are too strong. You fall to the ground as your legs give away, drifting into an endless deep sleep.
[[The Beginning]] You crawl down the small tunnel, shoving roots and tiny insects out of the way. It becomes tighter the further you go and you have to wiggle the last few meters until you stick your head out to the surface, breathing in the fresh air. You find yourself at the edge of an enormous glade. In the middle stands the Evergreen. The oldest and largest tree in the realm. all kinds of forest animals gather at its roots. As well as a large host of dryads and tree folk. Approaching the tree will be dangerous for sure.
[[Approach the Tree]]
[[Find another way]]You draw your blade, trying to cut yourself loose, but the poison is faster. Your Sword slipps out of your hand as you loose consciousness and drift into the void.
[[The Beginning]] You reach with one arm in your backpack, hoping to get your hands on the antidote you bought from the goblin merchant. Your figners finaly recognize the shape of the bottle and you carefuly pull it out the bag and bring it to your lips. You manage to take a slight sip before the poison has your hand drop the bottle to the ground. But it is enough, after a few minutes you start to feel better. You cut yourself free and drop on the ground. Luckily the spider didnt put you too high up there. Otherwise you would be a stain on the floor. You leave the spiders den as fast as your legs can carry your numb body.
[[Into darkness]] With shaking hands, you approach the Tree. You spot Dryads either praying or just standing there admiring the ancient tree. Wolfes, deer, bears and many other forest dwellers gather around the roots. At first, the creatures and spirits just calmly stare at the trespasser, but as you come closer to the tree they grow aggressive, hissing and growling at you. You can sense it won't be long until they tear you to pieces.
[[Walk towards the tree]]
[[Lower your weapon and walk towards the tree]]
[[Turn back]]
(if:$Ugly_Mask is true)[[[Put on the mask (Requires Ugly Mask)]]]There is no way you can get close to the tree without the creatures tearing you apart. You decide to find another way to the sap.
[[Explore the area]] A thought cuts through your mind. You remember the kind old man, giving you his Talisman. Not sure what to expect from this action, you raise it high over your head towards the merman. Although blind they immediately stop in their tracks and start emitting a strange gurgling sound, as if someone was drowning. Then they turn around and waddle back into the river. Leaving you relieved and free to continue your journey.
[[Continue through the tunnels]]You yell at them and after emmiting a loud shriek the fishmen come running after you. While dodging their crude weapons you cut legs and arms off with ease. Like a dance you swing and twist between the creatures, not getting hit once. Soon every single merman is slain and you wipe the green coloured blood of your sword before moving forward.
[[Continue through the tunnels]] You freeze in place like an icicle. Not making a sound and even holding the air in your lungs. The monsters due to being blind, sniff the air and waddle through the cave, searching for their prey. They soon emit a horrific screech, due to their opponent apparently having escaped. And slowly shuffle back into the river. As soon as they are out of sight you gasp for air. Happy to have escaped these horrors.
[[Continue through the tunnels]] You turn around and run, but before you reach the exit of the cave, the surprisingly fast Mermen catch up. You will have to find another way out of this.
[[Fight ]]
[[Show the Talisman (requires Fishbone Talisman)]]
[[Taunt them to come get some (Requires Sulfims Blessing)]]
[[Try not to make a sound]]You almost slip on a batch of mushrooms and curse. After you calmed yourself you begin to listen. It's very quiet down here. The only sound is water dripping from the ceiling and splashing on the cold floor below. You walk on and find yourself standing in front of a junction. Three tunnels lie ahead of you.
[[Straight ahead]]
[[Towards the right]]
[[Towards the left]]You manage to stand your ground against the creatures and manage to slice two of them, injuring them badly. Soon they turn tail and waddle back into the underground river. You feel proud and strong, the only wound you suffered is a slight cut on the hand inflicted by the strange bone knifes of the merman. "No big deal" you think to yourself as you all of a sudden find it harder and harder to breathe. The mermans weapon was poisoned apparently.
[[Suck the poison out]]
(if:$Anti_Poison is true)[[[Use Antidote (requries Anti Poison Potion)]]]You try to suck the poison out of the wound but it is too late. Its paralyzing effect is already upon your body. You lean against a rock, realizing this is the end of your journey, as you fade into the void.
[[The Beginning]] You scramble through your backpack for the antidote and luckily find it just in time as the air leaves your lungs. You gulp it down and immediately feel better. "Another close call," you think to yourself. "Thank the gods I took this with me". You continue on your quest.
[[Continue through the tunnels]]You turn around and sprint as fast as you can. The Treeman lifts its foot high up and brings it crashing down on the ground. The shaking earth sends you flying through the air and to the ground. You lose the crown in the process. You get quick and run for your life. As you look back you notice the Treeman not pursuing you. Instead, he is carefully picking up the small crown with one of his many branches, and softly placing it back on the tombstone. You soon lose sight of him while stumbling through the woods. Still shaken by the events that just occurred.
[[Continue through the wood]]You bow down in an act of humility. offering the crown back on the palm of your hand. The Treeman while clearly enraged, snatches it away from you and places it carefully back on the gravestone. Afterwards, he gives you one final angry look before sinking back into the earth. You wipe the sweat off your face and continue your journey.
[[Continue through the wood]] You draw your sword but the Treeman just laughs at you in his deep voice. One sweep from his mighty trunk-like arms sends you flying in the air. Breaking every bone in your body upon impact with the ground.
[[The Beginning]] The path ends near a clearing with a small house built under the roots of one of the ancient trees. It is built far smaller than normal. Whatever lives here is either not human or a child. You knock on the tiny door and notice a gnome looking through the tiny window, disappearing back into hiding immediately as he sees you.
[[Im no harm to you]]
[[Kick the door]]
[[Leave the gnome be]]You pull out the idol you raided from the coastal shrine a while ago and place it in front of your feet. You carefully move backwards as the Mermen start to fall to their knees to worship it. Emitting a strange humming sound while doing so. After a while, they retrieve the idol with their scaly hands and waddle back into the dark waters. Relieved you continue your way through the caverns.
[[Continue through the tunnels]] "I'm no harm to you" you speak. "Prove it " the gnome yells at you. You think about what to say or do next.
[[Tell about your quest]]
[[Offer food]]
[[Leave the gnome be]] You try to kick in the gnomes door but it prooves far sturdier than you anticipated. Apparently, you are not the first one to try and the gnome has made measures to protect his home. Feeling slightly ashamed you prepare to leave, but you don't get far. Your footsteps into a beartrap in front of the gnomes house and you cry in pain. You try to pry it open but the shock from the pain and the loss of blood soon as you pass out. Mumbling one last curse at the little man you drift off into the void.
[[The Beginning]] You decide to leave the tiny man be. Not sure which way to go next you stumble aimlessly through the forest. Soon after you stumble upon some sort of ritual site. Tall stones have been placed in a circle, with some kind of altar in the middle. Crusted blood is covering the rocky surface. You spot a rusted knife as well as a leather-bound book. Bones and dead animals are scattered around the area.
[[Leave this cursed place]]
[[Inspect the altair]]
[[Take the book]]You walk around a corner and to your surprise see daylight shining through cracks in the ceiling. Plants and roots grow into the cave and you manage to climb up to the surface by clinging to them. You Find yourself near a clearing with a small house built under the roots of one of the ancient trees. It is built far smaller than normal. Whatever lives here is either not human or a child. You knock on the tiny door and notice a gnome looking through the tiny window, disappearing back into hiding immediately as he sees you.
[[Im no harm to you]]
[[Kick the door]]
[[Leave the gnome be]]You walk down the tunnel just to find yourself at a dead end. A pile of bones covered in spiderwebs marks the end of the tunnel. You return to the junction.
[[Straight ahead]]
[[Towards the left]]After a few minutes, you enter a large cave with a hole in the ceiling leading to the outside. The floor is covered in bones, human and animal alike. Some of them are still wearing their rusty helmets and harnesses. Before you can gather your thoughts, you hear a bellowing and a large ape-like creature swings through the hole in the ceiling. Wieling a bloody deer in his giant fist. You barely manage to lie down between the bones. As the best starts feasting on its prey. Not taking notice of you.
[[Hide until it leaves]]
[[Attack while its distracted]]You law low while the monster devours the dead deer. Afterwards, it hunkers down in the other half of the cave, knawing on the remaining bones and soon falling asleep. Snoring loudly.
[[Sneak out the cave]]You sneak up to the beast trying to stab his neck while it is distracted. Unfortunately, you step on a skull that bursts under your foot and the beast turns his large ugly head towards you. Revealing a set of razor-sharp blood-encrusted teeth. You jump into your guard.
[[Try to fight the monster]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand (requires Sulfims Blessing)]]]The hole leading outside being far out of reach you decide to go back to the junction. Carefully stepping between the bones so as not to make too much noise.
[[Right foot]]
[[Left foot]]The brute is far too distracted, knawing on its catch as to notice you sneaking out of its lair. You return to the junction. Thinking about what path to try next.
[[Straight ahead]]
[[Towards the right]]You are just about to reach the exit as you step on a bone which immediately snaps under the pressure. With a howling roar, the creature rises and leaps forwards towards you blocking off your escape.
[[Try to fight the monster]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand (requires Sulfims Blessing)]]]You do your best to dodge and deflect the brute's attacks but it proves too strong of an enemy. Trying to parry its giant fists sends your sword flying out of your hands. The ape grabs your throat and lifts you up in the air.
[[Try to hit the eyes]]
(if:$Poison_Dagger is true)[[[Throw your dagger (requires Poison Dagger)]]]You remain calm as the brute charges at you. At the last moment, you duck its incoming swings, sliding between its giant legs and cutting his gut open. Its organs sliding on the floor, the ape succumbs to his fatal wounds and soon ceases to move. Rumbling through the pile of bones you don't find anything of use. Still feeling proud of the kill you return to the junction.
[[Straight ahead]]
[[Towards the right]]You slice the creature over the face which sends it into a frenzy, tearing you to pieces and smearing your bloody remains all over the cold cave walls.
[[The Beginning]] You throw the dagger and manage to hit the creature right in the eyeball. Screaming in pain while poison is dripping down its face, it drops you to the ground. You scurry away into a corner of the cave and watch the brute twist in agony as the poison rushes through its veins. As it stops moving you slowly approach it, removing your dagger and leaving the cave with shaking hands. Back at the junction, you consider our next steps.
[[Straight ahead]]
[[Towards the right]]You speak from the heart and tell the gnome about your village and the need for a cure. You ask that if he refuses to come out, he may still be so kind as to give you a hint or anything. Sensing the honesty in your words the gnome opens the door and steps outside. "Don't move, there is a trap behind you". You look behind you and see a rusted beartrap among the leaves. Your foot being inches apart from its claws. If only you knew what lurks among these trees, human. I have to protect my home somehow you know", the gnome remarks. "Now about that cure you are searching for, you are quite lucky indeed, not too far from here lies the Evergreen. The oldest and largest tree of the realm. Its sap can cure almost anything. I can lead you to it. But getting the sap is not something I can assist you with. Plenty of dangerous beasts guard the tree. Not very good company for a little guy like me, hehe".
[[Lead the way gnome]]"I got plenty of food, you want some?" you ask the gnome. "No thanks I'm not an idiot", the gnome replies. "I know a trap if I see one. Also I got food and beer stocked in here for many winters to come so starving me out is not an option!". You sigh. This will be more difficult than you thought.
[[Tell about your quest]]
[[Leave the gnome be]] The gnome grins and starts running, you have never seen something so small move so fast. You almost lose track of the little creature. "Try to keep up human" he shouts at you, leaping over rocks and tree trunks and crawling under roots and scrubs. The branches open up and you find yourself at the edge of an enormous glade. In the middle stands the Evergreen. The oldest and largest tree in the realm. all kinds of forest animals gather at its roots. As well as a large host of dryads and tree folk. Approaching the tree will be dangerous for sure. The gnome bids you farewell. You shake hands and in a matter of seconds, he has disappeared among the trees. You observe the danger ahead and think about what to do next.
[[Approach the Tree]]
[[Find another way]]Looking at the dead creatures between your feet convinces you that whatever deity sleeps here is better left undisturbed. You continue on your way to the heart of the forest.
[[Journey deeper into the woods]]The altar is carved out of a single solid rock. On its side appears to be pictures painted in red paint or blood? depicting peasants and hooded figures bartering with some kind of winged beast or daemon. One of the figures is slicing his hand, his blood dripping down on the altar which is also depicted. You scatch your head, pondering on what to do next.
[[Leave this cursed place]]
[[Take the book]] You take the book and browse through it. The tome must be hundreds of years old, by the looks of it. It's hard to read but you manage to decipher some of the writings. It appears its use is to summon a lesser daemon.
[[Summon the deity]]
[[Leave this cursed place]]You thumb through the pages of the book, searching for a clue on how to summon this devil. Your eyes spot a passage that has been underlined with black ink. You repeat the lines as best as you can, and all of a sudden the book starts burning. You drop it to the ground where the fire becomes unnaturally larger and larger. You hear a strange giggling and a demon face with horns growing out of its forehead lurks out between the flames. Soon the full daemon jumps out of the fire. Starring at you with his piercing gaze. The creature is thrice the size of you, with red leather-like skin and claws that look like they could rip an ox in half. "Human, better think twice before you open that mouth of yours. Or ill tear you to pieces. Slaying this creature requires something far greater than your humble swordsmanship.
[[A pact]]
(if:$Sulfims_Blessing is true)[[[attempt to slay the daemon (requires Sulfims Blessing)]]]I know your kind daemon. I know you like to make pacts and deals alike. The Daemon looks at you amused. That is correct human. What pact have you come to offer me? He smiles, showing of his razor-sharp teeth.
[[My sould for my people]]
[[My blood for the path to the evergreen]]
[[I want power beyond imagining]]You gather all your strength and courage and draw your blade in front of the daemon. Though looking surprised, not expecting such a bold move, the daemon soon bursts out into hellish laughter. "You worm, I have wandered this earth for thousands of years, looked into the void itself and consumed hundreds of souls. You think you can beat me?" Before he can finish his sentence you leap forward to strike at him. The fight goes on and on. You stand your ground, parrying all the incoming slashes and bites. You barely manage to duck as the daemon hisses at you with his fire breath. You only take slight cuts and bruises from the daemon's claws, yet your own attacks have problems cutting through the thick leathery skin of the devil. This is a losing battle...
[[Keep fighting]]
[[Run from the fight]]
(if:$Razor_Dagger is true)[[[Shred his flesh open (requires Razor Dagger)]]]You wield a sword and dagger. Blocking with one arm while slashing at the daemon's gut and throat with the other. Black blood spills from the daemon's injuries. Infuriated to get wounded by a mortal he reaches out his hand towards you. All of a sudden you freeze, the voice of the daemon echoes through your head, demanding your surrender. You try to break free but the sheer thought of moving against the daemon fills your mind with a sharp pain.
[[Surrender]]
(if:$Shimmering_Pearl is true)[[[Trick the daemon (requires Shimmering Pearl)]]]You try to hold out as long as possible but eventually, the daemon gets through your guard and slices you open like a fish. "A worthy opponent I must admit", the daemon grunts. "You will make a nice addition to my daemon host". While your vision fades you feel your soul leaving your body. Finding its end in the firm grasp of the daemon.
[[The Beginning]] Sensing the fear in your heart the daemon rejoices, revealing his razor-sharp teeth. As you run he spreads his wings and comes after you through the air. You barely roll and dodge his incoming slashes from above. "There is no escape you maggot", he laughs. As you are forced to continue the fight.
[[Keep fighting]]
(if:$Razor_Dagger is true)[[[Shred his flesh open (requires Razor Dagger)]]]You are forced to drop your weapons and bow in front of the daemon. His mind control proves too strong to overcome. "This is the end", you think as with sheer brutality the daemon rips your head off and raises it triumphantly above his shoulders.
[[The Beginning]] "I obey, my master" you stutter. The daemon laughs and comes closer. "Drop your weapons", he demands. But just as he is in reach you leap forward slicing the daemon's head clean off its scaly neck. It falls to the ground, a shocking expression left on his face. You fill every empty bottle in your bag with the black blood of the daemon. As the remains of the creature start turning to ash, you notice a shining red gem among its leftovers. A daemon heart. You wrap it in rags of linen and store it in your bag.
[[Journey deeper into the woods]]The trees creak and moan around you. You are getting closer to the heart of the forest, you can feel it. The wood opens up and you find yourself at the edge of an enormous glade. In the middle stands the Evergreen. The oldest and largest tree in the realm. all kinds of forest animals gather at its roots. As well as a large host of dryads and tree folk. Approaching the tree will be dangerous for sure.
[[Approach the Tree]]
[[Find another way]]The village is entirely abandoned, You find nothing but bones and debris. Just as you are about to leave you to notice a vase, still intact standing on the remains of a fireplace. You crack it open and take the rusted coins inside it with you. You return to the well. Thinking about your next step.
[[Drink]]
[[Toss a coin, then drink]]The dusty ground of the badlands soon turns into a swamp and the path is beginning to lose itself among the wet grass and mud. The smell of decay and mould permeates the now humid air. Soon you find yourself chest deep in the black muddy water. Only poles of wood that have been placed as waypoints give you a vague direction where to go. Insects swirl around you as you try to keep your eyes on the path, a mist arises all of a sudden and you have problems navigating this cursed place. Far ahead you spot the next waypoint, but something else catches your attention. A light is shining through the reeds not too far from here. Will you stay on the path or investigate?
[[Swim towards the light]]
[[Stay on the path ]]You sense danger but can't help yourself from investigating the light. As you come closer, sword in hand you find a dim shining lantern tied to a staff, sticking out of the water. As you turn around you barely manage to dodge an incoming slash. You see a ghoulish creature standing before you, with narrow evil looking eyes, blue skin, long limbs and fingernails as sharp as knives. You walked into the trap of a Fogstalker.
[[Fight the Fogstalker]]
[[ Run ]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand (Requires Sulfims Blessing)]]]
(if:$Fishbone_Talisman is true)[[[Offer the Talisman (Requires Fishbone Talisman)]]]You have heard many stories as a kid of evil spirits and creatures leading wanderers astray in the swamps and forests. You know better than to fall prey to one of these devils. You stick to the sticks marking the way and soon feel the ground becoming more firm. You leave the swamp. In the far distance, you can make out the edge of the Old Wood. You empty your boots of mud and water and continue walking.
[[Continue walking ]] Fighting the Fogstalker in its natural habitat proves difficult. He dives back and forth into the black water. Emerging in your rear hacking away at your back. You stand your ground but can't get a hit on the creature. Finally, you manage to predict where it will splash out of the water and strike it over the face. Emitting a loud shriek the creature flees into the depths of the swamp. You calm yourself but keep your guard up, moving back to the path. This time you stick to the poles marking the way and soon feel the ground becoming more firm. You leave the swamp. In the far distance, you can make out the edge of the Old Wood. You empty your boots of mud and water and continue walking.
[[Continue walking ]]The creature normally relies on suprising its prey and attacking from the rear is completely thrown off guard by your swordsmanship. Soon the blood of the Fogstalker turns the swamp red. And you breathe deeply in relief. You notice the creature having tied lots of trophies on his back. You see helmets, and rusted swords. Pieces of clothing and other various remains of previous victims. One item catches your eye. A mask with a hideous face carved into the wood. It hurts the eye to look at it. will you take it with you or leave it to rot in the swamp?
[[Take the ugly mask]]
[[Throw it away]]You wrap the talisman around your hand and show it to the creature. The Fogstalker stops for a second then snatches the amulet from your hand. Seemingly pleased with this trade he grabs his lantern and sinks back into the depths of the swamp. Back on the path, you stick to the poles marking the way and soon feel the ground becoming more firm. Finally, you step out of the swamp. In the far distance, you can make out the edge of the Old Wood. You empty your boots of mud and water and continue walking.
[[Continue walking ]]Not wanting to have fought the Fogstalker for nothing you slide the weird mask into your bag and return to the swamp path. Back on the path, you stick to the poles marking the way and soon feel the ground becoming more firm. Finally, you step out of the swamp. In the far distance, you can make out the edge of the Old Wood. You empty your boots of mud and water and continue walking.
[[Continue walking ]](set: $Ugly_Mask to true)You can sense something truly evil about this mask and your gut tells you to discard it. You throw it far away into the dark waters of the swamp. Afterwards, you make your way back to the swamp path. Back on the path, you stick to the poles marking the way and soon feel the ground becoming more firm. Finally, you step out of the swamp. In the far distance, you can make out the edge of the Old Wood. You empty your boots of mud and water and continue walking.
[[Continue walking ]]You slide the sword back into its sheath to signal you don't mean any harm. You then continue walking towards the Evergreen. As you are about to reach it a wolf leaps forward ripping at your leg. As you try to hit it you can feel another one biting deep into your arm. Followed by a dryad slashing at you with his whip-like branches. You barely manage to push the attackers back and are now forced to fight. Blood drips from your arm. This will be a hard fight.
[[Fight the guardians]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand ]]]You stop in your tracks and carefully walk backwards the way you came from. There are far too many creatures here to risk a fight. You decide to find another way to get to the sap. Maybe through the roots?
[[Explore the area]]In a desperate attempt, just as the forest dwellers are about to attack, you slide the mask over your face. What happens next defies any of your expectations. The tree guardians flee in terror, even the dryads take a step back, not daring to come closer. Something about the mask must truly terrify them. Relieved you walk closer to the tree. You pull out your knife and make a small cut to harness some of its sap for your kin at home. "The remedy, finally...". You leave the glade cautiously. While the animals around you avoid your presence, they still hiss and growl, showing their teeth to you. With fast steps, you make your way westwards, towards the sea. You hope it's not to late for your people back home...
[[Sail home]]You pay a local fisherman to take you back to your village. As soon as you arrive you gather everyone left to take a sip from the sap of the Evergreen. The sap not only cures the illness but also breathes new life into the tired bodies of your people. A celebration to your honour is held the very same day and lasts deep into the night, as you tell stories of adventure, dance around the fire and get drunk on the finest ale around.
[[The Beginning]] You begin exploring the surrounding area and stumble upon a small cave entrance hidden behind a waterfall. Something ancient and powerful is dwelling down there, you can feel it. Will you continue or head back to the tree?
[[Into darkness ]]
[[Approach the Tree]] You fight as best as you can but the tide of animals and spirits soon wears you out as you are dragged below a wave of sharp teeth, horns and blood-soaked fur.
You came so far, dont give up.
[[The Beginning]] Almost like in a trance you slay the guardians one by one until only the dryads are left. As you yell at them to provoke an attack you hear a creaking sound behind you, as you turn your head a sharp root impales you and lifts you in the air. The Tree doesn't seem to be pleased with the mayhem you caused. Branches and roots rip you apart while the dryads below cheer.
[[The Beginning]] With confidence, not worried about the imminent threat of the tree guardians you keep walking towards the Evergreen. As you are about to reach it you see a wolf leaping forward, trying to sink his teeth into your leg. A quick sweep from your sword has him howl in pain. As you frantically look around you notice more and more animals making a move at you. Ripping at your cloak and trying to get a hold of your limbs.
[[Fight the guardians]]
[[Sulfim guide my hand ]]A boring deal, the daemon sighs. Fill this golden chalice with blood and I will guide you to the evergreen. You slice your hand open and clench your fist until the chalice is full. The daemon gulps it down in one go. After the throws, the chalice over his shoulder, he snaps with his fingers and darkness appears all around you. As you start to see clearly again, you find yourself at the edge of an enormous glade. In the middle stands the Evergreen. The oldest and largest tree in the realm. all kinds of forest animals gather at its roots. As well as a large host of dryads and tree folk. Approaching the tree will be dangerous for sure.
[[Approach the Tree]]
[[Find another way]]The daemon ravels in laughter. What an ordinary wish. Typical human. The question is what are you willing to give? Your life, your soul, the lives of those you love? The daemon scoffs. Doubts creep in your mind, "you didn't think this through" you tell yourself.
[[Give me power]]
[[My sould for my people]]
[[My blood for the path to the evergreen]]"Ah that's why you roam these damned parts of the world. Seeking a cure. all for such a noble cause", the daemon scoffs at you. So be it then. join my host and surrender your soul. "There must be another way", you think to yourself.
[[Die]]
(if:$Sulfims_Blessing is true)[[[attempt to slay the daemon (requires Sulfims Blessing)]]]The Daemon reaches out with his claws, ripping your heart out. Darkness surrounds you as you are blessed with one last vision. Your home restored and save. Familiar faces gather around a small monument dedicated to your heroic deeds, you who gave his life in order to save his tribe. You shed a tear and close your eyes forever.
You managed to save your kin, but for what price?
[[The Beginning]] The daemon bestows you with immeasurable strength but you lose your mind in the process. Reduced to a husk of your former self, without mercy or thought you wander the forest, slaying everything in your path. Days pass by as you reach Stahlberg and begin a mayhem of destruction through the city. Finally, the guards put you down and you with you dies all hope for a cure.
[[The Beginning]] The trader's face turns dark as you show him the idol. You damn thief I know where you got this from. Out! Out of my store or I will call the guards. God damn heretic. Ashamed you quickly leave the store and return to the street.
[[Enter]] You have problems moving fast in the brackish swamp waters, the Fogstalker, being better adapted to the swamp soon catches up with you. Now you are forced to fight or die.
[[Fight the Fogstalker]]
[[Sulfim guide my hand (Requires Sulfims Blessing)]]
[[Offer the Talisman (Requires Fishbone Talisman)]]After a long tunnel, you enter a large cavern. The roots of the Evergreen pierce the ceiling, growing all the way down to the floor. A large, grey-haired Bear is sleeping underneath. A strange green glowing symbol is pulsating on his forehead. This ancient creature appears to be guarding the roots.
[[Sneak closer and cut the roots]]
[[Talk to the guardian]]
[[Attack the guardian]]Carefully you sneak closer towards the roots. Trying not to make a sound so as to not wake up the bear. The bear keeps snoring loudly and you manage to crawl close enough to reach one of the smaller roots. As you slice it, a loud groaning echoes through the ground. The sentient tree has noticed you. The bear's eyes snap up immediately. His old eyes searched the room for the intruder. Before you have time to gather your thoughts, the bear has found you. He rises up to his full size, emitting a deafening roar.
[[Attempt to talk]]
[[Attack the guardian]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand]]]"Guardian", you yell, "I wish no harm upon the Evergreen, I just ask for a few drops of sap to cure my village of the plague". The bear looks at you surprised. "Human, I sense you are pure of heart, I will allow you to take a single drop and not more" the guardian replies. "But know that I won't hesitate to eat your heart if you defy". A cold shiver runs down your spine as you nod thankfully. You take a single drop as you were told, and after paying your respects you leave the cave. With fast steps, you make your way westwards, towards the sea. You hope it's not too late for your people back home...
[[Sail home]]"Guardian", you yell, "I wish no harm upon the Evergreen, I just ask for a few drops of sap to cure my village of the plague". The bear looks at you surprised. "Human, I sense you are pure of heart, I will allow you to take a single drop and not more" the guardian replies. "But know that I won't hesitate to eat your heart if you defy". A cold shiver runs down your spine as you nod thankfully. You take a single drop as you were told, and after paying your respects you leave the cave. With fast steps, you make your way westwards, towards the sea. You hope it's not to late for your people back home...
[[Sail home]]With a quick series of slashes, you manage to wound the guardian. He roars in pain and all of a sudden the rune on his forehead starts glowing. You feel a strange pain as all of a sudden roots and twigs burst out of your chest. You scream in shock and pain as you are torn apart from the inside. Dying by the bear's ancient magic.
[[The Beginning]] You pull together all your strength and strike the beast as hard as you can. Upon making contact with the ancient creature your blade bursts into a thousand pieces. Puzzled you try your best to dodge the giant paws but soon realize the hopelessness of the situation as the bear's claws tear you apart. Leaving you to bleed out among the roots.
[[The Beginning]]
(if:$Shimmering_Pearl is true)[[[the sap... (Requires Shimmering Pearl)]]]The bear leaves you to bleed out, walking back to his spot to continue his dreams. The pearl keeps your vision from fading, walking the line between life and death, you gather the little strength you have left in you, crawling towards the closest root of the tree. You slice it open and drink. The magical sap barely keeps you from dying. After a while, you rise to your feet.
[[Attempt to talk ]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand]]]You slowly approach the Guardian. The bear looks at you surprised. You are a cunning human, and brave, the sap saved you didn't it? Know that usually, I would eat your heart for this transgression. I give you one chance to speak for yourself". "Guardian", you yell, "I wish no harm upon the Evergreen, I just ask for a few drops of sap to cure my village of the plague". "Mortal, I sense you are pure of heart, I will allow you to take a single drop and not more" the guardian replies. "But know that I won't hesitate to eat your heart if you defy". A cold shiver runs down your spine as you nod thankfully. You take a single drop as you were told, and after paying your respects you leave the cave. With fast steps, you make your way westwards, towards the sea. You hope it's not too late for your people back home...
[[Sail home]]You make your way through the tall corn plants towards the strange scarecrow. It bears a sawn sack as a head with an old hat and a pipe protruding from a stitched mouth. It resembles somewhat of a smile while looking slightly offsetting. As you inspect it a wind blow tackles the scarecrow over and it lands face down on the ground.
[[Help the scarecrow]]
[[Leave it be]]
[[Take its pipe]]You help the scarecrow up and stick it back in the ground as hard as you can. "Well, this should keep you" upright Mr scarecrow", you tell yourself laughing. It could just be your imagination but it appears as if the scarecrow's smile has become more friendly. You nod towards it and leave the field. As you return to your road you begin to smell grilled corn in the air. Surprisingly it's coming from your backpack. You open it and find a bunch of roasted corncobs wrapped in a rag. As your eyes wander over the field you see that the scarecrow is gone.
[[Towards the forest ]] Something in your gut tells you to leave this place as fast as you can, You ran through the field back where you came from and soon find yourself back on the path.
[[Towards the forest ]]In the far distance, you hear the howling of wolves, as more and more trees start appearing all over the countryside. Soon you reach the edge of the forest, your eyes graze ancient oak trees supporting a dense canopy of leaves, while deers and smaller animals hush through the flora of the wood. The path that lies in front of you becomes more narrow and rough as you venture forward.
[[Wander ]]You turn it over just to take its pipe with you. It's a fairly well made expensive-looking pipe. You wonder who would "waste" it on a scarecrow? Leaving the strange thing behind you walk back through the field where you came from. You walk and walk but the field never ends. You panic and start sprinting, hacking away at the plants while you run. Out of breath, you still haven't found an exit. The sun burns bright in the sky as you sit down to consider your options.
[[Keep looking for an exit]]
[[Search for the Scarecrow]]Minutes, hours and even days pass by while you stumble through the endless field, desperate to find an escape. As you stumble upon a pile of human bones among the plants you begin to realize that you are stuck here forever.
[[The Beginning]] "The scarecrow" you begin to think. "He is the key". Just as you begin your sreach you magicaly stumble upon it. The creature unlike last time is standing upright, and his strange smiles has changed to a frown.
[[Return its pipe]]"Sorry about that" you mumble as you stick the pipe back into its crooked mouth. You leave and soon to your relief find the end of the cornfield. With your heart still beating you return to the nearby road.
[[Towards the forest ]] You walk westwards towards the Monastery. You decide to climb a tree to get an oversight of the area. Being raised among fishermen and thus spending a lot of time at sea, you have no problems whatsoever reaching the treetops. You stick your head through the leves and are greeted with a vast sea of green. In the distance you can see the forest flowing over into the mountains. With the faint outline of what must be the Monastery, resting between two peaks. You climb down and head towards it.
[[Continue through the woods ]]After walking for a while you spot a large wolf with black hair strolling through the trees. Before you can think straight, the warg has already laid his gaze on you. Baring his sharp teeth and slowly walking toward his prey with a growling sound.
[[Fight ]]
[[Talk ]]
[[ Run ]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand ]]]A voice whispers in the back of your mind. "He will try to rip your throat out. Be ready to sweep left, then lash at him". The sword firm in your hand you wait for the wolf to come at you. As he leaps for your throat you make a elegant sidestep and slice the warg over his chest. Howling he goes to the ground, as you are about to deliver the killing blow the beast starts to speak "spare me human, i will make it worth your while...".
[[What do you offer, wolf?]]
[[You picked this fight, beast]]Sword in hand you engage the warg. He immediately leaps at you, trying to rip your throat out but you manage to dodge him with a quick sidestep. Now you have to react quickly if you wish to survive this.
[[swing at him while he picks himself up]]
[[use the chance to escape]]
[[stand your ground and have him come at you]]"Beast, I don't mean to cross your grounds, let me pass and there will be no bloodshed". The wolf laughs. "Your journey has come to its end human, nothing that enters this part of the woods leaves alive", you can see the bloodlust in his frenzy eyes.
[[Fight ]]
[[Sulfim guide my hand ]]
[[ Run ]]You slice at the wolf who is still recovering from his failed attack. You manage to land a hit right over his back as he howls in pain. Blood is dripping down his fur as he angrily backs off into the woods, licking his wounds and leaving you alone. You wait a little longer to make sure he is not going to come back, slightly on edge you continue your journey through the woods.
[[Down the path]] While the wolf picks himself up from the missed leap, you take the chance to run and climb a nearby tree. The Warg runs after you and almost manages to snap at your leg. Now safe between the branches you catch your breath, while the wolf below patiently waits, scratching at the bark of the tree. After hours he finally leaves, with a disappointed growl. You wait a little longer until you descend back down. You continue down the path. Eyes wide open in case the warg decides to return.
[[Down the path]]You keep your guard up and wait for the wolf to make a move. He leaps at you again, this time you don't manage to dodge him and his weight tackles you over. You fall to the ground as his fangs tear in your flesh. The pain is numbing and soon you lose consciou
[[The Beginning]] The path leads deeper into the wood. You come to a junction with a strange rune covered stone between the paths. "Which way to take?", you mumble to yourself.
[[Left path ]]
[[Right path ]]"This one wants to leave the woods behind as fast as he can yes, wants to reach the City of Stones. I can guide you, help you through these lands. My kind reigns here, few beasts and beings defy us. Spare my life and I can be of great use.
[[Lead the way, wolf]]
[[I dont trust you (Kill the warg)]]"Rghhh so be it then, human, make it quick, I would not have shown mercy either..." After you cleaned the blood off your sword you continue on your journey through the dense, dark forest.
[[Down the path]] "Try to keep up human" the wolf growls. You follow him down the path until you come to a junction with a strange stone pillar in the middle. Your eyes graze over the right path. "Not this way! Leads straight to the pale queen's lair. If you don't want to end up rotting away in her palace you better listen and follow me". The wolf knows every corner of this forest, you decide to trust him and you both walk down the other path.
[[Travel with the Warg ]]"Rghhh so be it then, human, make it quick, I would not have shown mercy either..." After you cleaned the blood off your sword you continue on your journey through the dense, dark forest.
[[Down the path]] You turn around to run as fast as you can. This beast is not someone to pick a fight with. You turn fast between roots and trees to make it harder for the warg to catch up with you, but soon find your foot stuck in the mud, unable to move. The wolf delighted at your misfortune leaps at you, sinking his fangs deep into your leg. You scream in pain, hitting the wolf as hard as you can, but he won't let go and the pain is numbing. Soon you lose consciousness.
[[The Beginning]] You enter a vast glade with overgrown standing stones marking its edge. In the middle burns a large fire with several forest animals roasting on a stick. Various furs have been hanged up to dry on nearby trees. A giant sits near the fire, with its back towards you. Two heads protruding from his torso. Both seem to be involved in some kind of argument on who will get the best bites of the impending feast. A ripped-out tree leans against one of the standing stones, apparently acting as the creatures club. You have stumbled upon the camp of an Ettin.
[[Sneak past the Ettin]]
[[Fight him]]You venture right and notice the path becoming plastered with stones and markings. It ends at a ruin, an abandoned elven temple it seems, on top of a small hill. There is a strange light coming from within the ruins.
[[Explore the abandoned structure]]
[[Head back to the junction]]The structure bears ancient pillars made of white marble and overgrown statues of warriors and elven deities alike. While the roof and many walls have collapsed, there is still a resemblance left of the former glory of this place. As you rip away some of the plants from the overgrown walls you are rewarded with the remnants of beautiful paintings, and symbols whose meaning you can only guess. All of a sudden you hear a voice calling your name, it appears to be coming from below the ruin. You look around and find a staircase leading deeper into the ground. You can't help yourself but follow the beautiful sound. There is something magical, out of this world in its voice. You.. just... can't resist...
[[Follow the voice]]
(if:$Shimmering_Pearl is true)[[[Get a grip! (Requires Shimmering Pearl)]]]There is something uncanny in the air, and as you hear a soft voice calling your name, you turn around immediately, running back to the junction. Whatever evil spirit tries to lure you in there will have to find another victim. Back at the crossroads, you take the left path.
[[Left path ]] You descend down the stairs, into a large hallway. Torches with blue fire magically lighten up by themselves, their light revealing tree roots penetrating the ancient temple through cracks in the walls. You follow the call of the voice and soon enter a large chamber. At its far end stands a tall throne with a pale shimmering beautiful female figure resting there, wearing a long robe and a silver crown. You notice the chamber's floor is filled with skulls and bones as the pale queen calls you closer.
[["Come closer my child"]]
(if:$Sulfims_Blessing is true)[[[Draw your sword (Requires Sulfims Blessing)]]]
(if:$Shimmering_Pearl is true)[[[Try to resist (Requires Shimmering Pearl)]]]The Pearl helps you break free of the spirit's grasp. Once you have your will back you start running as fast as you can, leaving the cursed ruin behind and returning to the junction. This time you walk down the left path. The thought of what could have happened strikes fear in your heart.
[[Left path ]] The beautiful woman calls you closer and you obey. In front of the throne, the spirit commands you to kneel and then proceeds to kiss you, sucking out your life essence while doing so. Your dead husk falls to the cold floor, your bones being added to the pale queen's many victims
[[The Beginning]] The Pearl helps you break free of the spirit's grasp. Once you have your will back you start running as fast as you can. With a glass-shattering scream, the pale queen comes after you. You can almost feel the spirit's claws digging in your back as all of a sudden it is stopped by some kind of invisible barrier. The queen screams in agony. It appears the spirit is bound to this place and can't leave. As the ruin lies far behind you, you finally stop running and breathe in the moist forest air. Relieved you walk back to the junction to take on the left path.
[[Left path ]] The blessing of the warrior god helps you loosen the spirit's grip over your mind. With a high-pitched screech, the pale queen charges at you, shedding off the beautiful disguise and revealing her true hideous form. Sulfims blessing allows you to strike at the ghost with inhuman speed, shattering its crown into pieces. With a deep sigh, the cursed spirit dissolves into thin air. Leaving this realm for good. You look around the chamber for anything useful but find nothing but rotten bones and debris. Hands still shaking you leave the cursed ruin behind and return to the junction.
[[Left path ]]Ettins like to keep to themselves, living far from human civilisation in caves and self-made shelters, made out of disrooted trees. They are not the brightest creatures, yet are more peaceful, that is if left alone, than their cousin the hill giant or trolls. Farmers though, hate them with a passion, since the Ettins if their forest runs out of food, steal cattle and are able to eat a whole barn of grain in no time. Keeping dogs on your land is one possible way to keep an Ettin at bay. Since for some reason, the large creature is terrified of them.
[[Make a move]]The Ettin not being aware of your presence, leaves you with several choices on how to approach this fight. But beware, usually it takes a whole group of trained knights to take on such a creature.
[[Stab him in the back]]
[[Leave him be]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide my hand ]]]
(if:$Poison_Dagger is true)[[[Throw the Poison Dagger (Requires Poison Dagger) ]]]You stay in the shadows, slowly passing over the glade. Shadows emitting from the fire dance over the nearby trees. The Ettin, far too involved in his argument does not notice you. "I killed the boar so I get to eat it", "Yes but whose nose has been sniffing it out? Without me we would only have old pumpkins and rabbits for supper. I deserve it more than you!", the two heads shout at each other. Relieved you leave the arguing giant behind and continue on your way.
[[Onwards]]You hear a stick snap and look around. Several wolves are stalking you among the nearby trees. You count at least ten, maybe more. One thing is clear though, you are surrounded.
[[Fight the pack]]
[[Try to outrun the pack]]
(if:$Poison_Dagger is true)[[[Threaten them (Requires Poison Dagger)]]]
(if:$Sulfims_Blessing is true)[[[ Sulfim guide my hand ]]]You sneak up to the giant and stab him in the back where you suppose his heart rests. Your blade barely penetrates the ettins fat hide and gets stuck after you try to pull it out. "Without my sword I'm doomed", you tell yourself. The Ettin emits a grunt and turns around, looking you right in the eye. You start to run but the Ettin grabs his giant club and throws it after you. It hits you like a charging bull, breaking every bone in your body.
[[The Beginning]] Ettins like to keep to themselves, living far from human civilisation in caves and self-made shelters, made out of disrooted trees. They are not the brightest creatures, yet are more peaceful, that is if left alone, than their cousin the hill giant or trolls. Farmers though, hate them with a passion, since the Ettins if their forest runs out of food, steal cattle and are able to eat a whole barn of grain in no time. Keeping dogs on your land is one possible way to keep an Ettin at bay. Since for some reason, the large creature is terribly scared of them. You decide to leave the Ettin be, staying in the shadows, slowly passing over the glade. Shadows emitting from the fire dance over the nearby trees. The Ettin, far too involved in his argument does not notice you. "I killed the boar so I get to eat it", "Yes but whose nose has been sniffing its trace? Without me we would only have old pumpkins and rabbits for supper. I deserve it more than you!", the two heads shout at each other. Relieved you leave the arguing giant behind and continue on your way.
[[Onwards]]A vision appears in your mind, you know exactly where to strike to wound the Ettin. You pierce through his thick hide and the giant roars in pain. It tumbles around swinging wildly, hitting the ground with his fists. Before you can strike again he has grasped his giant club, trying to smash you like a bug. The earth shakes as the Ettin swings at you, almost crushing you to pieces. You manage to cut at this leg but the Ettin just brushes it off like nothing. Soon you realize that not even your enhanced fighting skills can stop an enraged Ettin. You decide to make a run for it. Sprinting towards the dense forest, hoping to lose the giant among the trees and roots. The angered Ettin crushes his path through the trees, trying to get a hold of you. You slowly begin to panic. "This was a bad idea," you tell yourself. Before you lies a tree resting on a boulder, under which you could hide. Looking to your left you spot a small brook that ends in a pond, also a possible hiding spot. Behind you the Ettin is rushing through the forest, trying to find the human who dares interrupt his meal, you need to act quickly.
[[Hide in the pond]]
[[Hide under the boulder]]You sping in the Pond, hiding among the reeds growing in the water. Your heart beats faster as the Ettin comes closer, looking around the area. "Where is this damn maggot, ouch my gut hurts like hell, damn human"."He must be nearby, I know it", the other head replies. "Ugh anyway, I need something to drink, all of this is making me thirsty". The giant walks towards the pond, reaching out with his hand to drink. You try to lay low but one of his heads notices you and calls out. "There he is, told you he's around here somewhere". "this one will make a nice appetizer" the other head replies. Stuck in the water the giant reaches out to grab you, terrified you manage to slice at his hand but he gets a hold of you. With an angry roar, he lifts you in the air and bites your head off.
[[The Beginning]] You crawl under the rock, the earth-shaking under you from the incoming Ettin. As he realizes he has lost track of you he stomps with his foot. Almost collapsing your hiding spot. Cursing and blaming his other half for losing the human he walks back to his campfire. After a while you crawl back out, brushing the dirt off your coat and making your way further west towards the monastery.
[[Onwards]]Out of the shadows, you throw your poisoned dagger at the Ettin. It gets stuck in his fat hide and barely seems to hurt the giant. He does not even turn around, just scratches at the small sting with his hand, while keeping his attention on the roasting animals on his stick. Disappointed you wait a little longer to wait if the poison sets in. After a few minutes, the Ettin starts to grunt. "Ouch, I think I have a splinter or some kind of rash on my back". He fumbles at the sting and grabs the dagger with two of his meaty fingers. "What is this? has this been there all day? Ugh a human pointy metal thing". "Throw it away and let's eat, I'm hungry" the other head replies. The Ettin snips your dagger away and it lands in a nearby tree. You carefully retrieve it. The poison apparently being too weak to hurt such a giant creature.
[[Stab him in the back]]
[[Sulfim guide my hand ]]
[[Leave him be]]You both enter a vast glade with overgrown standing stones marking its edge. In the middle burns a large fire with several forest animals roasting on a stick. Various furs have been hanged up to dry on nearby trees. A giant sits near the fire, with its back towards you. Two heads protruding from his torso. Both seem to be involved in some kind of argument on who will get the best bites of the impending feast. A ripped-out tree leans against one of the standing stones, apparently acting as the creatures club. You have stumbled upon the camp of an Ettin. "Want to see something funny human?" the Wolf snarls.
[[What do you have in mind?]]
[[No time for jokes, lets keep it low]]"Just look" the wolf replies. All of a sudden he runs up to the Ettin and starts barking as loud as he can. The Ettin all of a sudden screams in fear and almost tumbles over. Terrified of the much smaller wolf the giant runs into the forest. Hiding behind a group of trees. "They are afraid of dogs and the like" the Warg laughs. "I once saw one of them take on a dozen angry peasants backed up by a group of Stahlbergs knights. He slaughtered them all, but a single wolf has him flee in terror" the wolf snarls. You both quickly take some of the meat, the Ettin has been cooking on the fire and then proceed to leave the glade.
[[Keep following the wolf]] "Fine have it your way" You and the Warg stay in the shadows, slowly passing over the glade. Shadows emitting from the fire dance over the nearby trees. The Ettin, far too involved in his argument does not notice you. "I killed the boar so I get to eat it", "Yes but whose nose has been sniffing it out? Without me we would only have old pumpkins and rabbits for supper. I deserve it more than you!", the two heads shout at each other. Relieved you leave the arguing giant behind and continue through the forest, following behind the Warg.
[[Keep following the wolf]] The wolf leads you through the dense forest through animal paths, over rocks and crooks. Finally, the wood opens up and reveals the majestic view of the mountains. "Until here and not further. I fulfiled my part of the deal" he licks the wound you inflicted earlier. "Now hopefully we won't have to see each other ever again, godspeed human" You nod towards the wolf and begin to climb the steep path ahead. As you look back you see the Warg disappearing among the leaves. The road leads you to an overlook with a short stone tower and several colourful flags waving in the wind. Among the mist-covered mountains, you see the Monastery or city of stones as the locals call it. From its centre, a pillar of black smoke is rising to the sky. "What happened to them, maybe a fight or just an ordinary fire?" you wonder while wandering down the slopes of the mountain into the valley.
[[Towards the Monastery ]]You hear a stick snap and look around. Several wolves are stalking you among the nearby trees. You are surrounded. One of the larger ones comes forward and talks. "Fenrir what are you doing with that human?". "He travels with me, spared my life so I owe him" he growls back. "the gruesome Fenrir beaten by a human hah" the other wolf snarls. "He's stronger than he looks, got some kind of divine blessing, magic or such". "Don't talk yourself out of it" the other wolf laughs, just wait until the others hear about this". Fenrir all of a sudden leaps forward tackling the other wolf and grabbing him by the throat. Blood runs down his fur. "Am I a joke to you youngling? I could end you right here if I wished to" Fenrir bellows. "I.. i.. was just fooling arround, the other wolf stutters." Fenrir loosens his grip as the other wolf scurries away with his tail down. "This counts for any of you" Fenrir shouts to the rest of the pack. I won't be so kind to the next one who fools me. You smile at the Warg, "You deserve the treatment you tolerate" the wolf replies. "Wise words from a cruel killer" you laugh. As the wolfpack disappears among the trees you both move on.
[[Onwards ]] You notice the forest becoming more clear as rocks and boulders begin to grace the landscape. You have reached the mountains. A steep path leads you to an overlook with a short stone tower and several colourful flags waving in the wind. Among the mist-covered mountains, you see the Monastery or city of stones as the locals call it. From its centre, a pillar of black smoke is rising to the sky. "What happened to them, maybe a fight or just an ordinary fire?" you wonder while wandering down the slopes of the mountain into the valley.
[[Towards the Monastery ]]You prepare to fight the pack. "This is suicide," you tell yourself, as the pack moves closer and closer. One wolf leaps at you, then another. You are able to fend off the first attackers, inflicting terrible wounds by doing so, but eventually, you are dragged down by the sheer numbers of the wolves.
[[The Beginning]] You hold your sword tight in your hand. With a calm mind and endless confidence, you strike at one of the wolves, sprinting towards you. Cutting him in two. Another one dares to attack you, losing his head seconds after. The rest of the wolves, not wanting to lose their life to you, soon scatter. One of the larger ones stays to barks at you before running back into the forest. "Next time you will have to deal with more than just younglings, meat!" You can see the hate in his blood-red eyes. After catching your breath you move on.
[[Onwards through the wood]] You pull out the dagger, poison dripping down its blade. Beasts of the forest, listen to me. A mere bruise from this weapon will lead to an agonizing death. Ask yourself is this worth the risk? The wolves surround you but no one dares to make the first move. Finally one of the larger ones leaps forward. Biting you in the leg. You slice at him, wounding the wolf near its neck. All of a sudden he lets go of you and starts twisting on the ground, howling in agony until finally dying. The rest of the pack is terrified and soon scatters. One younger wolf stays behind, "Curse you and your evil metal stick" he growls before leaving you alone. Upon inspecting your hurt food you find that there is no serious injury. You careful wrap the dagger in leather and put it in your bag. You are glad you choose to take it with you.
[[Onwards through the wood]] You sprint among the trees, trying to outrun the pack. The thought of climbing and getting out of reach brushes your mind, but the trees in this part of the forest are far too tall and large. Almost impossible to climb. Watching the wolves behind you coming closer you decide what to do.
[[Try to climb anyway]]
[[Keep running]]You grab onto the next tree and try to climb it. The smooth bark, lack of branches to hold on to and sheer size of it leaves you struggling. Before you are high enough a wolf starts tearing in your leg. Dragging you back down. You are left helpless under a tide of claws and fur. Your blood colouring the leaves beneath you red.
[[The Beginning]] You come to a tall boulder with a rope ladder hanging down its smooth surface. You grab it and climb as fast as you can. Barely getting out of reach of the wolfes jaws. On top of the rock, you find an abandoned campsite. A makeshift shelter out of branches and leaves next to a firepit, long diminished. You decide to rest a bit until the wolves leave. Hours later you decent backdown and find yourself alone. "What a blessing" you whisper to yourself.
[[Onwards through the wood]] As you come closer you notice large monuments, carved in the rocks below the monastery. Figures and faces have been masterfully crafted out of the stone. You can make out the figures of monks fighting some kind of four-armed monster. And the depictions of many tales that surround this ancient place. As you reach the bottom of the mountain you are greeted with a small staircase leading up all the way to the large bronze gate of the monastery. It's a mystery to you how the monks managed to build a structure so large in such a high, unreachable place. It takes courage to ascend this path, the rock falls off steep right next to you, and you force yourself to not look down. Yet you cant dismiss the amazing view you have from up here. The mountain range seems to stretch endless towards the horizon. Sharp peaks cutting in the dark blue of the sky. You look at your compass and then turn your gaze to the west. In the very distance you can make out the pale outlines of the red desert.
[[Continue the climb]]As you continue onwards you hear a sound so loud it shakes off the snow on the steps ahead of you. It sounds like it's coming from a gigantic bell or maybe a gong. In the far distance, you see avalanches breaking loose, hurling down the peaks and slopes of the mountains. The wind blowing in your face cuts as sharp as a razor. You pull your scarf tighter in front of your face and continue climbing the steps. It feels like an eternity has passed but in the end, you find yourself at the feet of the tall bronze gate of the monastery. The imagines of daemons and other mythical beasts have been crafted in the huge wings of the door in front of you. You have heard of this before, it's supposed to ward off evil spirits. A much smaller door has been put in one of the wings. You walk up to it and knock. A window in the door frame opens and a wrinkly face looks at you. Who are you stranger? State your request.
[[Im searching for a cure for my kin]]
A cure? yes we might be able to help you. But come in first. There are many things to discuss. He closes the small window and after a brief moment, the door swings open. You enter a small room which is filled with shoes. All carefully stored in small frames made of wood. No boots are allowed if you want to walk on this holy ground. You take your shoes off and follow the monk through long hallways and rooms decorated with jade and gold. Finally, you end up in a large yard. One of the larger buildings nearby shows the scars of a large fire. its roof has collapsed and the smell of burned wood fills the area. In the middle stands a tall golden shrine. Its doors have been forced open and the inside appears to be missing.
[[What happened here?]]We took in a group of ragged pilgrims a few days ago. They were working for us for months in exchange for food and shelter. But this morning we found our storage house on fire. And after we dealt with it we noticed our shrine has been breached open and its contents were stolen. Apparently, it was just bandits pretending to be pilgrims to steal from us. This scum has insulted our hospitality and robbed us of one of your most valuable possessions. The monk's face turns red in anger.
[[The cure]]
[[Can i look arround?]]
[[Bandits]]
[[Bell sound]]
[[The forgotten vaults]]"The cure? Yes, we can give you a cure. But you have to do something for us in return. Find the scum, bring justice to them and retrieve our golden idol. It contains the bones of our forefathers. We can't just let it go. We will offer you all the supplies you need to survive these highs. Also, you should talk to Gonpo, he knows these mountains better than anyone else.
[[Can i look arround?]]
[[Bandits]]Yes, feel free to explore our humble monastery. But behave well. Everyone is on edge because of this recent intrusion. "Thanks, ill show respect don't worry", you say to the monk.
[[The cure]]
[[Bandits]]
[[I will be on my way]]
[[Bell sound]]
[[The forgotten vaults]]They deceived us well. Months went by with them working hard and pretending to pray and all. I assume it's not mere bandits but paid infiltrators or something the like. We are glad they didn't kill anyone with their fire. Our watchmen have spotted them fleeing into the northwest mountains. Only the gods know why. If the blizzards don't kill them up there, the Yheetis will.
[[The Yheetis?]]"Come back to me once you retrieved our idol. Good luck pilgrim. May the gods smile upon you". The monk turns around and leaves. Mumbling prayers along the way. You look around this place. Wondering where to go next.
[[Set off to get the idol]]
[[Explore the Monastery]]
[[The gardens]]
[[Inspect the burned down house]]
[[Gonpo]]You pack your things and prepare the long walk back down the stone steps. As you reach the valely you start heading north west, following the bandits into the mountains. With a tune a your lips you look arround the landscape. more and more snow is covering the nearby rocks and slopes, and a sharp frosty wind is blowing in your face. You pass a frozen waterfall and find traces in the snow. "Must be the bandits". The footprints soon loose themselves but now you know atleast roughly which way the thieves wandered.
[[Continue the search]]The inside walls of the monastery are painted in a hundred colours. Showing various stories and prayers. Dyed curtains hang from high ceilings. With golden beams carrying the heavy stone roof. You walk through smaller rooms. kitchens. workshops and armouries. Until you follow a long hallway and find yourself in the heart of the monastery. A large statue of a monk. made out of sheer gold stands in the middle of the room. A thousand candles are lighted around it and hundreds of monks are deeply submerged in prayers. "What a sight to see", you think to yourself.
[[Leave the room]]
[[Light a candle ]]A large part of the monastery consists of a large garden. Orchards, vegetable patches and herbs grow up here. A large well can be spotted in the middle of this green sea. You wander among the plants, sniffing flowers and taking some water from the well. Crystal clear, unlike anything you have seen before. "It's a holy spring" an old monk who has been sitting on a bench not too far starts talking to you. "Its origin lies far below us, it flows all the way to Stahlberg and then into the sea. Though it loses its power once it runs too far off these mountains. Minerals and crystals in the ground make it so precious you know". "Wonderful garden you have here, from where I come you can barely grow anything. Too many rocks." The monk smiles. A fisherman, I could tell from the way you walk. You grew up at sea yes. A fine profession. Say you would not mind playing some dice with this old fellow? the other monks are far too busy these days".
[[Thanks but i got to get going ]]
[[Surething!]]While the stone structure has survived the fire, the tall roof has completely collapsed. Broken pottery and scorched food supplies can be seen among the burned debris of the building. You pick up a small piece of charcoal from one of the larger pillars and throw it in your pocket. "Could be useful" you think to yourself.
[[Set off to get the idol]]
[[Explore the Monastery]]
[[The gardens]]
[[Gonpo]](set: $Charcoal_Piece to true)The ape-like snowmen who live high up in glaciers and caves. little is known of them, our ancestors who explored these mountains have found strange carvings in the rocks and crudely made weapons. They said its from the Yheetis. Apparently, they are quite a bit more than mere mindless beasts. If you run into one however id avoid a fight at all costs. They are thrice as high as a human and ten times stronger.
[[The cure]]
[[Can i look arround?]]
[[Bell sound]]
[[The forgotten vaults]]Our Great Bell, at the western edge of the mountains. It has been crafted a hundred generations ago. We ring it to herald the arrival of spring. Its sound can be heard all the way down to Stahlberg. And even far out on the open sea. You are lucky to have heard it. Some pilgrims stay here for months just to wait for the day the sound rings through our valley and over the peaks.
[[The cure]]
[[Can i look arround?]]
[[Bandits]]
[[The forgotten vaults]]This place lies far north from here. Its the realm of the mountain spirit. He reigns deep under the surface in the forgotten vaults, surrounded only by rocks and ice. Legend has it he hoards treasure and many secrets down in his chambers and halls below the mountain. My grandfather lead a expedition to find the secret entrance. And indeed they found it. A large granite door. So tall you could sail a ship through. They never managed to open it though. He showed me a drawing of it when i was very small. I miss him.
[[The cure]]
[[Can i look arround?]]
[[Bandits]]
[[Bell sound]]"That's what I wanted to hear" the old monks reply. You both spend a while playing dice in the afternoon sun, talking about various subjects. The old monk has quite the streak of luck. Winning almost every time. "Ah, young pilgrim. Don't make such a long face." the monk laughs. "I appreciate your time so i won't let you go with empty hands. Here take this". He hands you a small flute made out of bone". If you come across any Yheetis on your journey you blow this flute yes.
[[I appreciate it]](set: $Bone_Flute to true)"Oh well, take care then" the old monk looks disappointed. You leave the wonderful garden and return to the broken shrine.
[[Set off to get the idol]]
[[Explore the Monastery]]
[[Inspect the burned down house]]
[[Gonpo]]The old monk smiles. "Take care now and thanks for the company. May Dawa guide you to his light".
[[Set off to get the idol]]
[[Explore the Monastery]]
[[Inspect the burned down house]]
[[Gonpo]]You pack your things and prepare for the long walk back down the stone steps. As you reach the valley you start heading northwest, following the bandits into the mountains. With a tune on your lips, you look around the landscape. more and more snow is covering the nearby rocks and slopes, and a sharp frosty wind is blowing in your face. You pass a frozen waterfall and find traces in the snow. "Must be the bandits". The footprints soon lose themselves but now you know at least roughly which way the thieves wandered.
[[Continue the search]]You carefully step closer, a nearby monk hands you a candle, which you light at the bottom of the statue. "This is Dawa the enlightened, founder of this place. He is locally revered as a saint for his many good deeds and for eradicating the marauders who inhabited these lands long ago." the young monk whispers. We appreciate you paying your respect. You both sit down and pray for a while. As you hear a gong in the distance you look around and see the other monks bowing towards the statue and leaving. "Supper time" the young monk grins. With a friendly nod, you take the chance to leave as well. Going back to the broken shrine to plan your next step.
[[Set off to get the idol]]
[[The gardens]]
[[Inspect the burned down house]]
[[Gonpo]]You look around the plaza and spot a small monk leaning against a small pillar. He seems to be immersed in a discussion with another monk. You come closer waiting for him to notice you. He turns around and then back to his friend. "We talk later Jampa. And don't forget what I told you". As his friend leaves he turns back at you. "Yes stranger I was told you would need my advice to retrieve our idol. The name is Gonpo, nice to meet you.
[[The mountains]]
[[Suplies]]The path ahead leads into a narrow chasm. "This is the only way," you think. Icicles hang from the cold stone above you. And a howling wind rushes through the glen in front of you. Soon you find yourself at the end of the chasm. A cave entrance lies ahead of you. With the remains of a campfire and empty bottles all over the area. "They must have rested here". Many supplies have been left scattered around the site. It appears they had to leave rather quickly. Maybe they were fleeing from something?". Just as you kneel to inspect the remains of the camp. You hear a dreadful-sounding howl coming from within the cave. With nowhere else to go you gather all your strength and slowly enter the cave. "My people count on me" you tell yourself. As you navigate through the cave system. Your weapon gripped tight in your shaking hand. You come to a junction with many tunnels leading in different directions. The wind blowing through these caves almost has your torch go out.
[[Left tunnel]]
[[Straight ahead ]]
[[Right tunnel]]Blizzards and frostbit is your worst enemy up there. Well and then there are avalanches and the Yheetis. You should stick to the small stone towers and not stray off the path. Many chasms and glaciers are just barely covered with snow. Reaching down hundreds of feet into the ice. Even if you survive the fall, good luck getting back out. Against the Yheetis. As far as I know, staying away from caves and such should help you avoid them entirely. If however, you meet one out in the snow I would run as fast as I can. The only person I know who survived a Yheeti encounter is old Nima, the best dice player I know. Only mighty Dawa knows what helped him survive against those beasts.
[[Suplies]]
[[Depart]]I was told to give you this coat. Its made out of Yox fur, warmest wool there is. And this bag with food, a robe, some oil for your blade and other things you might need.
[[The mountains]]
[[Depart]]"We all wish you the best, may mighty Dawa guide you to his light".As you are about to head of towards the snowy peaks, you consider staying a little longer. Exploring the Monastery.
[[Set off to get the idol]]
[[Explore the Monastery]]
[[The gardens]]
[[Inspect the burned down house]]You walk through the tunnel and find yourself in a large cavern. In its middle lies a large pile of bones sticks and various other scrap. Among all this filth sits a large, black-haired creature with a big nose and crooked teeth. Knawing at the leftovers of what seems to have been a mountain goat. You have entered the lair of a mountain troll. Luckily for you, the creature has not taken notice of you. At the end of the chamber, you see the remains of a monk, wielding something in his hands.
[[Leave the troll be]]
[[Attack it]]
[[Distract the troll then attack ]]
(if:$Cursed_Crown is true)[[[Wear the crown (requires cursed crown)]]]
(if:$Sulfims_Blessing is true)[[[Time to proove yourself (Requires Sulfims Blessing)]]]The cave system becomes more complex and confusing the further you go. A seemingly endless network of tunnels splitting off in every direction. You begin to worry. "I'll get lost if I don't think of something".
[[Trace your way back to the junction]]
[[Venture deeper]]
(if:$Charcoal_Piece is true)[[[Use marks to navigate the maze (Requires piece of charcoal)]]]
(if:$Cave_Map is true)[[[Use the dead monks map (Requires dead monks map)]]]The tunnel soon opens up into a wide glacier. High above you can see the grey sky. As you walk onwards you notice shadows in the ice You move closer and find a dozen warriors from ages long past, frozen in the glacier. Rusted shields and swords in hand. The sight sends cold shivers down your spine. The glacier leads to a dead-end soon after. Just as you are about to turn back you notice something shimmering in the ice. One of the corpses wears a crown made out of gold. Diamonds and rubies are masterfully crafted into the metal. It lies not too far beneath the surface. Maybe you can break the ice and claim it?
[[Leave the crown be]]
[[Break the ice]]Your gut tells you that something evil lies here beneath the ice. You think it's best to leave it undisturbed. You leave the glacier behind and return to the junction.
[[Left tunnel]]
[[Right tunnel]]Greed gets the best of you as you hack at the ice, trying to get to the golden crown. The sound can be heard through the whole cave, and small pieces of snow and ice start falling from high above. You stop for a second to listen as your ears catch a strange sound. It sounds like something is scratching the ice. But from within! You look around the glacier and find that all the corpses in the ice have turned their rotten eyes on you.
[[Keep breaking the ice]]
[[Leave the glacier]]You are so close, would be a shame to give up now. You keep hacking at the ice as fast as you can. Finally, it breaks loose and reveals the crown. As you touch it a thundering sound echoes through the glacier. Forming cracks in the nearby walls and shattering the ice and freeing the frozen warriors within. They stumble out of their frozen prison, swinging their rusted blades and knives at you!
[[Run ]]
[[Stand your ground ]]As you turn your gaze away from the shimmering crown you begin to think more clearly. "I'm not on a treasure hunt, the cure, I need to get the cure". There is no doubt that something evil lies here beneath the ice. You decide it's best to leave it undisturbed. You leave the glacier behind and return to the junction.
[[Left tunnel]]
[[Right tunnel]]You back up into the dead end of the glacier. Thinking about how to best face the undead.
[[Shatter the crown]]
[[Fight defensively]]
(if:$Sulfims_Blessing is true)[[[ Sulfim guide my hand (Requires Sulfims Blessing) ]]]You yell insults at the zombies, provoking them to come at you. To your surprise, one of them answers with his deep decayed voice. Though you don't understand his tongue. As the warriors throw themselves at you, you swiftly strike back and forth, dodging their rusted blades and claws as they go down one by one. Shattering their bones on the ice below your feet. Just as the last one has fallen you hear a cracking sound behind you. The dead king has escaped the ice to defend his crown. He has almost completely decayed. Only a skull and bones with rags of flesh are left. He wears a masterfully crafted harness with black gems embedded in the metal. He stretches out his arm, pointing his sword at you. Then leaps towards you with unnatural speed and strength. Unlike his minions, the skeleton king puts up a good fight. Managing to cut your arm and leg. As you retaliate, cutting his shield arm off. He kneels down emitting a terrible sound. The walls start shaking and a chasm starts opening up below your feet. The king is collapsing the glaciers around you, burying you both beneath the ice. You have to react quickly.
[[Run! ]]
[[Kill the king]]You grab the now freed crown and stomp at it with your boot. It breaks into a hundred pieces. The undead shocked by your actions, fall into a frenzy. Throwing themselves at you, biting scratching and cutting with everything they have got. You soon lose balance and fall over. Ripped apart under the ice by a tide of foul flesh and rusty metal.
[[The Beginning]] You barely manage to fend off the undead. As they hack and slash at you with their rusted blades and knives. They begin to form a shield wall pushing you towards the dead-end of the glacier. "This is a losing battle", you think. With one last effort, you manage to break through the wall of rust and bones and fight your way back to the cave entrance. As you look behind you see to your surprise that the undead are not pursuing you. They raise their weapons in the air to celebrate their victory. Then they turn towards their king, kneeling down. Happy to have escaped alive you return to the junction. Yet you cant forget about the strange crown.
[[Left tunnel]]
[[Right tunnel]]You turn around and run as the walls start collapsing all around you. Ice shards fall from the ceiling as you make your way back to the cave. Just as you are about to reach it, the ground below your feet opens up and swallows you whole. Imprisoning you in the ice along the dead king and his minions.
[[The Beginning]] In a split second, you cut the king's head off and the earthquake stops immediately. You break the crown off his skull and put it in your pocket. Carefully you leave the glacier. Just as you enter the cave you hear a thundering sound behind you. As you look back you see the glacier has fully collapsed, burying the king and his warriors forever. With your newfound treasure you return to the junction. Wondering which way to take now.
[[Left tunnel]]
[[Right tunnel]](set: $Cursed_Crown to true)As more and more undead free themselves from the ice, you start running towards the cave exit. "A piece of shiny metal is not worth risking your life for," you think to yourself. As you look behind you see to your surprise that the undead are not pursuing you. As they see you flee they all turn towards their king, kneeling down. Happy to have escaped alive you return to the junction. Yet you cant forget about the strange crown.
[[Left tunnel]]
[[Right tunnel]]"Better leave this brute be, I need to catch up with the bandits," you think to yourself. You sneak back the way you came from. The troll far too busy feasting on his prey does not notice you. You leave the troll's home and turn towards the other tunnels, leading through the mountain.
[[Right tunnel]]
[[Straight ahead ]]With a battle scream, you throw yourself at the troll, cutting him over his dark-haired chest. He howls with anger and pain. Tossing his meal aside and standing up, revealing his large frame to you. You strike at his legs but the troll retaliates immediately with brute force and sends you flying through the air. You hit your head on a rock and fall to the ground. The last thing you see is the troll's large foot stomping on your skull into the ground.
[[The Beginning]] While trolls are indeed one of the strongest creatures around. They compare rather weak to other beings when it comes to wit and intellect. You throw a stone towards one corner of the chamber to lure the troll away and then strike him in the back. But the creature just ignores your effort completely. Emitting a loud fart while continuing to feast.
[[Leave the troll be]]
[[Attack it]]
[[Time to proove yourself (Requires Sulfims Blessing)]]
[[Wear the crown (requires cursed crown)]]You walk up to the troll, sword firm in your hand. The beast seems delighted as his dessert apparently just walked right into his home. Emitting a bone-shattering scream the beast throws itself at you. But you are quicker, cutting his belly right open as the creature continues to lash at you, his fangs just inches away from your face. One final cut to the neck and the troll breathes out its life. You walk towards the skeleton of the monk and find it holding a small book with a map of this cave system. You slide it into your pocket and return to the junction.
(set: $Cave_Map to true)
[[Straight ahead ]]
[[Right tunnel]]"Perhaps this does something?" You put on the crown and a sharp pain cuts through your mind almost immediately. As it fades you feel an inhuman strength flowing through your body. You leap at the troll, almost cutting him in half as your sword hits the surprised beast. As the remains of the troll fall to the ground you quickly take off the crown. Vomiting immediately after. You don't feel well. You walk towards the skeleton of the monk and find it holding a small book with a map of this cave system. You slide it into your pocket and return to the junction.
[[Straight ahead ]]
[[Right tunnel]](set: $Cave_Map to true)Not wanting to disturb the praying monks you carefully head back the way you came from. After almost getting lost in the maze-like rooms and hallways you find yourself back at the yard.
[[Set off to get the idol]]
[[The gardens]]
[[Inspect the burned down house]]
[[Gonpo]]With a bit of luck you manage to backtrack your way to the junction. Maybe the other paths will bring you closer towards your goal?
[[Left tunnel]]
[[Straight ahead ]]
[[Right tunnel]]You use the coal you took from the burned building to draw markings on the rocks as to navigate the tunnels. It helps you to avoid going in circles and you eventually manage to find the exit. A tall cavern with an opening in the ceiling. A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]]Hoping for the best you walk deeper into the darkness of the maze-like tunnels. hours go by as you desperately search for an exit. The black rocks all look alike down here and you begin to wonder if you have been walking in circles. As you look around a strong breeze extinguishes your torch and you are left in complete darkness. You try to reignite it but fail to do so. The darkness begins creeping into your mind and fear starts to set it. Is your mind playing tricks on you or are there steps coming closer?
[[Try to reignite the fire]]
[[Run back where you came from]]
[[Dont make a sound and stand stil]]You pull out the small book you took from the dead monk. Although you don't understand the handwriting, the carefuly drawn map is still of great use. The monks drawing leads you into a tall cavern with an opening in the ceiling. A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]]You clash your flintstones against each other as fast as you can. Finally the sparks reignite the torch. As its light flickers over the black rocks you are greeted with a disturbing sight. A skeleton is moving towards you, its bones are covered under a thick layer of ice, dragging behind him a long rusty blade.
[[Back off and wait]]
[[Attack the skeletton]]
(if:$Sulfims_Blessing is true)[[[ Sulfim guide my hand (Requires Sulfims Blessing) ]]You panic and run back into the pitch-black tunnels. Without your torch, you can barely see anything, yet the sounds of something pursuing you keeps you moving forward. All of a sudden the ground below your feet disappears and you find yourself falling. Seconds pass until you hit the ground, shattering your skull on the black rocks.
[[The Beginning]] You cower next to a wall. Holding your breath as the creature comes closer. An aura of chill brushes over your face as the thing passes by. Either not noticing you or not caring. As it is gone you breathe a sigh of relief. You now continue exploring the tunnels. After hours of aimlessly searching the caves, you enter a large chamber with an opening in the ceiling. "An exit finally!" A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]] You stick to the stone towers guiding the way. The air is cold and crisp and the snow crunches beneath your feet. As you stop for a second to scan the area you notice something shiny in the snow. Not too far from your path. Are your eyes tricking you or is there something of value buried in the ice?
[[Stick to the path ]]
[[Take a closer look]]Sword in hand you take a step back, waiting for the skeleton to attack. To your surprise, the undead does not even acknowledge you and just walks by. Dragging his rusty blade over the cold rocks. A chilling aura washes over your face and you notice that the stone near the creature has completely frozen. Relieved you continue exploring the tunnels. After hours of aimlessly searching the caves, you enter a large chamber with an opening in the ceiling. "An exit finally!" A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]] You strike the skeleton but with a speed, you would not have expected the undead raises his rusted sword to block your hit. The skeleton retaliates and you barely dodge his quick slashes. As the fight goes on you notice a terrible coldness creeping over your body. Your limbs begin to stiffen and a thin layer of ice starts forming on your skin.
[[Fight it with your torch]]
[[Escape the skelleton]]
[[Fight defensively and shake the ice off]]You lash at the skeleton with your torch, melting the ice near its face. It stumbles back shrieking and you use your chance to pierce its skull. As it falls to the ground you notice the ice is disappearing and you begin to feel warmer again. Relieved you continue exploring the tunnels. After hours of aimlessly searching the caves, you enter a large chamber with an opening in the ceiling. "An exit finally!" A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]] You try to run but one of your legs has been frozen to the ground already. While you stumble the skeleton uses this chance and manages to hit you with his sword. The pain does not last long as seconds later you are fully covered in ice.
[[The Beginning]] You take a step back, trying to get rid of the ice slowly consuming you. But it is hopeless, it grows faster than you can break it off your body. Soon you find yourself unable to move, as the ice creeps up your legs and arms. The skeleton uses his chance and pierces you with his sword. The pain soon gives way to darkness as the ice closes itself around you.
[[The Beginning]] A voice in your mind is whispering something. "Burn it". You quickly react, lashing at the undead with your torch. As the fire begins melting parts of his face, the creature emits a scream. It stumbles back and you take the chance to slice its skull off its icy socket. With the frozen husk dead at your feet, you continue exploring the tunnels. After hours of aimlessly searching the caves, you enter a large chamber with an opening in the ceiling. "An exit finally!" A robe has been placed up there, dangling all the way to the bottom. Perhaps from the bandits? You pull it and it appears to be safe enough to climb. As you crawl out of the cave you find yourself on a vast plain of snow, among the mountains. You find the bandit's traces near the hole but the falling snow soon has them disappear. Small stone towers have been placed at a distance towards each other. Marking a path through the plain.
[[Wander the snow plain]] "Best to stick to the stone towers. There could be glaciers and chasms below the snow. I'd rather not fall to my death or break my leg up here", you tell yourself. You stick to the path ahead, leading up a rock plateau and soon find yourself overlooking a large valley. A few abandoned structures and stone pillars pierce the snow. In the distance parts of a small camp can be seen among the ruins. Far ahead you can see a tall wall of white creeping over the landscape towards you. A blizzard is incoming.
[[Approach the camp carefuly]]You leave the path, heading for the shiny object. As you come closer you realize its a small silver chain. Tightly grabbed by a hand sticking out of the snow. As you reach out, the snow below your feet gives way and you fall into a dark deep chasm. Your remains left to freeze in the ice.
[[The Beginning]] You approach the ruins, sword in hand and ready to fight the bandits. As you enter the camp you notice dead bodies everywhere. dyeing the snow red. You hear a scream and turn your head to see one of the thieves running through the nearby ruins, terror in his eyes. A tall white-haired figure is pursuing him. It manages to grab the bandit, ripping him in half with its brute strength. It appears the bandits set up camp in Yheeti territory. You try to hide but the creature has already spotted you and is making a move. There is nowhere to run.
[[Prepare to fight the Yheeti]]
(if:$Bone_Flute is true)[[[Blow the flute (Requires Bone Flute)]]]The Yheeti starts beating his chest, howling while doing so. The blood freezes in your veins as all of a sudden the creature starts running towards you. Frenzy in his eyes.
[[Try to survive]]
(if:$Cursed_Crown is true)[[[Wear the crown (Requires cursed crown)]]]
(if:$Sulfims_Blessing is true)[[[Sulfims Blessing (Requires Sulfims Blessing)]]]You take out the bone flute the old monk gave you back at the monastery. "This better works or I'm done for good", you think to yourself. As the Yheeti is almost upon you, you blow into the flute. An odd sound fills the air as the Yheeti tries to cover his ears. Crying out in pain. He quickly grabs a rock to throw at you but lets it fall to cover his ears again. He turns around, running and leaving the ruins behind. You cheer, not having expected the flute to work so well. After gathering your thoughts you quickly run back to the camp. You start rummaging through the remains of the bandits and their supplies and soon find a small golden idol, wrapped in an expensive piece of cloth. As the full might of the storm hits the area you take cover among the ruins. Wrapping yourself tightly in one of the remains of the bandits tends. After hours of nearly freezing to death, you emerge from under a pile of snow. The Blizzard has stopped and sunshine pierces through the grey clouds. You decide to leave this place and return to the monastery. With the idol in your bag, you set off to find a path through the mountains once again.
[[Travel back]]You dance around the Yheeti's brutish attacks, dodging them with ease while slicing at his arms and legs. As he stumbles, with blood dripping down his fur you pierce his heart. Your victory doesn't last long however as the Yheeti gets a hold of your wrist, with the sword still sticking in his chest. He screams out a deafening howl as with his last strength he rips out your sword arm. Leaving you both to bleed out among the snow-covered ruins.
[[The Beginning]] The beast swings at you with its giant hairy arms. You barely manage to dodge the incoming hail of strikes. Its only a matter of time until the Yheeti gets a hold of you.
[[Slice his arm]]
[[Use the ruins as cover]]As the Yheeti reaches out to punch you. You duck and his strike hits a crumbled stone wall behind you. Quickly you retaliate and slice at his arm. You manage to cut through the thick fur and blood starts dripping in the snow. The Yheeti even more enraged than before rips out a stone pillar and throws it at you.
[[Duck left]]
[[Duck right]]You run to take cover in one of the ruins close to you. The Yheeti pursues you relentlessly but the stone arcs and walls in his way make it hard for him. As you look over your shoulder you see the nearby walls shaking and rocks falling off the ceiling. The raging Yheeti is collapsing your hideout! Before you can react fast enough, you are crushed by a large stone pillar. Shattering your bones into a thousand pieces.
[[The Beginning]] You try to dodge the throw but the pillar brushes your shoulder, pushing you over. You lie in the snow, crying out in pain, as the Yheeti emerges over you crushing you with his fist and putting an end to your suffering.
[[The Beginning]] You are lucky and the huge stone pillar misses and crashes into the ruins behind you. You see the Yheeti ripping more stones out of the ruin to throw at you. Now is the time to act!
[[Charge him with all your strenght]]
[[Hit a nearby pillar]]
(if:$Razor_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]
(if:$Poison_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]
(if:$Phoenix_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]You reach for your dagger and throw it at the Yheeti. You manage to hit him in his right arm and the beast grunts in pain. As he pulls the dagger out he starts howling again beating his chest. As he is about to attack you again, he stops all of a sudden to look at the horizon. The snowstorm is about to reach the ruin. To your surprise, the Yheeti takes one last angry look at you, before turning around and leaving the ruins behind. Baffled you stand there, sword still in hand and breathing heavily. As you gather your thoughts you quickly run back to the camp. You start rummaging through the remains of the bandits and their supplies and soon find a small golden idol, wrapped in an expensive piece of cloth. As the full might of the storm hits the area you take cover among the ruins. Wrapping yourself tightly in one of the remains of the bandits tends. After hours of nearly freezing to death, you emerge from under a pile of snow. The Blizzard has stopped and sunshine pierces through the grey clouds. You decide to leave this place and return to the monastery. With the idol in your bag, you set off to find a path through the mountains once again.
[[Travel back]]You charge the Yheeti and manage to pierce through him with your sword. He howls in pain but to your shock he lashes out, grabing you by the throat, breaking your neck immediately. Your dead body falls down to the ground. After the Yheeti removed your sword and cooled his wounds with ice. He buries you in a makeshift grave, under a pile of rocks, with your sword resting ontop. Paying his respects to this worthy adversary before walking back to his cave. Seeking shelter from the incoming snowstorm.
[[The Beginning]] You bash a nearby support pillar as hard as you can. Just as the Yheeti is about to haul another rock at you, the pillar collapses and the ruins around you start shaking. A large stone brick breaks loose above him and knocks him to the ground, seemingly unconscious the Yheeti lies grunting face down in the snow. Now is the time to either strike or retreat and get the idol.
[[Retreat and get the idol]]
[[Attempt to kill the Yheeti]]You take the chance to run towards the camp, leaving the wounded Yheeti behind. You start rummaging through the remains of the bandits and their supplies and soon find a small golden idol, wrapped in an expensive piece of cloth. As you turn your gaze towards the ruin you see that the Yheeti has regained his strength, he appears among the ruins, bashing the nearby walls in anger with blood dripping down his face. As you both stare at each other you get hit by a harsh wave of ice and snow. The Blizzard is upon you. The sight gets worse immediately and you can only make out the rough shape of the beast moving toward you.
[[Run!]]You quickly run-up to the Yheeti, attempting to stab him in the neck. As you bring down your sword to strike, the Yheeti quickly grabs the blade, with blood dripping down his hand and rips it out of your grip. As you stand there staggered he hits you with his giant fist. Sending you flying into a nearby wall and immediately losing consciousness.
[[The Beginning]] You run into the white, the shape of the Yheeti soon disappearing behind you. The storm cuts over your face and skin like a razor and you hunker down, tightly wrapped in your coat while trying to keep warm. The storm rages on and it takes all your willpower not to lose consciousness in the cold. Just as you think to yourself "This is the end, I'm going to freeze to death out here" you notice the howling of the wind becoming weaker. As you open your eyes you find that the storm is over. As sunshine pierces through the grey clouds, you pack your things to leave this place and return to the monastery. With the idol in your bag, you set off to find a path through the mountains once again.
[[Travel back]]The journey through the mountains proves easier than you thought. As you leave the ruins behind you enter a narrow path that leads to a small outpost of the monastery. Telling them of your quest they give you instructions for a safe route back. Soon the mountains open back up into the valley. With the familiar shape of the monastery lying ahead. As you enter, the Idol raised high over your head you see the monks rushing close to you, laughing and celebrating. An old monk that looks like he has lived a hundred years carefully takes the idol out of your hands and places it back into the shrine. As he does so the clouds open up and rays of light shine down on the shrine. "Dawa smiles upon you my friend" the old monk laughs. The monks invite you to stay and celebrate but you refuse kindly, explaining to them that you have to hurry back to your village before it is too late. They understand, handing you the cure and wishing you the best of luck. With the cure carefully stored in your bag, you begin your journey home. Nothing will stop you now.
[[Towards the sea]]Before you depart, a monk hands you a hand-drawn map, so you may find your way safely to the sea, avoiding the dangers of the forest and mountains. As you travel you hear the deep sound of the great bell, ringing over the peaks. Celebrating the return of their idol. Days later you arrive at the coast. You pay a local fisherman to take you back to your village. As soon as you arrive you gather everyone taking turns to drink from the brew the monks have crafted for you. Apparently, it tastes terrible and you urge your friends and family not to spit it out. Soon later it takes effect and the village is back on its feet. A celebration to your honour is held the very same day and lasts deep into the night, as you tell stories of adventure, dance around the fire and get drunk on the finest ale around.
[[The Beginning]] You place the crown on your head. A sharp pain cuts through your mind, filling your limbs with strength. As the Yheeti leaps at you, you strike at him with your newfound powers. Slicing the beast over his chest. He kneels down, grunting in pain and being obviously impressed by your strength. As you step forward to attack again you feel the pain in your head becoming stronger and stronger.
[[Take it off]]
[[Finish the Yheeti]]You quickly take off the magic crown and throw it in the snow. Shortly after it begins burning. Melting the ice around it. You look back at the Yheeti who has managed to get up, despite his wounds. He begins charging towards you, his cold stare meeting yours. Now is the time to act!
[[Charge him with all your strenght]]
[[Hit a nearby pillar]]
(if:$Razor_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]
(if:$Poison_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]
(if:$Phoenix_Dagger is true)[[[Throw a Dagger (Requires any dagger)]]]You start running towards the wounded Yheeti. As you raise your arms to deliver the killing blow, the Crown begins to burn and you fall to the ground, crying in pain. Your mind shatters, not being made to endure these raw magic powers. Bleeding from your nose and ears you slump down in the snow. Your eyes close forever.
[[The Beginning]] You leave the tavern behind, wandering northwards. You follow the river upstream, knowing that it has its source in the crystal lake high up in the mountains. Wandering through the peaceful landscape eases your mind. From time to time you pass by wandering peasants and shepherds who keep their flock on the grasslands next to the road. Few trees grow in these parts of the realm. Only a few willows next to the waters of the river. After wandering for a while you see the river splitting in half. With an old stone bridge providing a path to the other side. As you walk over it you not only hear the soothing sound of the water flowing underneath, but also a strange sound of something or someone cursing and grunting. It seems like it's coming from under the bridge.
[[investigate the strange noise]]
[[Hurry over the bridge and ignore the sounds]]You jump over the stone bannister into the shallow water. You peek around one of the pillars and spot a small troll standing there. In his rough hands, he holds some kind of makeshift fishing rod. He appears to be frustrated by something.
[[Talk to the creature]]
[[Leave him be ]]
[[Draw your sword]]God knows that monsters lurk under this bridge. Your quest is too important to risk investigating anyway. You hurry over the bridge and soon leave it behind.
[[Move on ]]"Troll what seems to be the problem?" you ask. The troll turns around and looks at you in disbelief. After scratching his head he stutters out a few words. "Me trying to catch fish but they won't bite. Stomach keeps making noise but nothing to eat". "You don't attack me? Not used to that. Usually humans run away or try to kill us". "Let me see," you tell the troll. He hands you his fishing rod and after inspecting it you notice that the troll didn't put a bait at the crudely made hook. "See there is no bait, no reason for the fishes to bite yeah?" You walk to the riverbank to dig up some worms, then proceed to put them on the hook. Soon after a fish bites and you show the troll how to reel it in. Delighted by your catch the troll rips the fish off and swallows it whole. "Me grateful for help. Human take this" He hands you a tooth on a string. "My lucky tooth, it's your nows human". It smells disgusting but you remain polite and still accept it. After you climbed back onto the bridge you make your way further north, wandering down the road through fields and over grass plains.
[[Move on ]](set: $Troll_Tooth to true)Angry trolls can be quite unpredictable. While this one is still a young one he already possesses a far greater strength than a fully grown man. You decide not to disturb the creature. After you climbed back onto the bridge you make your way further north, wandering down the road through fields and over grass plains.
[[Move on ]]
You come across a hollowed-out tree near the road. Strangely enough, it's the only tree you have seen since hours went by. Small silver bells hang from the branches, chiming in the wind. Inside the hollow tree sits a small mean-looking statue. It is covered in moss and dirt, a dozen withered flowers and rusted coins lie around the idol. It appears this shrine has not been visited for a while. Something feels off about this place though...
[[Scrub the small statue]]
[[Take some of the coins]]
[[Ring one of the bells]]
[[Ingore it and move on ]]As you draw your blade the trolls eyes widen. He gargles and spits somekind of slime at you and then proceeds to jump into the water, nowhere to be seen again. The troll slime smells disgusting and you quickly wash it off your clothes. Frustrated you climb back on the bridge and continue down the road.
[[Move on ]]You approach the reinforced wood gate of Mühlenhain. Up close you notice several dead impaled on wooden poles near the city gate. "A warning for anyone stupid enough to harm Mühlenhain and its citizens" the guard at the gate talks to you. "Now stranger what brings you to my beautiful town?"
[[Just passing through]]
[[Im on my way to Marmor]]
[[Im journeying to the Crystal Lake]]
[[Nothing really (leave)]]Although the city looks rather intriguing you doubt that it's harbouring anything useful for your quest. You decide to save time and move onwards.
[[Journey further north]]you follow the road north along the river. After travelling for a while you notice the grasslands fading and flowing over into the mountains. Ahead lies an old castle ruin with fortifications build around it. Someone has apparently made this their new home. The cracks in the wall have been fixed with a wooden bulwark, and several tents and makeshift huts can be seen among the stone rubble. The road leads straight through the ruin and you wonder what will await you there.
[[Try to go arround]]
[[Approach the camp]]"Cause no trouble, folk here don't take lightly to strangers disturbing the peace". "I'll keep that in mind" you reply. The guard yells something and the gate slowly opens up, barely enough so you can slip through. Once inside you wander down an alley, filled with peasant huts and barns, until you find yourself at the town square. Several points of interest catch your eye.
[[The Great Mill]]
[[Farmers Market]]
[[Hotchpotch store]]
[[The fields]]
[[Leave Mühlenhain]]"Many are passing through here towards that city. Trying to get an audience with the Oracle. I have yet to see anyone returning. Never been there myself thought. Anyway, cause no trouble, folk here don't take lightly to strangers disturbing the peace". "I'll keep that in mind" you reply. The guard yells something and the gate slowly opens up, barely enough so you can slip through. Once inside you wander down an alley, filled with peasant huts and barns until you find yourself at the town square. Several points of interest catch your eye.
[[The Great Mill]]
[[Farmers Market]]
[[Hotchpotch store]]
[[The fields]]
[[Leave Mühlenhain]]Guess you want to journey to the Red Desert then? or maybe visit the Shard? Ah, none of my business anyway.
[[The Shard?]]The rotting corpses fill you with dread. This place might not be so peaceful after all. You decide to move on. Not wanting to risk ending up like them.
[[Journey further north]]In front of you lies the tall mill you have seen from far away while approaching the city. The gigantic wings slowly turning in the wind. In its belly lies a large grindstone, grinding flour and corn to be later stored in Mühlenhein's vast storage barns. "A beauty isn't she" a farmer who has been carrying bags of corn to the mill stops to talk to you. "We cut down all the nearby forest to build it. Some would call it a shame but at least we got the mill now, as well as farmland as far the eye can see" the farmer laughs. After gazing at the mill a few moments more, you decide to explore the town some more.
[[Farmers Market]]
[[Hotchpotch store]]
[[The fields]]
[[Leave Mühlenhain]]A nearby alley leads into Mühlenhains market. Stands with loaves of bread in all shapes and sizes can be seen everywhere. Piles with bags of corn and flour are waiting to be loaded onto waggons heading back to Stahlberg, while merchants barter for better prices. You look around and take in the smell of all the baked goods. You decide to scrap together the little coin you have to buy a few rations, consisting of several bretzels and a jug of milk. After exploring the market for a while you think about what to do next.
[[The Great Mill]]
[[Hotchpotch store]]
[[The fields]]
[[Leave Mühlenhain]]A funny sign on a nearby store catches your eye. "Reins Hotchpotch Store". You enter a cramped store with various junk and treasures on shelves or simply pilling on the floor. Bottles, armours, books and pretty much anything else can be seen here. In the far back amidst this mess lies a wood counter with a small creature with big bat-like ears and a snout sitting behind it. Deeply involved in a large leather-bound book.
[[Talk to the owner]]You climb a ladder up on Mühlenhains fortifications to take a look at the surrounding area. While the grass landscape beyond the city stretches far, the immediate surroundings are filled with fields of wheat and corn, so much as to supply all of Stahlberg with bread. Thousands of busy farmers can be seen working there, with a dozen guard towers sticking out of the fields to keep wild animals and bandits at bay, and the workers safe. Your thoughts are interrupted by a guard coming closer. "Hey you fool you should not be up here. Go back down immediately. Only guards are allowed".
[[My bad, ill be heading back down ]]
[[Watch your tongue]]After looking at the sun in the sky, you decide to move on. Leaving Mühlenhain behind and setting foot on the road again.
[[Journey further north]]A large crystal that crashed out of space thousands of years ago, far up in the north. I have yet to see it with my own eyes but travellers who came through here apparently visited it. They said something lies within the crystal itself. A being out of this world. Bunch of nonsense if you ask me. They didn't seem that sane either if I think back". Anyway, cause no trouble, folk here don't take lightly to strangers disturbing the peace". "I'll keep that in mind" you reply. The guard yells something and the gate slowly opens up, barely enough so you can slip through. Once inside you wander down an alley, filled with peasant huts and barns, until you find yourself at the town square. Several points of interest catch your eye.
[[The Great Mill]]
[[Farmers Market]]
[[Hotchpotch store]]
[[The fields]]
[[Leave Mühlenhain]]"Cause more trouble and ill have you arrested stranger" the guard curses. You climb back down the ladder and walk back to the town centre. Slightly upset about the rude guard.
[[The Great Mill]]
[[Farmers Market]]
[[Hotchpotch store]]
[[Leave Mühlenhain]]"Oh a sass mouth eh? Perhaps you would like to spend a night in our prison wells. Back off now or ill have you arrested".
[[Hit the guard]]
[[Climb back down]]You smack the guard in the face. He tumbles and almost falls off the wall. "Hey!" you hear someone yelling behind you. Two other guards who have been hearing the noise are pointing their crossbows at you. "Don't move or it will be the last thing you do".
[[Try to escape]]
[[Surrender ]]You climb back the way you came from. "Yeah that's right, now watch out that i don't catch you again" the guard yells after you. Once back on the ground you walk to the town centre. Slightly upset about the rude guard.
[[The Great Mill]]
[[Farmers Market]]
[[Hotchpotch store]]
[[Leave Mühlenhain]]You pretend to raise your arms, just to all of a sudden leap over the wall. The guard's arrows barely miss you and you land in a bush outside the city, earning a dozen scratches along the way. You run as fast as you can, arrows hissing next to you. From the city, you hear a horn sound and as you look back you see the large door is being flung open and a dozen guards are rushing out to look for you. "Far too many to fight," you think to yourself. Ahead of you lies a vast field as well as a small mill on a nearby hill. Perhaps you could hide from the incoming guards.
[[Hide in the mill]]
[[Hide in the Field]]Not wanting to get shot you surrender to the guards. Soon you find yourself rotting away in one of the town's so-called prison wells. A Dried well with no escape. Days go by until you are brought to trial. You are sentenced to work in the fields for months to come. While your kin at home is slowly succumbing to the plague.
[[The Beginning]] You run in the mill and hide among a dozen sacks of flour. Moments later you hear guards entering the Mill. Instead of lifting the bags however they start stabbing them with their spears! You try to dodge them but one manages to stab you in the chest. Then another one hits you in the gut. Your scream alerts the guards "Aha we found him" the guards yell. As you slowly lose consciousness by blood loss. the last thing you hear is "He's as good as dead, drag him to the gate and impale his sorry ass, may he serve as a warning for others to come".
[[The Beginning]] You run in the field, laying low to hide. Soon the guards arrive. And start combing the field for you. "If I stay here they will find me". You crouch walk through the wheat, barely avoiding the guards and watchtowers until you reach the edge and begin to run. You fear for the worst but as you look behind you, you notice that no one is pursuing you. Relieved you return to the road, leaving the damn city and its guards behind.
[[Journey further north]]
As you approach the creature he closes the book in a cloud of dust. "Welcome to my humble store. The name is Rein, have a look around I'm sure you will find at least something you like".
[[Look arround for anything useful]]
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]You dig through all the items and junk, almost cutting yourself on a rusty curved blade. Two items, in particular, catch your eye. An old bronze shield and a strangely shaped bottle with a glowing liquid inside.
[[Whats in that bottle?]]
[[How much for the shield?]]I fear your best bet is the Oracle in the city of Marmor. It's extremely hard to get an audience though. Especially as a commoner. Although I heard that the champions of the great arena earned the privilege to talk to it. If you are desperate enough you could try to slaughter your way up the ranks of the gladiators. But keep in mind, that fighters from all corners of the realm stream into the city. It needs more than mere skill to best them.
[[Is there no other way?]]
[[I will do what i must]]The Flederling smiles and starts rumbling through his many pockets. "See this?" he pulls out a small purple-looking shard of crystal. "I have been there once you know, the Shard, I can assure you the legends are true, this thing has crashed from outer space long ago. Once I saw it I knew it can't be from this realm. I advise you to stay away from it. Something sleeps in the crystal, a true nightmare. I have heard of people who went insane, claiming that "It" had spoken to them, asking to free it. They then bashed their skulls on the crystal until they bleed out. Gruesome stuff". If you want to go there anyway, which I know you will... take your distance and don't get lost staring in the depts of the crystal, you hear me.
[[Got it, thanks for the warning]]My kind tends to "collect" everything we get our hands-on, well to be frank we just hoard. But not only junk you know. I got things among these piles that are so valuable, only a king could afford them, oh yes. If only someone would buy them though... I have been roaming these lands since I was little, dragging most of this stuff along with me. Once it got too much I settled here and opened the store. It hurts once I sell something, but at some point, I want to be back on the road again you know. Feel free to comb through this mess, I have not brought myself yet to properly organize it for outsiders.
[[Look arround for anything useful]]
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]The Flederling nods, then stares at you. Waiting for another question.
[[Look arround for anything useful]]
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Leave the store ]]The muggy air in the store is starting to give you a headache. You wish the creature farewell and leave the store.
[[The Great Mill]]
[[Farmers Market]]
[[The fields]]
[[Leave Mühlenhain]]Hmmm, there is the legend of the mountain spirit, in the forgotten vaults among the Iron Mountains. However, no one has managed to intrude in his realm. But perhaps you will find a way...
[[Look arround for anything useful]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]Good luck with that. You know I was once among the crowd of the arena, watching the spectacle. I remember one of the champions, the lizard man, he is one of the cruellest. But I know his weakness yes, cut his tongue off if you can, might save your life pilgrim.
[[Thanks for the knowledge Rein]]"Ah think nothing of it. I always appreciate a little chat".
[[Look arround for anything useful]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]"If I remember right it's a strength potion, or maybe poison? Oh well, it's been a long time since I made it. You know what, you can take it with you, but don't blame me if you die drinking it you hear me".
[[Id rather not]]
[[Take the potion with you]]"That old thing? Hmm ten silver coins should do".
[[I dont have enough]]
(if:$Coin_Pouch is true)[[[Ill take it (Requires coins)]]]God knows what vile brew the Flederling has stored in this bottle. You decide to put it back among the junk.
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]You store the strange potion in your pocket. One way or another it will surely prove useful.(set: $Strange_Potion to true)
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]The road leads into a seemingly endless plain covered in grass with more and more windmills appearing all over the area. Rolling hills stretch to the horizon and thousands of sheep grace the nearby meadows. In the distance, you can see a town, surrounded by a wood bulwark. From its centre a gigantic windmill is rising over the rooftops. You are about to enter the town of Mühlenhain.
[[Enter the town]]
[[Keep walking north ]]You take the statue out of the tree and begin scrubbing the moss and dirt off. While looking quite evil the carved idol is of rather high quality. Once it's clean you put it back in the shrine. As you set foot on the road again you feel as if your pockets have become heavier. You reach in them and find a sack of coins! With the shrine almost out of reach, you look back and wonder. Is your mind playing tricks on you or is there a small hairy face looking out of the leaves of the tree?
[[Keep going ]](set: $Coin_Pouch to true)This shrine has long been abandoned. You think to yourself. Would be a waste not to take the leftovers. You scramble through the offerings, taking the old coins with you. After leaving the shrine you all of a sudden feel movement in your pockets. As you reach your hand where the money should be you notice that the coins have turned into worms! Disgusted you empty the pockets, while a faint laughing can be heard in the wind, breezing through the nearby trees.
[[Keep going ]]You snap your finger against one of the bells and listen to the sound. After a while, you hear a giggling, apparently coming from the canopy of the old tree. You look up but can't make out anything. "Who is there?" you yell, "No one" a strange voice replies. You stand there wondering what to do next.
[[Leave immediately]]
[[Stay and clean the statue]]
[[Take some of the coins]] The road leads into a seemingly endless plain covered in grass with more and more windmills appearing all over the area. Rolling hills stretch to the horizon and thousands of sheep grace the nearby meadows. In the distance, you can see a town, surrounded by a wood bulwark. From its centre a gigantic windmill is rising over the rooftops. You are about to enter the town of Mühlenhain.
[[Enter the town]]
[[Keep walking north ]]You have a bad feeling about this. With a fast step, you leave the shrine and continue down the road. Looking back you see a small hairy creature sitting among the leaves of the tree.
[[Keep going ]]You take the statue out of the tree and begin scrubbing the moss and dirt off. While looking quite evil the carved idol is of rather high quality. Once it's clean you put it back in the shrine. As you set foot on the road again you feel as if your pockets have become heavier. You reach in them and find a sack of coins! With the shrine almost out of reach, you look back and wonder. Is your mind playing tricks on you or is there a small hairy face looking out of the leaves of the tree?
[[Keep going ]](set: $Coin_Pouch to true)"Ah well, come back once you got the coin i guess". The Flederling replies.
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]"Great! I found it when wandering through the swamp. It was just hanging there on a tree! Apparently for quite a while. I'm sure it will serve you well". He hands you the shield and you strap it on your back. It weighs less than you expected.(set: $Bronze_Shield to true)
[[Im searching for a cure]]
[[What do you know about the Shard?]]
[[Quite the collection you have here]]
[[Leave the store ]]A tall wooden fence has been built to funnel travellers and the like through the castle, both ends ending at the cliffs of the nearby mountains. If you want to go on you will have to approach the camp in the ruin.
[[Approach the camp]] You walk up to the bulwark surrounding the ruin. A tall makeshift Woodgate is blocking the road. As you approach you hear a voice shouting from the walkway above. "Who goes there?". You look up and see a dozen archers pointing their arrows at you.
[[Im just a traveler passing through]]"Ah well, you don't look like a bandit so I guess it's safe to assume you are telling the truth. We will let you through but keep your weapon in your belt you hear me. These are the best arches in the realm".
[[What is this place?]]
[[I appreciate it ]]"The Riverwatch, an outpost of Stahlbergs garrison. We protect the main road leading into the heartland. All kinds of scum, bandits and beasts venture from the mountains through this pass, and we make sure they don't go any further. This fortress has been overrun once, and now we are here to make sure it doesn't happen a second time". The soldier replies. A moment later you hear the cranking of chains and watch as the huge piece of wood is lifted up into the tower above. Relieved you walk through the gate. A narrow alley with bulwarks to each side leads through the ruin. The road in front of you goes over a trench and into the mountains beyond. "Take care now pilgrim" the guard shouts as the soldiers close the gate behind you.
[[Into the mountains]]"One second", the soldier replies. A moment later you hear the cranking of chains and watch as the huge piece of wood is lifted up into the tower above. Relieved you walk through the gate. A narrow alley with bulwarks to each side leads through the ruin. The road in front of you goes over a trench and into the mountains beyond. "Take care now pilgrim" the guard shouts as the soldiers close the gate behind you.
[[Into the mountains]]You follow the path leading into the Mountains. You notice several dead hanging from gallows next to the road. A clear warning for bandits to stay away. Crows are picking at the corpses and you decide to turn your gaze away from this gruesome sight. The rocky path leads through a small glade of pines. The howling of wolves makes you walk faster. Soon the glade opens up with the path coming to a junction. A crudely made way sign tells you where to go.
[[North to the Crystal Lake]]
[[East to the City of Marmor]]The tale of Worlds End has intrigued you beyond measure. Perhaps they really do have something in their ancient libraries that can help you. Walking down the rocky path north you can already hear the rushing of water from afar. A great river is crossing your path. Ahead lies a makeshift wood bridge, as well as a fallen tree, reaching over the water. At first, the choice seems obvious until you hear a couple of voices coming from the other side of the bridge, or was it just the rushing sounds of the river's water?
[[Use the fallen tree to cross the river]]
[[Cross over the makeshift bridge]]The tales of Marmor have intrigued you. If anyone can help you then it's the Oracle. Perhaps you can gain an audience somehow. You set foot on the path eastwards into the upper mountains. After walking for a while you feel the ground slightly shaking under your feet. You stop to listen. Something large is approaching. You quickly leave the path to hide among some boulders. Moments later a pair of tusks is appearing from behind a rock wall. Two mammoths, packed with tons of goods for trade are crossing your path. Two hairy creatures on top, wrapped in furs are commanding the huge beasts. They give you a wave and you wave back. Standing there in awe before continuing on your own quest. "I wonder if they will fit through the Riverwatches gates," you ask yourself.
[[Wander further ]]As you move on you notice the path becoming steeper and steeper, with rocks and fallen trees blocking the way from time to time. The road ahead leads into a narrow valley. Shattered stone on the ground tells you that rockfall could be a threat around here. You keep your eyes on the rock walls above as you traverse the area. Just as you are about to leave the valley you spot three lumbering creatures ahead. Three mountain trolls are searching the valley for edible stones and rocks. The dim-witted creatures have not taken notice of you yet.
[[Approach the trolls carefully]]
[[Fight the stonetrolls]]
[[Find another way ]]
(if:$Troll_Tooth is true)[[[Use the Trolltooth (Requires Trolltooth)]]]You slowly walk up to the trolls gesturing to them that you don't mean harm. They see you yet dont react to your presence. Only as you are close enough they stomp on the ground, signalling you to keep your distance. As you back off you hear the largest of the trolls angrily grunting. He picks up a rock and throws it at you. Barely missing your head. It appears there is no way to get past them without violence.
[[Fight the stonetrolls]]
[[Use the Trolltooth (Requires Trolltooth)]]
[[Find another way ]]You draw your blade ready to fight your way through if necessary. The trolls, unimpressed by your aggression continue munching on the nearby rocks. Your morale drops as doubt creeps in your mind. Three trolls are way too much to handle for even a skilled warrior.
[[Charge the trolls]]
[[Find another way ]]
(if:$Sulfims_Blessing is true)[[[Sulfims guidance (Requires Sulfims blessing)]]]
(if:$Razor_Dagger is true)[[[Throw one of your daggers (Requires Dagger)]]]
(if:$Poison_Dagger is true)[[[Throw one of your daggers (Requires Dagger)]]]
(if:$Phoenix_Dagger is true)[[[Throw one of your daggers (Requires Dagger)]]]You remember the small troll back at the bridge, and what he gave you. As you approach the trolls you hold the string with the tooth in your fist. Once you are close enough you see the largest of them approaching you, angrily grunting. You are just about to draw your sword in panic as the creature stops and starts sniffing the air. He bows down to you and smells the tooth. "A milk tooth, where did you get this from human? answer" the troll bellows. "It was a gift" you stutter. Helped one of your kind". "A gift?" the troll grumbles, then proceeds to back off, returning his attention to the various stones on the ground. Apparently, he believes you. The other trolls do the same and you are able to safely pass through.
[[Wander ]]There is no way you can take on three trolls at once. You walk backwards out of the valley to search for an alternative route. You look around the area. There are no other paths, only steep rock walls and cliffs. You will have to climb if you wish to avoid the trolls. The wall for the most part appears to be insurmountable, the smooth and steep surface does not allow anyone to get a hold. Finally, you find a spot that does not seems impossible to ascent and hope rushes through you. Wrapping your hands in rags and tying your belongings tighter you prepare for the climb.
[[Try to ascend the wall]] With the valley and its inhabitants behind you continue down the road. More and more broken statues and pieces of pillars appear around the area. The city of Marmor must be close.
[[Follow the road ]]You begin to climb. Your backpack rests heavily on your shoulders and it takes all your strength to hold onto the ledges and cracks at the wall. As you have ascended halfway up the cliff a small stone hits you on the head. You look up and see more rocks dropping down on you. Next to you grows a small tree out of the cliff. You could try to leap to it in order to avoid being crushed. Or stay and hope the rocks don't hit you.
[[Leap for the scrawny tree]]
[[Stay where you are]]"This is insane," you think to yourself. As you approach the trolls, sword in hand. The smallest one, apparently trying to prove himself to his friends lumbers over to you. To your surprise, you manage to easily dodge his wide swings. The troll's fists crash into the wall next to you. As you duck and the creature stumbles you strike it over the back. The troll grunts in pain, and then quickly backs off behind his stronger friends, who are now turning their attention towards you.
[[Run back through the valley]]
[[Prepare to fight them]]"Pick out the strongest one and wound him" whispers the voice. You pick up a rock and throw it at the head of the strongest troll. He turns around angered and starts attacking you. The Stonetroll's body is covered in a rock-like skin, moss grows on his back and only a few parts are vulnerable to your blade. As you dodge the troll's swings you manage to hit an exposed part under the troll's armpit. The troll however does not seem to care as he continues his attacks. After failing to hit you he stops and musters you. Then proceeds to bash the nearby cliff with his fists. As you look up you see several rocks breaking lose and falling downwards to where you are standing. You have to react fast.
[[Try to stay close to the wall]]
(if:$Bronze_Shield is true)[[[Duck under your shield (Requires Bronze Shield)]]]There is no way you are going to win this. You run back out of the valley, as you look over your shoulder you are relieved to find that the lazy trolls are not pursuing you. Once you are back at the entrance of the valley you start looking for other means to pass over this area. There are no other paths, only steep rock walls and cliffs. You will have to climb if you wish to avoid the trolls. The wall for the most part appears to be insurmountable, the smooth and steep surface does not allow anyone to get a hold. Finally, you find a spot that does not seems impossible to ascend and hope rushes through you. Wrapping your hands in rags and tying your belongings tighter you prepare for the climb.
[[Try to ascend the wall]]With shaking hands, you wait for the two trolls to attack. Instead of throwing themselves at you, they start picking up boulders and tossing it toward you. You manage to barely step out of the way, but as the volley continues a smaller fast rock, thrown by the young troll hits you right in the head. Shattering your skull and ending your adventure.
[[The Beginning]]You press against the face of the wall as rocks start raining down on you. Unfortunately, your luck leaves you as a sharp rock brushes over your shoulder, sending you to the ground. You toss around in pain as the troll approaches, crushing your skull under his heavy foot.
[[The Beginning]] You quickly duck under the shield, as a hail of rocks and shards starts raining down on you. You almost buckle under the heavy blows but the shield bears the damage. As it's over you raise back up to continue the fight. The troll stares at you in disbelief. Then to your surprise starts laughing. "You are a tough nut to break are you human, almost as hard as these rocks". "I tell you what, we troll ain't the smartest ones but we respect strength. You can go if ya like" he laughs. Confused but lucky you leave the strange trolls behind. Your arm hurts from the rockfall and you are quite happy that the fight ended so abruptly.
[[Wander ]]You throw the dagger at one of the trolls but it just bounces off its rock-like skin. The troll does not even take notice of your attack and continues munching. You have to think of something else.
[[Charge the trolls]]
[[Sulfims guidance (Requires Sulfims blessing)]]
[[Find another way ]]You jump towards the tree and barely manage to hold onto it. Luckily it only bends and does not break under your weight. Next to you the rocks crush down the wall. Bouncing off and sending stone shards towards you cutting over your cheek. "Just a bruise," you tell yourself as you continue the climb. As you drag yourself over the top you collapse to the ground. Exhausted from the harrowing climb. Once you have gathered your strength back you raise to your feet to look around the area. far below you in the valley, you see the three trolls. They look so small from up here. Ahead of you lies a narrow passage into the mountain, with a scarf tied to a wooden stick, waving in the wind. Apparently, you are not the first one to climb up here.
[[Explore the cave]]
[[Walk along the cliff]]You press your face against the cold rock, praying to not get crushed by the incoming volley. The first rocks miss you but all of a sudden your view fades to black, as a massive boulder lands on your head, knocking you unconscious and sending your body down the valley. As your body lands on the ground, the Trolls move closer to see what happened. Poking your remains with a stick until returning their attention back to other things. At least there was no pain in this death.
[[The Beginning]] You light your lantern and enter the narrow cave. After going downwards for a while it ends at a tall stone door. There is no handle or any indication on how to open it. Except for a dagger-shaped slot in the middle. As you bring your lantern closer you notice a large carving of a phoenix at the wall next to the door.
[[Search the area arround the door]]
(if:$Phoenix_Dagger is true)[[[Insert the Phoenix Dagger (Requires Phoenix Dagger)]]]You carefully walk along the edge until you reach a spot from where you can safely descend back on the road. With the valley and its inhabitants behind you continue down the road. More and more broken statues and pieces of pillars appear around the area. The city of Marmor must be close.
[[Follow the road ]]You find yourself at the edge of an enormous crater, wedged between the mountains. In the middle lies a single peak on which the city of Marmor has been built. Tall architectures entirely made out of marble, with all sorts of metal roofs shimmering in the sun grace the slopes of the mountain. At the very top lies the Oracle. A tall temple with a large dome, entirely made out of gold. A long walkway leads out of the structure with a large brazier burning day and night above the city. A road leads through the crater towards the entrance. The area is littered with broken marble statues, pillars and all kinds of damaged stone crafts. You make your way through this sea of ruins towards the city gate.
[[Approach Marmor]]You look around for a way to open the door, or at least something useful but don't find anything. Disappointed you leave the cave. You can not stop thinking about the secrets behind the stone door.
[[Walk along the cliff]]You unwrap the dagger you bought back in Stahlberg. It bears a phoenix-like the one drawn on the wall. You carefully press it in the carving at the door and then wait. A few moments pass and you are already about to take it back, but then the earth below your feet starts vibrating and the door slowly slides open. Dust fills the air and you can barely see. After it has settled you walk through the stone arc into what appears to be a tomb. A Skeleton lies on a stone bed in the middle of a small cavern. A thin beam of daylight is shining through a hole in the ceiling, reflecting off a masterfully crafted golden armour, resting below the dead warrior. Various other riches and precious weapons are gathered around the tomb. A dusty old letter has been placed at the feet of the dead. You open it and read it. "To those who may find my tomb, if your heart is pure and your quest is noble I will grant you my beloved armour to defend your loved ones and do good in this world. I warn thee not to abuse my gift, know that it will take a terrible toll on the ones unworthy who dare to claim it nonetheless. Signed Ardemus the kind". You light a candle, thanking the unknown warrior and then proceed to carefully take the armour outside the cave. After cleaning the dust off, you try it on. It fits perfectly. With newfound confidence you continue towards the city.(set: $Golden_Armour to true)
[[Walk along the cliff]]A tall wall of smooth marble surrounds the city. The gate as the only entrance has been crafted out of dark meteorite iron. Two guards, from head to toe dressed in ironclad armour, are guarding the gate. They are about 3 times the size of a man and you wonder what creature breathes below the metal. A woman dressed in expensive-looking cloth is standing near the gate, deeply involved in reading some kind of parchment. As you approach, you see the girl lifting her eyes from the paper to muster you. "Traveler, what is your reason to visit our humble city?" There is something devious in her eyes.
[[I need an audience with the Oracle]]
[[Why do you ask?]]
[[Im just here to visit this magnificent place]]
(if:$Golden_Armour is true)[[[I am a far traveled noble (Requires Golden Armour)]]]"Yes, of course, everybody wants that. But this privilege is usually only granted to kings and heroes. Common folk can rise above the scum however by competing in the arena and raising up as a champion. I am ordered to warn you though that few ever came out on top. Go to our lanista at the arena, he will set you up to fight. Don't cause any trouble or my centurions here will tear you to shreds". You nod and enter through the dark gate into the city.
[[Explore Marmor]]"Cause the Oracle orders that only people of high status or warriors may enter. And the Oracles word is my command. Now state your request or my centurions will have that handsome head of yours".
[[I need an audience with the Oracle]]
[[Im just here to visit this magnificent place]]
[[I am a far traveled noble (Requires Golden Armour)]]"Charming but I need a better reason than that for you to set foot in here. We don't just let any vagabond in the city. Anything else?"
[[I need an audience with the Oracle]]
[[Why do you ask?]]
[[I am a far traveled noble (Requires Golden Armour)]]"I could tell. Your armour.... is surely a sight to behold. Go along sir and excuse my rude tone. I'm just following protocols." You keep up your act until you are through the gate. Laughing to yourself that the trick worked out.
[[Explore Marmor]]You walk down an alley leading through tall marble palaces and buildings. Statues of heroes and gods can be seen everywhere. At its end, you find yourself on a huge plaza breathing with life. Creatures and noblemen from all corners of the world have come to pay respect to the oracle, watch the spectacle in the arena or mingle with the alchemists and philosophers of the city. As you stand in awe before all these things you wonder where to go next.
[[The Arena]]
[[Galleria of Statues]]
[[The Mosaic]]
[[The Sculptors district]]
[[The Dead Tree ]]You can already see the many banners above the colosseum, flying high in the sky. You follow the crowd through the streets until you stand before the mighty architecture. The main gate is crowded so you walk along the marble pillars and arcs, looking for an alternative way in. You see a dozen fighters walk through a smaller entrance not too far from the huge main gate. "This must be where the competitors gather," you think to yourself. You walk through and find yourself in a wide yard next to the colosseum. Where warriors of all kinds are sparring, in order to prepare for the fighting ahead. One old man who is shouting at the fighters catches your interest. He must be responsible here. You decide to talk to him.
[[Talk to the Lanista]]The city's streets are filled with marble, iron and golden statues. Some are mere depictions of various professions around the city, like the sculptors and alchemists. Others however show fierce warriors in heroic poses, wielding a wide range of gruesome-looking weaponry. Their features have been crafted so masterfully if one was to ignore their size you could think them to be real.
[[The Arena]]
[[The Mosaic]]
[[The Sculptors district]]A large mosaic crafted in the ground of the plaza tells Marmor's long recorded history. The pictures and scriptures tell of the so-called oracle, which has been sleeping in a cave a thousand miles below the earth. As it emerged it quickly gathered tribes of humans around it to build its glorious city. It taught the early men the secret of everlasting fire, shaping stone and making gold. No one dares to wage war against this city, for the wrath of the oracle is terrible. The pictures in the mosaic depict Marmor's statues coming to life to fend off intruders and brigands, breathing fire and slaying any who dares oppose the local law. The last part offers a glimpse into the future. The oracle rising up and drowning the mountains in fire. You hope this prophecy is nothing but a vain wish...
[[The Arena]]
[[Galleria of Statues]]
[[The Sculptors district]]Sky-high buildings reach for the clouds. You have never seen something like it. Hundreds of workshops filled with sculptors and ironsmiths can be seen everywhere. You walk into a hall where a dozen craftsmen are working on a large marble statue depicting a colossal gladiator. You wonder how they are going to move this enormous art piece once it's complete. Just as you finish your thought you see a warrior statue not too far from you slowly starting to move, leaving its pedestal, walking past you out on the street, sword and shield in hand. While doing so it remains completely silent. "So the stories are true," you think to yourself, while still processing what you just witnessed. A young girl sees you and starts to laugh. "You must be new here. These are our guardians, they protect the city, protect us. If you behave they won't hurt you", she giggles. You smile back then leave the workshops to catch some air. Once you are outside you see more and more living statues among the workers. Carrying goods and hauling heavy loads. "I hope to never face one of those in battle," you tell yourself.
[[The Arena]]
[[Galleria of Statues]]
[[The Mosaic]]I'm here to challenge the champions in the arena. The man musters you for a few seconds. "You? hah well good luck with that, I have trained fighters for decades. Have seen a thousand fall in the arena, believe me, you won't stand five seconds against the brutes behind these walls".
[[Im more than meets the eye ]]
[[Ill win or die trying]]
[[Let me prove it to you]]"Something got you truly determined I can see it in your eyes. Well if you are desperate enough you can go try your luck. But I would not bet a dime on you, to be honest" the Lanista laughs. You follow the Lanista through a narrow hallway towards the area. The shouts of the crowd can be heard in the distance as you approach a large room from which an ark with a steel gate leads into the fighting pit. You look through the iron bars and see a large man standing in the middle of the arena. His body is covered in scars and his only armour appears to be a brass helmet. He raises a severed head high above his head and the crowd cheers. "Well looks like the last fighter didn't last very long, seems like it's your turn now". Adrenaline rushes through your body as the iron gate is raised and you are pushed into the Arena.
[[Enter the Arena]] You perform various spins and twists with your blade while showing off your footwork and speed. The lanista watches you carefully while raising an eyebrow. Well, I might have judged you wrong. I allow you to fight in the arena, but I hope you know what your doing, these are the best of the best". You nod and then follow the Lanista through a narrow hallway towards the area. The shouts of the crowd can be heard in the distance as you approach a large room from which an ark with a steel gate leads into the fighting pit. You look through the iron bars and see a large man standing in the middle of the arena. His body is covered in scars and his only armour appears to be a brass helmet. He raises a severed head high above his head and the crowd cheers. "Well looks like the last fighter didn't last very long, seems like it's your turn now". Adrenaline rushes through your body as the iron gate is raised and you are pushed into the Arena.
[[Enter the Arena]]"Yes, I heard this phrase a lot in my many years. Well if you are desperate enough you can go waste your life. But I would strongly discourage you. Behind these marble walls wait for the best of the best, ready to claim your head. Are you sure you want to do this?" You nod. "Very well then, let's go, you are the next". You follow the Lanista through a narrow hallway towards the area. The shouts of the crowd can be heard in the distance as you approach a large room from which an ark with a steel gate leads into the fighting pit. You look through the iron bars and see a large man standing in the middle of the arena. His body is covered in scars and his only armour appears to be a brass helmet. He raises a severed head high above his head and the crowd cheers. "Well looks like the last fighter didn't last very long, seems like it's your turn now". Adrenaline rushes through your body as the iron gate is raised and you are pushed into the Arena.
[[Enter the Arena]] High smooth walls carved out of black rock, picked with iron spikes surround the arena. Preventing anyone from fleeing the fights. The ranks above are filled with thousands of spectators. On the very top balconies have been built for the nobility and the like. The sand-covered ground is littered with skulls and the remains of warriors and beasts. Upon seeing you the scarred warrior starts banging his chest. "Say your prayers meat!". He starts charging toward you.
[[Try to survive ]]
[[Throw sand in his face]]
[[Stab him as he charges at you]]
(if:$Razor_Dagger is true)[[[Throw a dagger (Requires Dagger) ]]]
(if:$Poison_Dagger is true)[[[Throw a dagger (Requires Dagger) ]]]
(if:$Phoenix_Dagger is true)[[[Throw a dagger (Requires Dagger) ]]]
(if:$Bronze_Shield is true)[[[Fight with your shield (Requires Bronze Shield)]]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide me (Requires Sulfims Blessing)]]]A voice whispers in your ear. "He is filled with rage and confidence. Appear weak and then strike once the time has come". As the brute rushes up to you, you pretend to be scared, dodging and staying out of his range. The brute laughs and apparently delights in your supposed terror. As he taunts you and gestures to the crowd you quickly rush up to him. Cutting his head clean off. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you raise your sword however loud cheers to break through the silence. You have bested one of the three champions and are one step closer to your goal. You have a feeling that the upcoming fights won't be so easy.
[[The next fight]]Your shield takes the brunt of the charge as you stumble backwards. Despite the brute raining down a hail of strikes upon you, you manage to stand your ground and punish his blind anger with a series of quick stabs and cuts. Soon the brute's body is covered in bleeding injuries and he sinks to the ground in a lake of blood. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you raise your sword however loud cheers break through the silence. You have bested one of the three champions and are one step closer to your goal.
[[The next fight]]As he approaches you quickly take a fist of sand and throw it at his face. Most of it brushes off his helmet, however, as the brute closes in on you. He raises his rusted sword and brings it down on you. Slicing your arm off and leaving you to bleeding out in the hot sands of the arena.
[[The Beginning]]
You patiently wait for the brute to come closer. As he is close enough you dodge the sweep of his rusty blade and pierce through his chest. He kneels down in disbelief looking at the blood running down his skin. Just as you try to back off the brute leaps forward gripping you at the throat, trying to squeeze the breath out of you.
[[Kick him in the face]]
(if:$Shimmering_Pearl is true)[[[Endure (Requires Shimmering Pearl)]]]You hide the dagger in your pocket. As the brute approaches, you fling it at his chest. You are lucky and it hits him right where it hurts. He stops with a grunt, and then removes the dagger while blood flows down his skin. Weakened he stumbles forward and lashes out at you with everything he has left.
[[Parry then counter]]
[[Keep your distance then strike]]
[[Defend against the blows until he tires]]As the champion rushes toward you, you do your best to brace. But his strength proves too much for you. As you collide you are flung backwards and land on the ground. Your opponent uses his chance to run up and strike at you.
[[Roll left]]
[[Roll right]]The pearl calms your mind. You tense your neck and endure the strong grip, just as you are about to faint the warrior succumbs to the bloodloss and loosens his grasp. You fall down to the ground, coughing. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you stand up however loud cheers break through the silence. You have bested one of the three champions and are one step closer to your goal.
[[The next fight]]You kick the warrior in his face, hoping to lose his grip that way. But the more you hit him the harder the crushes your throat. Your eyes fade to black as he breaks your neck before succumbing to his wounds. A tie. Both of you breathe their life out among the hot sands of the arena as birds of prey circle the air.
[[The Beginning]] You barely manage to parry the wounded warrior's strikes. Blocking his sword hurts you more than it should. As the fight goes on however his strength leaves him and he falls face down in the bloody sand. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you raise your sword however loud cheers break through the silence. You have bested one of the three champions and are one step closer to your goal.
[[The next fight]]You stay out of his reach and wait for an opportunity to strike. The wound slows your opponent significantly. After you barely dodge a swing from his sword he loses his foothold and stumbles. You quickly leap forward striking him once again. He falls face down into the bloody sand. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you raise your sword however loud cheers break through the silence. You have bested one of the three champions and are one step closer to your goal.
[[The next fight]]You block and parry the warrior's attempt to kill you. With frenzy, he gives it everything he got until one strike breaches your defence, hitting you by the throat. You fall down into the sand as the warrior kneels, trying to stop his wound from bleeding. He gets up to walk a few metres only to succumb to his injury and fall face down to the ground. Guards enter the arena to drag both of your bodies away. So others may fight and die on these grounds. The last thing you hear is the cruel cheering of the arena crowd.
[[The Beginning]] The lanista appears behind you to hand you a bottle of water. "Impressive," he says. "Good luck with the next one. Also watch it with your left legs footwork. You looked a bit stiff there". With a friendly nod, he leaves the arena back behind the gate. You sit down and rest in the sand. After a couple of minutes, a gate opens at the opposite end of the arena. And a bull-headed creature, wielding two axes enters the fray. You quickly get up and brace for the fight. The minotaur scratches the ground with his hooves and then proceeds to charge at you.
[[Stand your ground ]]
[[Try to leap out of his way]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide me (Requires Sulfims Blessing) ]]]
(if:$Poison_Dagger is true)[[[Use your poison dagger (Requires Poison Dagger)]]]
(if:$Golden_Armour is true)[[[Blind him with sunlight (Requires Golden Armour)]]]
(if:$Bronze_Shield is true)[[[Use your shield to fend off his blows (Requires Bronze Shield)]]]You roll and barely avoid getting pierced by the rusty piece of metal. You try to get to your feet as the warrior prepares another attack. You are not sure if you can stand this any longer.
[[Try to hit his exposed throat]]
[[Cut his leg]]You try to dodge the stab but the champion's rusty blade finds his target and pierces your chest. You cry in pain as the warrior slices your throat. Putting a quick end to your suffering.
[[The Beginning]] You leap forward trying to stab the champion's throat but he dodges with a swift head movement. As your attack misses the brute quickly reacts, impaling you on his sword and putting an end to your journey.
[[The Beginning]] You quickly hack at the brute's leg. Howling in pain he kneels down to the ground. While he is shocked you follow up with several stabs to his scarred chest, thus defeating the first out of three opponents in the arena. The crowd is silent in disbelief at the death of their champion. For sure many bets have been lost today. As you raise your sword however loud cheers break through the silence. You are one step closer to your goal.
[[The next fight]]You brace as the minotaur charges at you. As you block his axe with your sword it feels as if your arm is about to come off. The fight goes on and you bravely manage to either parry or dodge his axe swings. All of a sudden the beast kicks and lands a hit in your stomach. As you buckle under the pain he brings his axe down on you.
[[Try to dodge his axe]]
[[Try to be quicker and hit him]]You use your shield to fend off the minotaur's swift attacks. It goes well until one of the beast's axes gets stuck and he rips it back, breaking off your shield in the process. As the beast struggles to free his trapped weapon you use the moment to charge him.
[[Try to slice his gut open]]
[[Attempt to disarm his other axe]]While being an ancient piece of metal your armour still shines bright in the sun. Reflecting beams of light and blinding the naked eye. You position yourself as to blind the incoming minotaur. Surprised he rubs his eyes and slashes at you with blind rage. You have an easy time dodging his swings while delivering fatal blows to the beast's bulk. The injuries however seem to enrage him even more. As he leaps forward, trying to grab you with his arms.
[[ Duck]]
[[Slice over his face]]You sweet under the beast's bulk and slice its leg with the poisoned dagger. It takes immediate effect as the Minotaur struggles to stay on his feet. Lashing at you with weakened slow swings, which you avoid with ease. He kneels and starts to breathe heavily. Then all of a sudden gathers his remaining strength to charge you in an attempt to impale his foe on his horns!
[[Attempt to lure him in the iron spikes ]]
[[Dodge his rage blinded charge and hit him ]]You attempt to dodge the beast's charge but one of his horns entangles itself in your cloth. The minotaur raises his head and sends you flying in the air. As you hit the ground you feel bones break and are unable to get back up. The beast stomps you with his hoove, breaking your neck and ending your suffering immediately.
[[The Beginning]] "Once hit he falls into a rage, use your surroundings as a tool to end him". You calmly wait for the minotaur to reach you. As he wildly swings his axes at you, you masterfully dodge and sweet out of their way. Suprised since his hits don't find their target as usual. The bull stops for a moment. You react fast, carving an ugly wound over the beast's face. As it howls in anger you continue your attack. As he falls to the ground you already rejoice in your victory but to your surprise the beasts slowly gets back up, looking even more enraged than before. With all his strength left, he hurls his axes towards you.
[[Lay low]]
[[Look arround ]]As the bull raises his axe for the killing blow, you quickly lash out at him, cutting him over the snout. The beast howls in pain and packs off. Blood is dripping down his face and he howls in rage. While scratching the ground with his hooves the minotaur prepares to charge you with his horns.
[[Attempt to lure him in the iron spikes]]
[[Dodge his rage blinded charge and hit him]]You barely dodge the minotaur's axe as it cuts off parts of your clothing. However, your luck does not last long as he swiftly comes at you with another strike from his second weapon. Stil under pain from the kick you fail to react in time, as the beast splits your skull in half.
[[The Beginning]] A plan starts to form in your head. As the beast charges at you, you pretend to flee, just to stop at the marble wall. The beast, blinded by rage caused by the injury does not pay attention to the dozen metal spikes protruding from the wall behind you. Just as he is about to make contact you fall down to the ground while the minotaur crashes against the wall. Getting impaled in the process. Blood flows from the body of the huge beasts over the ground. Staining your shoes in red. The crowd cheers louder than before. Apparently, you made some fans among the audience already.
[[The final fight]]You run towards him, ready to sweep under his horns and slice at his gut. However, your plan does not work out as expected as you stumble over the remains of a former warrior. The minotaur uses his chance to impale you on his horns. Ending your victory streak in the arena.
[[The Beginning]] It feels like an eternity, waiting in the arena for your final opponent to arrive. The sun burns bright in the sky and sweat runs down your face. After a while, however, clouds start to form and fill the sky. Then a loud thunder announces the incoming rain. The cold water feels awesome on your skin, after all this fighting. You say a prayer. Hoping it will all end well for you. The audience has taken shelter under long sheets of cloth, which have been strained over the ranks and balconies. As the thunder strikes once again the gate in front of you opens slowly and the final champion elegantly strolls into the arena. A greenish tall lizardman. Dressed in leather-like armour, wielding two exotic swords in each hand, their blades shaped like serpents. He musters you with his cold reptilian eyes. "I have been spectating your martial prowess from afar. Either you are just lucky or the best fighter I have ever seen, after me of course." He hisses. "My associates before me were strong, but had the cunning of a little child. This fight will be different. Good luck, you will need it!".
[[Fight the Lizard]]Once the minotaur is close enough you slice over his face. Destroying one of the beast's eyes in the process. However, despite his injury, the minotaur gets a hold of you. Squeezing you with his arms until the armour start to crack and you feel your bones breaking apart. Your lifeless husk falls to the ground as the beast howls in pain, wandering around the arena while touching the remains of his eye with his large brutish hands.
[[The Beginning]] You quickly duck and the huge beast leaps over you and lands on the ground. As he gets up you stab his back with your sword. The minotaur howls out in pain and then sinks to the ground in a large puddle of blood. The crowd cheers louder than before. Apparently, you made some fans among the audience already.
[[The final fight]]As you try to injure the beast's gut he brings the axe with the remains of your shield forward. Hitting you right in the face and knocking you over. You immediately lose consciousness as the enraged minotaur bashes away at your remains.
[[The Beginning]] As he notices your incoming strike he raises his other arm to meet your sword. Through a clever riposte, you are able to cut his hand and have him drop his remaining axe. He tries to bash at you with his bare fist but you are quicker, slicing his arm off and thus ending your second encounter in the arena. The crowd cheers louder than before. Apparently, you made some fans among the audience already.
[[The final fight]]You run towards him, ready to sweep under his horns and slice at his gut. However your plan does not work out as expected as you stumble over the remains of a former warrior. The minotaur uses his chance to impale you on his horns. Soon after he dies as well. Succumbing to the poison and ending the battle in a tie.
[[The Beginning]] A plan starts to form in your head. As the beast charges at you, you pretend to flee, just to stop at the marble wall. The beast, numbed by the poison does not pay attention to the dozen metal spikes protruding from the wall behind you. Just as he is about to make contact you fall down to the ground while the minotaur crashes against the wall. Getting impaled in the process. Blood flows from the body of the huge beasts over the ground. Staining your shoes in red. The crowd cheers louder than before. Apparently, you made some fans among the audience already.
[[The final fight]]You throw yourself to the ground while the axes pass over you. As you get up however the Minotaur is already upon you. While on the brink of death, the beast seems determined to take you with him. You pierce his chest but the bull just grabs your arm, breaking it in the process. You cry in pain as the minotaur headbutts you in the face. Killing you almost instantly.
[[The Beginning]] You quickly scan the area, and your gaze falls to the remains of a warrior at your feet. A skeleton with an iron harness. You lift it up just in time for one of the axes to dig itself in the rusted metal. Almost pushing you over in the process. The bull at the brink of death gathers his last strength to take you with him. He tries to hit and grab you with his hands but you manage to stay out of reach, waiting for the beast's strength to leave him. As he breathes more and more heavily you leap forward piercing his throat and ending his career as a champion of the arena. The crowd cheers louder than before. Apparently, you made some fans among the audience already.
[[The final fight]]You both circle each other, with the lizard patiently awaiting your first move.
[[Attack him with all you have got]]
[[Provoke an attack]]
(if:$Strange_Potion is true)[[[Drink the strange potion (Requires Strange Potion)]]]
(if:$Bronze_Shield is true)[[[Keep your distance and defend with the shield (Requires Bronze Shield)]]]
(if:$Razor_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Poison_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Phoenix_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide me (Requires Sulfims Blessing) ]]]"This cold-blooded foe is not to be underestimated. He will outpace you easily. His arrogance will be his downfall, however". You engage with the lizard, clashing blades and exchanging minor cuts and bruises. The fight goes on even though it seems impossible to overcome the lizard's excellent guard. You execute a masterful feint and manage to slice over his armour, pushing him backwards.
[[Attempt a follow up]]
[[Taunt him ]]You attack the lizard with all your skill and prowess but he just dodges and blocks your hits with ease. Fear creeps in your mind as you become aware on just how agile and swift your opponent is. "Tssss you will have to be quicker than that warmblood" he hisses. All of a sudden he rushes forward thrusting his two swords towards you.
[[Attempt to dodge the blades]]
(if:$Shimmering_Pearl is true)[[[Focus (Requires shimmering pearl)]]]You fling the dagger at the lizard but within a split second, he raises his sword up, letting the dagger simply bounce off the sheet of his blade. "Old trick" he snarls.
[[Attack him with all you have got]]
[[Provoke an attack]]
(if:$Strange_Potion is true)[[[Drink the strange potion (Requires Strange Potion)]]]
(if:$Bronze_Shield is true)[[[Keep your distance and defend with the shield (Requires Bronze Shield)]]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide me (Requires Sulfims Blessing) ]]]You carefully keep your distance, keeping your guard up with the shield. The lizard unleashes a whirlwind of strikes on you, pushing you back more and more as you fail to retaliate against his assault. It's only a matter of time until he manages to hit you.
[[Bash with the shield]]
[[Block then push him back]]You hurl insults at the lizard, hoping for him to lose his temper and strike first. But he keeps his calm, watching every one of your moves while keeping his guard up. "Pathetic, I won't be baited so easily human, think of something else", he snarls.
[[Attack him with all you have got]]
(if:$Strange_Potion is true)[[[Drink the strange potion (Requires Strange Potion)]]]
(if:$Bronze_Shield is true)[[[Keep your distance and defend with the shield (Requires Bronze Shield)]]]
(if:$Razor_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Poison_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Phoenix_Dagger is true)[[[Throw a dagger(Requires Dagger) ]]]
(if:$Sulfims_Blessing is true)[[[Sulfim guide me (Requires Sulfims Blessing) ]]]A thought cuts through your mind. "The potion. I totally forgot it". While the lizard watches, wondering what you are up to. You quickly gulp down the contents of the bottle. It tastes terrible and you start coughing immediately. The lizard clearly amused by this sight starts laughing. All of a sudden you feel a strange sensation. Your heart beats faster and you begin to sweat uncontrollably. The veins on your arms begin to pop and you can feel the energy rushing through every fibre of your body. With this newfound strength, you bring your blade down on the lizard. Soon the raw power of your attacks breaks the serpent's blades. He lashes at you with his tail, hitting your hand and disarming you as well. The fight boils down to hand-to-hand combat. While the lizard shows his fangs, you hope that your newfound strength will last long enough to kill him.
[[Attempt to tacle him]]
[[Try to break his jaw]]The lizard's attack proves too fast and you feel how his sword pierces your chest. With a swift cut, he beheads you and then turns to the crowd, gesturing and cheering. His newfound trophy raised high over his scally head.
[[The Beginning]] The pearl helps you to keep focused as you bend just out of reach for the lizard to miss you. You twist your body, bringing your blades upwards and cutting into his scaly flesh. He backs off and hisses in pain. Apparently not being used to injury at all. His calm demeanour soon fades as with a screech he throws himself at you, lashing away with his blades. You manage to parry his incoming strikes masterfully and so does the lizard while this even fight plays out. After clenching your blade with his swords he leaps forward trying to bite you with his fangs. His nasty reptilian tongue protruding from his jaw.
[[Try to rip out his tongue]]
(if:$Poison_Dagger is true)[[[Stab his eye out (Requires a Dagger)]]]
(if:$Razor_Dagger is true)[[[Stab his eye out (Requires a Dagger)]]]
(if:$Phoenix_Dagger is true)[[[Stab his eye out (Requires a Dagger)]]]You manage to hit the lizard with a right hook, stunning him for a second. As he attempts to bite you again, you snatch his tongue and rip it out. He stumbles backwards, the immense pain written over his scaly face. You take the chance to keep on the assault. The lizard being in extreme distress barely manages to withstand your strikes until you break through his guard. Cutting his head clean off. The taste of blood fills your mouth as you breathe out the fire. A ringing sound in your ears completely blends out the cheering of the crowd. Flowers and riches start falling around you as the clouds open up and the sun shines on your battered body. You have won.
[[Claim your prize]]You reach for a dagger on your belt and stab the reptilian's eye. Unfortunately, it does not yield the reaction you hoped for. The lizard despite the dagger sticking in his eye still manages to bite you in your shoulder. His sharp fangs burrowing themselves in your flesh. And sealing your fate in the arena.
[[The Beginning]] Guards guide you through the cheering crowds of the city. Until you reach a tall golden gate. From which an enormous staircase leads up to Marmors highest point, where the oracle resides. They close the huge wings behind you while keeping the many people at bay. You turn your gaze up towards the summit and begin your ascent up the many marble steps.
[[Climb the stairs ]]You try to grab him by his armour and tackle him to the ground but the lizard with his slender body manages to throw you over his shoulder. With you landing face down in the sand. As you try to get back up you feel the lizard's fangs burrowing in your neck. The pain is so immense that you fall unconscious almost immediately.
[[The Beginning]] You try to land hooks on the reptilian's jaw but he moves too fast, dodging your strikes and blows with ease while scratching and hitting you all over. "I'm too slow, I'm not going to last much longer," you think to yourself. "There has to be a way". You attempt one last trick, feinting a left hook but going for an uppercut instead. As the lizard quickly dodges you follow up with your plan and to your surprise hit him right in the teeth. He backs off rubbing his injury while cursing. You take the chance by following up with more hits, the stunned lizard struggles to defend himself and more and more of your attacks find their target. As a last resort, the lizard leaps forward to bite you in the neck. You throw yourself away from him but he manages to get a hold of your leg. Sinking his teeth in your flesh. You scream in pain while hitting his head until the lizard's jaw loosens and he lets go. As you slowly get up you notice the lizard has stopped moving. The taste of blood fills your mouth as you breathe out the fire. A ringing sound in your ears completely blends out the cheering of the crowd. Flowers and riches start falling around you as the clouds open up and the sun shines on your battered body. You have won.
[[Claim your prize]]
You keep up the pressure trying to injure the lizard while he struggles with his balance. As you step forward and strike, the lizard however elegantly counters your sword, bypassing your guard and slicing you over the chest. It appears you underestimated your opponent. You stumble backwards, blood dripping down your armour. You lose your focus as the lizards follow up with a series of exhausting spins and twists. Inflicting terrible damage on you. Soon the fight is over as you succumb to the many injuries.
[[The Beginning]] You taunt the lizard for losing his balance. He clenches his swords tight and then starts running towards you, with anger written all over his face. You try to hit him but he sweeps under your blade. Cutting you in the leg. As you cry in pain the lizard attempts to cut your face. You barely manage to clench his sword, keeping death at bay. Furious the lizard snaps at your throat. Trying to tear in your flesh.
[[My kin counts on me...]]You block and then attempt to bash the lizard's face in with your shield. The reptilian however ducks under your strike and follows up with a stab to your chest. You spit blood as the lizard knocks you over, then cuts your throat to end the fight once and for all.
[[The Beginning]] You block the lizards strike then attempt to push him back with your shield. But he manages to sweep you off your feet, pushing you to the ground. As he tries to stab you, you clench his foot and bring him down with you. As you both struggle on the ground he tries to bite you in the face. Your shield barely keeping him away. You manage to free your arm and cut the lizard over the eye. As he is thrown off by the pain you bash his head in with the sharp edge of your shield until he stops moving. The taste of blood fills your mouth as you breathe out the fire. A ringing sound in your ears completely blends out the cheering of the crowd. Flowers and riches start falling around you as the clouds open up and the sun shines on your battered body. You have won.
[[Claim your prize]] Not many plants can be seen among the structures of the city. A tall dead tree in the middle of the plaza catches your attention. "This is the last tree of the city," a woman tells you. "Not much grows up here but the alchemists are working on a solution". "How do you get food up here?" you ask. "Well we trade our riches or hunt in the mountains. Isn't that obvious". She smiles.
[[The Arena]]
[[Galleria of Statues]]
[[The Mosaic]]
[[The Sculptors district]]The thought of your people unleashes new strength in your tired bones as you manage to hit him in the teeth with the back of your sword, pushing him off you. As you face each other the lizard chitters while pointing at your bleeding leg. In his arrogance, he drops his blades and charges forward, but you manage to turn away, bringing your blade up in the process and slicing a long terrible wound over the reptilian's body. He stops for a second, stumbling backwards in disbelief. Then collapses to the ground. The taste of blood fills your mouth as you breathe out the fire. A ringing sound in your ears completely blends out the cheering of the crowd. Flowers and riches start falling around you as the clouds open up and the sun shines on your battered body. You have won.
[[Claim your prize]] Your legs begin to tire as hours go by. You decide to rest a bit, sitting down and watching the city. The red sun is about to disappear behind the many peaks surrounding Marmor. You look down, taking in the sheer splendour of the city. As nighttime approaches you see hundreds of fires and lights appearing all over the streets and palaces. You get back up, not wanting to let the Oracle wait. You are so close to your goal.
[[The summit]]You arrive at the bottom of the grand palace where the oracle resides. You enter through a silver gate and walk along tall marble pillars, shimmering fountains and red velvet curtains. The guards, dressed in golden armour watch every step you take in silence. The hallways lead into a throneroom so large you can barely see the ceiling. In the back, the red dawn of the evening sky shines into the palace. Pedals of flowers gently rain from above and an otherworld scent fills your lungs. Ontop a pile of riches beyond imagining rests the Oracle. A tall four-armed woman with three faces, her skin shimmering in the light of the braziers like polished metal. You approach carefully and bow. "Come closer mortal" the oracle shouts in her otherworldly voice. "I have spectated your deeds from afar. Killing my champions has earned you the right to bathe in my glorious presence. State your deepest wish and I will see to it".
[[Cure my tribe]]
[[Immortality]] "I came here to save my people from a terrible illness. I risked my life to come to you, seeking a cure". The oracle smiles. "A cure? know that I can make you live forever, give you a life ordinary people would die for. Oh well so be it, a humble wish but an honourable one. Return to your island. Amidst the rocks will grow a tree, your kin has to feast on its fruits and they will be healed. Now go champion of Marmor. My guards will accompany you on horseback towards the sea". You bow, expressing your gratitude towards the goddess. The next day you and a couple of Marmor's soldiers make their way to the sea. Once there they provide you with enough supplies and gold for the rest of your journey. You wish them farewell and head towards a local village, where you pay one of the fishermen to take you back to your island. As you arrive you can already see the tree the oracle told you about, growing amid the poor sheds of your village. You gather everyone and encourage them to feast on the fruits. You can see how the oracle's wonder breathes new life into the tired bodies of your people. A celebration to your honour is held the very same day and lasts deep into the night, as you tell stories of adventure, dance around the fire and get drunk on the finest ale around.
[[The Beginning]] "So be it. Age will be meaningless to you, only power beyond imagining can harm you from now on. Until then, feel free to feast on Marmors fruits". The oracle snaps her fingers and you feel how your body is blessed by vitality. All wounds you suffered in the arena heal and disappear within seconds. You remain in the city while living a life full of excess and bloodshed. You soon forget about the reason you came here. Abandoning your tribe for becoming a demi-god among the golden arcs of Marmor.
[[The Beginning]] You leave the road, walking along the covert growing near the river until you reach the fallen tree. A tall pine that has been toppled due to the ground giving way to the water. You set foot on it and begin to walk. The bark is slippery and you have problems keeping your balance. The wild waters below you, waiting to take you into their cold arms. As the tree slightly shifts due to your weight you struggle to hold on.
[[Try to balance it out]]
(if:$Shimmering_Pearl is true)[[[Breathe and focus (Requires Shimmering Pearl]]]"The bridge looks sturdy enough," you think to yourself. As you cross it you hear the wood bend and moan under your feet. Just as you are about to reach the other end you see several bandits emerging from the undergrowth ahead. You take a step back and notice that they have you surrounded from the other side as well. Fear fills your mind as you realize you are trapped on the bridge.
[[Fight your way out]]
[[What do you want?]]
(if:$Bronze_Shield is true)[[[Use your shield (Requires bronze shield)]]]
(if:$Spared_Bandit is true)[[[Wait i know this guy (Requires spared Bandit)]]]
(if:$Sulfims_Blessing is true)[[[ Sulfim guide my hand ]]]
(if:$Strange_Potion is true)[[[Drink the strange potion (Requires strange potion)]]]You swing your arms trying to stay on the log but unfortunately, it is not enough. You fall backwards into the water as the river tears you downstream, filling your lungs with water and sealing your fate in this wet cold grave.
[[The Beginning]] You breathe out, avoiding any hasty movements as the log moves. You shift your weight slightly and manage to keep your balance. Slowly you walk further until you reach the other side of the river. After almost getting lost in the undergrowth you finally get back to the road and continue your journey.
[[Follow the road ahead]]The path leads through a narrow chasm between two mountains. As it opens back up again you find yourself near a gigantic statue carved out of stone. A bearded man sitting on a crude rock throne. resting his hand on a large sword. A few pilgrims nearby are praying to this deity.
[[What is this place? ]]
[[Leave ]]Cornered like a dog, your temper gets the best of you and you charge the bandits ahead. They appear to be thrown off, not expecting such a bold move.
[[Try to rush them ]]
[[Use the narrow bridge to your advantage]]"Boss wait" a voice shouts. A bandit steps out of the crowd. It's the brigand you spared earlier on your way to the tavern. "I know this bastard, he killed my old gang. But he spared my life. You should let him pass". "Are we taking orders from you now Rogir?" Their leader shouts. "I tell you what you pay for him then we let him through". "Yes, boss" the brigand replies with an angry look on his face. You did not expect anything like this from a rogue. The bandits make way and let you through. As you walk by Rogir he starts talking to you. "I might be a lawless bastard but at least I have my honour. I did not forget what you did". You give him a friendly nod and continue on your way. Leaving the brigands behind.
[[Follow the road ahead]] "Just a small tax for crossing our bridge. Let's say you give us that coin purse of yours and we let you pass without any problems. What do you say?" He grins.
[[If you want my coins you can come get them]]
[[I have no coin on me]]
(if:$Coin_Purse is true)[[[Deal (Requires Coinpouch)]]]You show off your swordsmanship, elegantly moving your blade through the air. The bandits seem hesitant to attack you as one of them finally makes a move. He does not last two seconds as you cut his arm and send him falling off the bridge. One by one they dye the waters below you red. Their leader watches in terror as his henchmen get slaughtered. "Fall back, let this daemon through", he shouts. The bandits make a run for it and you are able to cross the bridge safely.
[[Follow the road ahead]] You manage to reach the first bandit, as he swings his word at you, you dodge, tackle him and throw him off the bridge. The next brigand comes prepared, however, blocking your attack with his makeshift shield and slowing down your momentum. Soon the sheer numbers of the bandits have pushed you back on the bridge. Your sword barely keeping them in check. As you turn your head you see two more bandits appearing on the other end of the bridge.
[[Attempt a break out]]
[[Destroy the bridge]]The bridge is too narrow for more than one bandit forces them to fight you one by one. It goes smooth as you manage to injure or kill each brigand that steps in front of you, but as more bandits approach from the other end you slowly catch the feeling that despite your advantage this won't end well for you. As another bandit falls to his death you hear their leader shout "Enough. Back off boys, leave this to me". Their leader steps out of the crowd to talk to you. You fight a good fight, I am certainly impressed, I tell you what you give me a handful of coins, as a tax so to say for crossing our bridge and then we both forget this ever happened, what do you say?".
[[If you want my coins you can come get them]]
[[I have no coin on me]]
(if:$Coin_Pouch is true)[[[Deal (Requires Coinpouch)]]]You throw yourself at the bandits with everything you have got. Killing the guy at the front, but soon you are pushed back by the sheer number of cutthroats on the bridge. You struggle but are eventually brought down as a knife hits you in the back and you plummet into the deep water below. The last thing you hear is yelling and cursing, they do not seem happy to lose their potential spoils. With you being lost to the river. Your remains are being dragged downstream into the unknown.
[[The Beginning]]As you realize the hopelessness of the situation you begin to slice at the strings and rows, holding the bridge together. "At least I can take these bastards with me" you curse. He brigands realizing what you are up to start running off the bridge, but it is too late. The rope snaps and the bridge starts to collapse into the river. An avalanche of crumbled wood, dust and splinters descents into the river. Dragging the bandits with them. As you hit the water a piece of woodland on your head, knocking you unconscious. As you sink to the ground of the river a strangely familiar voice starts shouting in your head. "Wake up!". You open your eyes, gasping for air. You barely manage to swim up to the surface, clinging to a floating support beam, thus avoiding getting dragged down again. With your last strength reserved you hold on until the river becomes calmer and you are able to swim to the shore.
[[ Look arround ]]In front of you lies a dense undergrowth of trees and shrubs. As you turn your eyes to the river you see the remains of the bridge, accompanied by the floating corpses of the bandits drifting bye. Your gear is soaken wet and you hunker down, preparing a small fire to dry everything and rest a bit. Once everything is halfway dry you follow the river upstream until you are back on the road again.
[[Follow the road ahead]]"You will regret this decision" the bandit shouts. All of a sudden he reveals a small crossbow from under his cloak. Shooting you in the shoulder. As his henchmen come to rip you off your belongings you decide to jump into the water below. At least they won't get their dirty hands on your stuff. YOu hit the crushing waters and are dragged down the river. Due to the pain and blood loss, you soon lose your consciousness, your journey thus coming to an end.
[[The Beginning]] You toss a pouch with the money towards the bandit. He catches it mid-air and then proceeds to count it. "Alright lads make way for our customer here, he laughs". The bandits back off, cursing and grunting while clearing the bridge. You keep your sword ready and your guard high as you cross through them. You expect the worst but they let you pass.
[[Follow the road ahead]]"That is too bad. Then we will just take your gear as payment". He grins and all of a sudden reveals a small crossbow from under his cloak. Shooting you in the shoulder. As his henchmen come to rip you off your belongings you decide to jump into the water below. At least they won't get their dirty hands on your stuff. YOu hit the crushing waters and are dragged down the river. Due to the pain and blood loss, you soon lose your consciousness, your journey thus coming to an end.
[[The Beginning]] You bash your blade on your shield taunting the bandits to dare come closer. On the narrow bridge, they don't stand a chance against you, as you wear down every single one of them until you stand face to face with their leader. He attempts to shoot you with a tiny crossbow but you quickly dive behind your cover. From behind you hear more bandits entering the bridge. You have to act fast now.
[[Rush their leader]]
[[Let me through and ill spare you]]You quickly gulp down the contents of the bottle. It tastes bitter and bites your throat, you start coughing immediately. All of a sudden you feel a strange sensation. Your heart beats faster and you begin to sweat uncontrollably. The veins on your arms begin to pop and you can feel the energy rushing through every fibre of your body. With this newfound strenght you breach through the bandits ahead, throwing them off the bridge left and right. "Fall back, what the hell are you doing?" shouts their leader. With only some minor cuts and bruises you make it to the other side. While the rest of the brigands scatter in the undergrowth.
[[Follow the road ahead]]As the bandit reloads you run up to him and close the distance. Just as he raises his crossbow to shoot again you bring up your blade, cutting his arm off, the screaming bandit kneels down and you send him flying off the bridge with a kick. The rest of the bandits flee and you are free to continue your journey once again.
[[Follow the road ahead]] "Hah in your dreams perhaps. You killed half of my gang, I won't let you get away with this" the bandit chieftain shouts as he reloads his crossbow. You close the distance and stab him in the chest, but not until he manages to shoot another bolt, this time finding its way into your leg. The pain cuts through your mind as you throw the brigand off the bridge. The remaining bandits flee and you are left with a small bleeding cut. You treat the wound as best as you can and set foot on the road again. After a while, you begin to feel dizzy. something is wrong. Could the bandits bolt been poisoned?
[[Search for nearby herbs to negate the poison]]
(if:$Anti_Poison is true)[[[Quickly drink a antidote (Requires anti poison bottle)]]]With shaking hands you scramble through your pockets, grabbing the antidote and gulping it down. You still feel terrible and weak but at least you won't die. You sit down near an old oak and rest for a bit. After a while, you begin to feel better and continue your adventure towards the crystal lake.
[[Follow the road ahead]] You possess some basic knowledge about herbs and their effects on the body. You look around and find three different plants growing near the road. You get closer but the poison already takes its toll on you. YOur vision becomes blurry and you have problems identifying the herbs. You can feel you are not going to last much longer.
[[Eat the greenish herb]]
[[Eat some of the White mushrooms]]
[[Eat the red flower]]You chew down the herbs, they taste sweet but don't do anything. You stumble and fall down on the ground. Succumbing to the poison soon after.
[[The Beginning]] You chew down the mushrooms. They taste salty but don't do anything else. Your strength leaves you as you fall down to the ground, soon succumbing to the poison.
[[The Beginning]] You chew the red flower. It doesn't taste like anything but moments later you feel the numbness of the poison disappearing and soon you are able to see clearly again. It worked! You still feel terrible and weak but at least you won't die. You sit down near an old oak and rest for a bit. After a while, you begin to feel better and continue your adventure toward the Crystal Lake.
[[Follow the road ahead]] A peasant replies to your question. "This is Ogrims Rest" A shrine for the mountain god. We come here, thanking him for his protection of our village from bandits and the beasts of the mountains. These peaks are his realm, if you wish you could ask for his blessing as well".
[[Who carved this statue?]]
[[Rest here]]
[[Leave ]]You kneel in Ogrims shadow, paying him respect and praying for a safe trip through the mountains. You stay a while afterwards to inspect your gear, have a bite and chat with the other strangers around. As you begin to pack your things you notice something sharp in your pocket. You grasp it with your hand and pull it out. It's a small pink crystal, as clear as day. "A god omen" one of the pilgrims shouts. "Ogrim has heard your prayers, lone wanderer".
[[Leave ]](set: $Pink_Crystal to true)You pack your things and wish the other pilgrims farewell. Leaving Ogrims Rest behind you climb a rocky path up the mountains until you are greeted with an amazing sight. Ahead of you lies the Crystal Lake. Stretching so far you can barely see the other side. Tall peaks surround the valley and in the east, you can see a large waterfall descending into the lake. You wander down the road into the valley until you stand at the shore. The road ends at a landing made out of stone. At its end, you find a small rowing boat tied to a pole. A sign with a wooden box underneath reads "Pilgrims and adventurers alike are encouraged to donate a reasonable sum before making use of our boat. Cross the lake without hesitation and don't stop. May the gods smile upon you". You throw some change into the box and hear how it hits the wood bottom. Apparently not too many people take the note to heart.
[[Row]]"My grandfather told me that Ogrim asked him to carve this statue in his dreams. He gathered the whole village, telling them of his vision. It took them ten years to complete it. Our people have been prospering against all odds ever since".
[[Rest here]]
[[Leave ]]As you row over the vast lake, you use the chance to take in the full view of the mountains nearby. A truly marvellous sight. After a while, you feel how your arms tire and you decide to stop for a second. As you brush your hand over the water you notice a thousand glowing crystals deep beneath the surface of the lake. The water is so clear you can see all the way to the bottom. Among the crystals lie ruins of some sort with something golden shimmering among the stones. Or is it just a reflection of the sun?
[[Row on]]
[[Look closer]]You remember the note and return back to rowing immediately. As a child, the fishermen have told you many stories of the horrors lurking in the sea. And lakes are no different to housing such creatures. Serpents, giant crabs or even a Seawyrm could call these waters their home. As you reach the other side of the lake you look back and see water bubbles appearing all over the surface. A large snake-like tail then emerges for a second just to dive back into the depts. Shivers run down your spine upon realizing the danger you just barely avoided.
[[The north road]]You rub your eyes and look closer. On the bottom of the lake lies a heap of treasure. Golden coins, swords and shields reflect the rays of the sun through the crystal clear water. As you ponder the thought of diving down there to claim some of these riches for yourself you are interrupted by the rocking of your boat. Bubbles appear all over the surface and you fear for the worst as something begins to rise out of the water. A huge sea wyrm, his scally hide covered in algae and water plants raises its large head out of the water. The deep blue eyes mustering you while fangs as large as your sword's blade protrude from its jaw.
[[Draw your sword ]]
(if:$Fishbone_Talisman is true)[[[Raise the fishbone amulett]]]Ice begins to cover the road ahead as cold winds brush over your face. You tie your scarf near and fight your way up a vantage point. You have reached the frozen sea. The land collides with an endless ice sheet reaching as far as the eye can see. In the distance, you can make out the so-called shard. An ancient crystal that has crashed from outer space amidst this frozen wasteland. The path divides, one way leading over the ice towards the Shard, the other turning west for the red desert.
[[The shard]]
[[Westwards]]Desperately you try to think of a way out. All of a sudden you remember the bone amulet the old man gave you near the Windstone. You decide to raise it high over your head, the string firmly clenched in your shaking fist. The serpent brings its large eye closer to the amulet. And then all of a sudden dives back into the water. Almost toppling your boat in the process. You breathe a sigh of relief, immediately getting back to rowing as fast as you can. That was a close call you think to yourself as you finally reach the other side of the lake.
[[The north road]]You draw your sword but before you can do anything the Wyrm descents down on you, crushing the small boat and swallowing you whole. You are left to die in the bowels of the sea wyrm, sleeping on the bottom of the crystal lake until another victim is tempted by the riches below.
[[The Beginning]] A tall purple piece of crystal sticks out of the landscape. Hundreds of smaller pieces of the shard are scattered around the area. Surrounded by deep chasms and glaciers in the ice. A sense of dread looms in the air as your eyes fall upon the many frozen corpses and skeletons in the snow. In the crystal, you can make out the shadow of something huge trapped within, something that hurts the eye to look at. Something that does not belong into this world.
[[Approach the Shard]]
[[Leave immediately ]]A trail leads along the cliff through a vast tundra. No trees grow here only rocks, frozen grass and snow cover the landscape. From time to time you walk past rock waymarks, guiding you towards the red desert. Days go by in this harsh land, with only deer and the occasional snow rabbit providing you company. As you walk onwards you notice the snow melting and the winds becoming more warm and gentle. on the horizon, you can make out the red sands of the desert. You begin to move faster, eager to leave this cold landscape behind.
[[Walk the desert]]The dry frozen grassland slowly shifts over into the desert. The red sun graces the sand-covered landscape with her light, as you walk towards a flagpole on a nearby dune. The red cloth hangs loosely, there is no wind here, only heat and sand. Beneath the pole, you find a dozen sun-bleached bones and a few empty bottles. You scan the horizon, unable to make out anything but sand and dunes. Melting and boiling snow throughout the last days have left you with plenty of water. You tear some of your clothing and place it over your head to avoid sunburn, then venture deeper into the red desert.
[[Walk the sands]]A gruesome otherworldly voice is calling you closer to look in the crystal. As you approach you to manage to make out the rough shape of the creature within. Some kind of humanoid horror with terrible razor-sharp claws and fangs. "Free me, break my prison, I have been trapped here for ages". The urge to bash and scratch the ice rushes through your mind.
[[Try to resist ]]
(if:$Shimmering_Pearl is true)[[[Escape the horrors grasp (Requires Shimmering Pearl)]]]Your gut tells you that something is terribly wrong with this place. You decide to leave as fast as possible and not get tempted by the crystal. You leave the frozen sea, carefully traversing the ice until you are back at the path leading westwards. You can't shake the feeling of having avoided something truly terrible back at the shard.
[[Westwards]] You struggle but eventually cave into the horrors of hypnosis powers. He forces you to break your skull and bones on the crystal. Barely scratching it but getting the creature a little closer to freedom nonetheless. Blood runs over your face as you lose consciousness. Your broken body is slowly being covered by the snow blowing over the endless ice.
[[The Beginning]] The pearl barely manages to keep the horrors grasp at bay. Allowing you to slowly back off. You hold your head, a terrible headache is rushing through your mind and your nose starts to bleed. The voice screeches in anger, having lost control over its puppet. You begin to run, not looking back and leaving this cursed place behind. You tightly clench the pearl in your fist, owing your life to this miraculous relic.
[[Westwards]] For hours you wander through the desert until your tired eyes manage to spot something. In the far distance, you can see the outlines of a city. Palmtrees are growing among the white buildings and golden roofs reflect the sunlight, blinding your eyes. Further east you can see a tall monolith with vultures circling above. It appears to be much closer than the city.
[[Run towards the city]]
[[Check out the monolith]]As you come closer you notice the view of the city becoming more blurry and lucent. All of a sudden the illusion is gone and you find yourself in a ditch between two dunes, a dozen skulls and bones are covering the sand. Disappointed you sit down and sight. All of a sudden the ground starts moving and a cone-shaped pit starts forming, You struggle and as you look down you see a giant antlion, raising its huge ugly head out of the sand, waiting for its prey to slide down its trap!
[[Try to climb out of the pit]]
[[Prepare to fight the beast]]
(if:$Sulfims_Blessing is true)[[[Sulfims blessing]]]
(if:$Razor_Dagger is true)[[[Throw the razor dagger (requires razor dagger) ]]]The tall monolith bears strange carvings and symbols. They are completely foreign to you and you can only guess their meaning. Between your feet lie stone slaps, largely covered in sand. Perhaps there is more to this structure than merely this monolith?
[[Dig out the ruin]]
[[Move on through the desert]]You throw the sharp dagger at the antlion's head. You are lucky and it pierces through its armour, spraying black blood all over the sand as the creature clicks and chirps in pain. You slide down to finish the hideous insect, grabbing the dagger and thrusting it deep into the beast once more. Once it stops moving you dig your way to freedom out of the pit. "That was close" you gasp. With nothing else in the vicinity, you decide to walk towards the sun-burned monolith.
[[Check out the monolith]] You struggle, trying to get a hold on the loose sand but fail to do so. YOu are filled with terror as the antlion tears its fangs into your leg. You hit it a couple of times with your sword but the poison and shock has you pass out soon after. Your remains ending up in the giant bug's belly beneath the dunes.
[[The Beginning]] Realizing that there is no escape you draw your blade and prepare to fight the antlion. It snatches its poison fangs at you but you duck and hit it with your sword. Your blade however is no match for the insect's thick shell. It feels like hitting a rock. You manage to cut off one of the beast's antlers, however, the antlion quickly retaliates, cutting you in the leg. As you stumble backwards the giant insect leaps forward and bites your head off. Thus ending your journey through the red desert for good.
[[The Beginning]] A voice whispers "His shell is strong but the flesh at his gut is vulnerable. But beware his poison fangs". You elegantly dodge the beast's claws and as it leaps for you, you pierce his exposed parts, impaling the huge insect on your blade. As it stops moving you believe it to be dead, however, the antlion uses his last strength to lash at your foot, leaving a nasty deep cut. You cry out and beat the insect's head in until there is only a unrecognizable pile of gore and insect parts left. Your view starts to become blurry and your legs fail to carry their weight. The poison is taking its toll already.
[[Try to suck out the poison]]
(if:$Anti_Poison is true)[[[Use a antidote (Requires anti poison brew)]]]You quickly scramble through your pockets for the antidote you bought from the goblin shaman. With shaking hands you gulp down its contents, barely avoiding death's grasp once more. You soon start to feel better and begin digging your way to freedom out of the pit. "That was close" you gasp. With nothing else in the vicinity, you decide to walk towards the sun-burned monolith.
[[Check out the monolith]] You take off your boot and attempt to suck out the poison but it is too late, you feel a sharp pain as the poison reaches your heart, killing you immediately and leaving your dead body to dry among the hot sands.
[[The Beginning]] You manage to dig out the lower part of the monolith. It appears to be the pinnacle of a much larger stone dome. You stumble upon a crack and peek your head through. Below lies a huge hall of some kind of palace, lost under the sand. Most of it has collapsed but there could still be valuables down there.
[[Use a robe to climb down]]
[[Stay up here and move on]]You wander the dunes, not sure where your journey will lead you. Maybe it was a foolish attempt to search for Worlds End after all... Your blue thoughts are interrupted by yells and warcries. You run up a dune and see not too far away how a young man is chased by a large number of desert raiders. You decide to intervene.
[[Attack the raiders]]
[[Draw their attention to you]]
(if:$Sulfims_Blessing is true)[[[Sulfims Blessing (Requires Sulfims Blessing]]]
(if:$Strange_potion is true)[[[Strenght potion (Requries strenght potion)]]]
(if:$Bronze_Shield is true)[[[Have your shield aid you]]]You pull a robe you took with you from back home out of your backpack and tie it around the monolith. The ruin goes quite deep and the robe barely reaches the ground. Beams of light are shining through small holes in the ceiling, revealing a huge chamber ahead, towering columns supporting a heavy stone roof above. You jump on the sand-covered ground and look around. There is a passage behind you leading out of the hall, but it's entirely blocked with sand and a collapsed pillar. At the other end of the chamber, you can make out a stone altar with a leather-bound book resting upon it.
[[Inspect the book]]
[[Leave the hall]]There is something eerie about this abandoned place. You don't feel well climbing down there and so you decide to move on from the strange monolith. Wandering through the desert in hopes of finding Worlds End.
[[Move on through the desert]]You walk closer and lift the book up from its socket. A lion's head covers the title with foreign symbols underneath, similar to those on the monolith above. You don't have much use for this old piece of paper but you decide to take it with you anyway. "Could be worth something", you tell yourself. As you walk back to the robe you are greeted by several skeleton warriors emerging from the sand. They are wearing bronze armour and weapons from a long-forgotten age. In silence, they start walking towards you.
[[Put the book back]]
[[Fight the skelletons]]
[[Run for the robe]]
(if:$Bronze_Shield is true)[[[Use your shield to keep them at bay (Requires Shield)]]]
(if:$Sulfims_Blessing is true)[[[ Sulfim guide my hand (Requires Sulfims Blessing)]]]Your gut tells you to leave this forgotten place immediately. You quickly climb back up the robe to the surface. As you look down again you see several armed skeletons piercing you with their stare. Shivers run down your spine as you drag yourself over the edge to safety.
[[Move on through the desert]] You walk backwards until you hit the stone altar, placing the book back where you found it. The skeletons stop immediately, lingering around for a few seconds more until burrowing themselves back in the sand. With careful steps, you walk back to the robe, expecting the undead to grab your leg at any moment. But nothing happens. With a beating heart, you climb back to the surface.
[[Move on through the desert]] The skeletons fight far more ferocious and swifter than you would have guessed. Soon you are pushed back into a corner, fighting tooth and nail to fend off the many attacks. You manage to kill one of them but the other stab you in the chest, covering the sand with your blood. You lash out at them but the undead just keep on attacking. Another strike hits you as you sink down to the ground. Doomed to die in this cursed ruin under the sands.
[[The Beginning]] While the undead give up a good fight, being far stronger and swifter than you had imagined, they are still not a match for your martial prowess. Soon their remains lie in front of you in the sand as you climb back up the robe with your newfound treasure.(set: $Tomb_Book to true)
[[Move on through the desert]] You make good use of your shield, having their old rusted blades simply bounce off while you push them backwards. Once you are close enough to the robe you bash the closest one in the head and make a jump for it. As you ascent, the undead reaches for your leg but you are faster. Soon you drag yourself over the edge with your newfound treasure.(set: $Tomb_Book to true)
[[Move on through the desert]] "The robe, I can make it!" you whisper to yourself. You tackle over the closest skeleton and keep running until you reach the robe. One of the skeletons throws his spear at you, barely missing and cutting off a piece of your cloth. You jump up the robe and climb. As you risk a look downwards you see the undead aiming his spear at you once again.
[[Swing on the robe]]
[[Climb faster]]You begin swinging on the robe, hoping for the undead to miss you that way. The spear flies past you only gracing your leg as you quickly use the chance to climb up, dragging yourself over the edge with a beating heart. Your newfound treasure safely stored in your bag.(set: $Tomb_Book to true)
[[Move on through the desert]] You hurry up the robe but the skeleton's spear hits you right in the back. The pain has you lose your grip and you fall down, breaking your bones as you hit the ground. The skeletons retrieve their book and leave you to die. Thus bringing your journey to an end among these forgotten ruins in the sand.
[[The Beginning]] You charge at the unsuspecting raiders. Killing one of them almost instantly. Your triumph however does not last long as his friends come crushing down on you like a pack of wolves. You are barely able to keep all the sabres at bay until one bypasses your guard and injures you fatally. The young man tries to help but eventually too succumbs to the sheer numbers of the bandits.
[[The Beginning]] You yell at the bandits catching their attention, and they divide their numbers to go after you. You run and run until your lungs burn. The raiders are still close behind you.
[[Keep running ]]
[[Stand and fight]]A truly suicidal act to attack such a large host of enemies. Even with Sufims Guidance, it will be difficult. You await the first sword heap and retaliate quickly, cutting off the raider's arm. His friends back off immediately. "He cant kill all of us, eventually he will tire, at him avenge our brother" one of the raiders screams. You give it everything you have got, masterfully blocking and shifting underneath heaps and cuts. Slicing off heads and limbs while remaining almost untouched yourself. However, you feel your lungs burning and as one of your attackers manages to land a small cut at your leg you realize you can't go on like this forever. As you are about to be overwhelmed you see the young man charging at the raiders, piercing one of them with a spear. Hope rises within you as you gather new strength and push back at the remaining raiders alongside your new friend. Soon their bodies litter the sand around the two of you. Dyeing the desert red.
[[Talk to the man ]]You quickly gulp down the potion, a terribly bitter taste fills your mouth. Immediately it takes effect as your heart beats faster and you begin to sweat uncontrollably. The veins on your arms begin to pop and you can feel the energy rushing through every fibre of your body. With this newfound power, you charge down at the unsuspecting raiders, grabbing one of them by the throat and snapping his neck. The terrified bandits stop for a second, then shout their warcries and come running towards you. Recklessly you swing your sword at the men, your raw power slicing some of them in half like butter cuts a knife. While you manage to kill quite a few of them you also suffer many bleeding cuts and stabs. Soon your rage gives way to the pain and you begin to realize how you are not going to hold out much more. As you are about to be overwhelmed you see the young man charging at the raiders, piercing one of them with a spear. Hope rises within you as you gather new strength and push back at the remaining raiders alongside your new friend. Soon their bodies litter the sand around the two of you. Dyeing the desert red.
[[Talk to the man ]]You bash your blade against your shield, then start charging the raiders. You hit the one closest to you with the brunt side of your shield, tackling him over and following up with a stab to his chest. The rest of the gang throw themselves at you, but you manage to keep their sheer numbers at bay. While you injure quite a few of them, it is only a matter of time until your arm tires and you get cut down. As you are about to be overwhelmed you see the young man charging at the raiders, piercing one of them with a spear. Hope rises within you as you gather new strength and push back at the remaining bandits alongside your new friend. Soon their bodies litter the sand around the two of you. Dyeing the desert red.
[[Talk to the man ]]With your remaining energy, you keep running forward, drawing the bandits away. As you are about to collapse you feel the ground shaking underneath. A large scorpion emerges between you and the raiders. Piercing one of the bandits on his tail while snaping at the remaining ones with his black claws. "The gods bless me with luck" you laugh while you catch your breath. You lay low watching the massacre unfold. Once the blood-covered Skorpion descents back into the sand you carefully make a large circle around it and walk back to check on the man. While your lungs are still burning and the taste of iron lies on your tongue, you still try to hurry. As you arrive you see the remaining raiders scattered around the area. The young man triumphantly standing among the dead. Wielding a precious-looking spear.
[[Talk to him]]"There is no point in running, they will catch me anyway". You decide to make a last stand here. breathing heavily you raise your guard as the first raider catches up to you. You put up a good fight, injuring two of them but ultimately you are no match for their numbers and are cut down. Your last thoughts are dedicated to your home and your people you bleed out in the sand.
[[The Beginning]] "I'm not sure how you managed to shake them off but none the less I'm thankful for the distraction. If it wasn't for you this sand folk would sure have overwhelmed me. The name is Alero by the way. Nice to make your acquaintance".
[[A giant scorpion killed them]]
[[Why where they after you?]]"Good fighting my friend. If it wasn't for you this sand folk would sure have overwhelmed me. Here chew on these leaves, it will stop the bleeding and numb the pain. The name is Alero by the way. Nice to make your acquaintance".
[[Why where they after you?]]"Well, i ran away from home to explore the surrounding desert. I was well prepared you see, ready to take on several enemies at once. But so many? You know I wandered right into their camp by accident, and apparently, they don't take too kindly to trespassers. Wealthy ones even less". He smiles, revealing several gold teeth. "Should have just stayed home I guess. This little trip almost getting me killed and all. But it was just too tempting you know".
[[Where is your home?]]"Oh is that so? What a lucky day indeed. Serves these bastards right. I'm glad it didn't go after you as well my friend".
[[Why where they after you?]] The young man pulls out a golden device. It looks like a compass but a lot more complicated and advanced. "Two hours northwest from here so not very far. Got the coordinates right here so i won't miss it. Do you want to tag along? You look like you could use some food and rest" he laughs.
[[Surething! ]]You both wander and talk about various subjects. As you mention your quest the young man's eyes widen. "Oh I know just the right person to help you. Just wait until we arrive back home. Our archivars know almost all the secrets under the sun". "What is this strange place he calls home" you wonder, as you and Alero walk up a tall dune. You look over the top you are greeted with a sight beyond your wildest imaginations. On the plain ahead kneels an enormous giant, bearing a whole mountain on his back with a beautiful city resting on the very top. Waterfalls rain down from the summit all the way to the bottom. Small plants are already growing between the giants feet, giving the sands beneath the city a green tone. You have finally arrived at World's End.
[[Continue]]"This is your home? you know I have travelled all the way here to look for it" you tell Alero. "Yeah I thought so, why else would anyone wander the red desert", he laughs. "You will be the first outsider since millennia to set foot on Worlds End. Not sure how to explain that to the elders though". He takes out a metallic horn and blows it. Soon after a bird takes off from one of the many nests located on the cliffs below the city. As it comes closer you realize it's a huge eagle-like creature. It lands next to the two of you, spreading his wings and blowing sand through the air. Alero swings itself on the bird's back and signals you to do the same. You grab its feathers tight as the giant bird lifts itself in the air, ascending towards the city. From up here, you are able to see as far as the sea. In the distance lies the sea of ice with the shard piercing the snow. With the crystal lake further behind, almost entirely hidden between the peaks. Your sight is cut off as you fly through a dense layer of clouds. After piercing the clouds you are greeted with the sight of the city, a clear sky framing it like a painting. Up close it looks even more beautiful than before. While its size is a lot smaller than Stahlberg or even Mühlenhain it compensates through its sheer beauty and wealth.
[[Land and set foot in the city]]Terraces with artificial lakes and gardens are built on the surface of the large rock that is World's End. The white lime buildings are painted with vibrant colours with hundreds of kites blowing in the wind high over the rooftops. The eagle lands on a large stone platform. The bird lets you dismount and then ascents back into the air, circling over the city until diving back into the clouds. "You can go explore the city if you like, ill meet you at the great library. Can't miss it, it's the tallest building in town. Here take this robe so you don't stand out too much. Strangers are rarely allowed up here and I don't want to get into trouble just yet". You nod and wave Alero goodbye for now. You climb a couple of stairs up a small tower nearby. From here you can see most of the city. It's time to explore Worlds End!
[[The Kites]]
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[Street Vendors]]
[[The Council]]
Kites of all shapes and sizes fly high over the city. Animals and dragons made out of cloth and paper fill the blue sky. A beautiful sight to behold. Heavy winds blow up here and it takes a While to get used to the altitude. You sit down to rest a bit, watching several kids raising a giant snake kite up in the air.
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[Street Vendors]]
[[The Council]]A large blue dome houses World Ends Observatory. A giant brass telescope sticks through an opening to the outside. Watching the sky to monitor celestial movements, meteorites and stars. Upon entering the hall your eyes fall onto several star maps painted along the wall as well as the planet and moon models hanging from the ceiling. One of those round shapes seems to represent this world. You recognize parts of this realm and are even able to roughly locate your island. But the shape, round? You have never thought about it but it does seem to make sense. A bit confused you leave the building and go back to the street.
[[The Kites]]
[[Cartography Halls]]
[[The Great Library]]
[[Street Vendors]]
[[The Council]]Due to its high altitude and apparently mobile nature, the people of Worlds End have vigorously engaged in the cartography of the known world and beyond. A large compass is embedded in the floor of the cartographers guild hall, with a dozen constructions and devices, used to navigate and calculate coordinates and distances sticking out from small towers and windows all around the building. Some of them look like Aleros compass but are much larger. Excited you look at some of the maps that hang from the walls. You follow the road of your journey over the paper with your finger, realizing the vast distance you have already overcome. Dozens of scholars and masters are working on painting maps and calculating data on large tables all around the hall. Since you don't want to draw too much attention towards yourself you decide to leave, going back to the tower in order to explore more of this amazing city.
[[The Kites]]
[[Star Observatory]]
[[The Great Library]]
[[Street Vendors]]
[[The Council]]Alero is leaning near a stone pillar at the tall gates of the library. "Ah there you are, what do you think about my town?". "You are lucky to live here man" you answer. Alero laughs. "Well let's go, wont want the elder waiting for us". You follow him through the huge wood wings of the library. A walkway leads over a sea of shelves filled to the brim with books and scriptures. Some of them reached all the way up to the tall ceiling. Ladders of an enormous size allow World Ends citizens to even reach books far up at the top. "One certainly has to not be afraid of heights to attempt a climb up there", you think to yourself. The blue sky peeks through large round windows in the ceiling as you follow Alero up a metal staircase into some kind of office. An old man with a long white beard sits in an armchair behind a large wooden desk. "Ahhh so this is the stranger you told me about. Well I hope you are aware of the privilege you have for visiting our city. If it wasn't for saving my grandson's life here id have you arrested." he laughs. "Alero told me all about your quest. You want a cure for your village right?".
[[Yes i was told you could help me]]The streets are filled with people and small foot stands where vendors sell meals, kites and colourful clothing. As you look closer you notice Worlds Ends citizens paying with small square-shaped coins with a hole in them. Unfortunately, you don't possess this foreign currency to buy anything. As you reach in the pockets of your new clothes however your fingers touch cold metal. Alero left you some change in there! It's not much but I'm sure you can at least buy something.
[[Buy a small kite]]
[[Get some food]]
[[Buy a fancy hat]]The central authority of Worlds End is formed through a council. The oldest and wisest masters of the three central guilds gather to decide on important matters concerning the city and its people. They reside in a glamorous palace painted with beautiful pastel colours. Guards stand near the tall entrance and you decide not to stir things up by talking to them. back on the street, you notice several people raising tall metal instruments to the sky, while others take notes. Perhaps to measure the weather? Storms and the like must be devastating up here.
[[The Kites]]
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[Street Vendors]]
[[The Council]]One of the larger stores in town sells kites. The ones resembling monsters and animals seem to be most popular among Worlds Ends youth. You explore the store and find a small kite with a demon face painted on it. You take a liking to its vibrant colours and decide to buy it. The vendor carefully folds it and wraps it in a paper sheet. For you to safely transport it. You can't wait to try it once you back home.
[[The Kites]]
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[The Council]]A delicious smell fills your nose as you look around and spot a street vendor selling all kinds of roasted food. Strange animals on sticks, roasted vegetables and other snacks on which you are not sure what it even is. You decide to buy a stick with meat and vegetables pierced on it. It tastes amazing and you immediately order one more. Satisfied you continue exploring the town.
[[The Kites]]
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[The Council]]A small store with colourful hats bursting with feathers has caught your attention. You show the vendor your change and he presents a small selection of feathers to choose from. You take one shimmering in a beautiful ocean blue, reminding you of home. You stick it in your hair and leave the store. Feeling quite a bit happier than before.
[[The Kites]]
[[Star Observatory]]
[[Cartography Halls]]
[[The Great Library]]
[[The Council]]I certainly can, you see we hoard knowledge in all shapes and sizes up here, memories, books, scriptures, you name it. We don't have a cure here, only recipes, written on old paper but that doesn not help you I suppose. Now have you ever heard the name Ogrim?"
[[Yes i have, why do you ask?]]
[[Maybe? i dont remember]]
(if:$Pink_Crystal is true)[[[He gave me this (Show Pink Crystal)]]]"Ah, I'm sure you have seen one of his many shrines on your travels. He's the mountain god, his realm stretches far below the peaks. There is a large granite door no one was able to open yet. But we know how hehe", the old man lights a pipe. "You see Ogrim likes to test mortals, upon entering his caverns he will present you with several challenges, if you pass them all, he will help you in return I'm sure. Here takes this parchment. There are words of ancient tongue written on it, stand before the door and speak them loud and clear. This will gain you access". the old man sneezes. "Now off with you, I have important business to attend to". You thank the ancient and leave the building.
[[Talk to Alero]]
[[i have something for your collection (Show tomb book)]]He's the mountain god, his realm stretches far below the peaks. There is a large granite door no one was able to open yet. But we know how hehe", the old man lights a pipe. "You see Ogrim likes to test mortals, upon entering his caverns he will present you with several challenges, if you pass them all, he will help you in return I'm sure. Here takes this parchment. There are words of ancient tongue written on it, stand before the door and speak them loud and clear. This will gain you access". the old man sneezes. "Now off with you, I have important business to attend to". You thank the ancient and leave the building.
[[Talk to Alero]]
(if:$Tomb_Book is true)[[[i have something for your collection (Show tomb book)]]]I suppose you will go no. I will ask one of the eagles to bring you to the entrance. My grandpa, ehm i mean the ancient gave me the coordinates".
[[Thanks for everything]]Ah, you are welcome, I hope you do well with these challenges and all. Who knows maybe we will see each other again someday". You shake hands and then mount the large bird. As he ascents to the skies, you look back and see Alero and Worlds End disappearing among the clouds. You will miss that place and your new friend for sure. The eagle flies over the desert until you reach the mountain range. The peaks look so small from up here. Far below you lies a valley with a huge dark Stonegate. This must be the entrance. The eagle dives down and safely lands on a rock plateau nearby. "Thanks for the ride," you say and the bird seems to understand. He screeches and flaps his wings, then ascents back up into the sky and out of sight. You look around, then wander down into the valley towards the entrance to Ogrims realm.
[[Walk towards the gate ]]The gate has been crafted out of smooth black granite. Some scratches indicate you are not the first one to attempt to open it. Some rusted iron tools lie around the area and the remains of a campsite, at the bottom of a nearby rock. You stand before the gate and shout out the words on the parchment as loud and clear as you can. Your voice echoes through the valley and then there is silence. All of a sudden the ground starts shaking and the huge wings start to move. Rocks and stones rain down and you have to watch out to not get crushed. You step through the gate, and find yourself in a large natural cavern, stalagmites and stalactites can be seen everywhere. As you venture deeper into the cavern you hear how the large door is closing behind you. You find yourself in complete darkness. All of a sudden the cave lights by the glowing of cave crystals, mounted on the walls like torches and shining a colourful light on the path ahead.
[[Walk through the caverns]]The cave slowly develops into some kind of underground palace. The crude natural rocks give way to smooth walls and you notice tall pillars and columns being carved out of former stalagmites and rock formations. As you wander through this vast underground kingdom you hear a voice shout through the chambers and caverns. "Mortal why do you enter my realm uninvited?".
[[Mighty Ogrim i need help to save my tribe]]"Prove you are worthy and pass my three challenges. Your cunning, martial prowess and the essence of your heart will be tested. Then I will hear your plea". The voice disappears and with a beating heart, you walk through a stone arc through a long tunnel. At the end, you find yourself in a large room entirely covered in mirror-like crystal walls. You start to look at your reflection. "My cloak has seen better days," you think to yourself. All of a sudden your reflection starts behaving in a strange way. It does not match your movements and just stares at you in anger. You wave your hand but the reflection keeps standing still, its cold gaze piercing you. Cold shivers run down your spine as your doppelgänger steps out of the mirror, sword drawn and eager to kill you.
[[Stay back and watch him closely]]
[[Attack him]]
(if:$Sulfims_Blessing is true)[[[ Sulfims blessing]]]
(if:$Razor_Dagger is true)[[[Throw a dagger at him ]]]
(if:$Poison_Dagger is true)[[[Throw a dagger at him ]]]
(if:$Phoenix_Dagger is true)[[[Throw a dagger at him ]]]You raise your guard and patient wait for your mirror self to attack. Your eyes wander over your opponent's body. He looks exactly like you and even wears and wields the same clothes and equipment. After a brief second, you notice how your opponent matches your movements exactly after you. You raise your arm and so does he. While looking exactly like yourself, you still notice a strange mirror-like shimmer on his figure.
[[ Sulfims blessing]]
[[Attack him]]
[[Throw a dagger at him ]]
[[Hit yourself with the hilt of your sword]]You rush forward and thrust your sword at him. The doppelgänger executes the exact same attack, mirroring yours as both swords collide sending sparks through the air. You stumble backwards and so does he.
[[Keep attacking ]]
[[Hit yourself with the hilt of your sword]]You throw one of your daggers and watch in terror as the mirror does the same. It hits you right in the gut as blood runs down your armour and you struggle to stay conscious. You look up and see that your throw has founds its way as well. Cracks form all over your doppelgängers body and he shatters into hundreds of shards. Soon your view fades to black as you bleed out among the stone columns of the mountain god.
[[The Beginning]] Sulfims voice can not reach you while remaining in the mountain god's realm, you charge forward, elegantly swinging your sword through the air in an attempt to quickly surprise and kill your opponent. The mirror double, however, matches your movements and speed exactly and you both end up impaled on each other's sword. He shatters, bursting into hundreds of glass pieces as you too slouch to the ground, leaning against a pillar while bleeding out. "Almost...".
[[The Beginning]] You punch yourself in the gut as hard as you can. Your doppelgänger mirroring your move does the same and as a result, shatters into hundreds of shards. The pain makes you throw up and you kneel on the ground. All of a sudden you feel well again as a strange glow surrounds you. A voice shouts "Well done mortal, here let me heal those wounds. Move on now, explore my palace. More is yet to come".
[[The next challenge ]]With a scream on your libs, you charge forward trying to be faster and hit the mirror double. Your sword finds its way and slices your opponent's throat open. He shatters into hundreds of mirror shards. Your victory is cut short however as a sharp pain rushes through your mind. You grab your throat while gasping for air, realizing you suffered the same injury by the mirror's hands.
[[The Beginning]] All the mirrors shatter, revealing a path through the mountain. It leads into a large chamber with a huge round-shaped hole in the ground. You look down but it is too dark to see the bottom. Stalactites hang from the high ceiling as sharp as a spear. Your thoughts are interrupted by a terrible howl coming from inside the hole. You stumble back, your sword clenched in your hand as a gruesome sight reveals itself in front of you. A large pale cave horror starts climbing out of the opening in the ground. The deformed eyes of the creature tell you that he's blind but extremely dangerous nonetheless.
[[Fight the horror]]
(if:$Bronze_Shield is true)[[[Push him towards the edge (shield)]]]
(if:$Sulfims_Blessing is true)[[[Sulfims blessing (Requires Sulfims Blessing) ]]]
[[Trick him with sound]]
(if:$Razor_Dagger is true)[[[Try to break of a stalagtite (Dagger)]]]
(if:$Poison_Dagger is true)[[[Try to break of a stalagtite (Dagger)]]]
(if:$Phoenix_Dagger is true)[[[Try to break of a stalagtite (Dagger)]]]
(if:$Strange_Potion is true)[[[Strenght potion(requires potion)]]]It takes all your courage to face this horrible being. The sight alone makes your eyes hurt. With a warcry on your lips, you charge forward hitting the creature by the neck. It screeches so loud it freezes the blood in your veins. Before you can attempt another attack the cave horror leaps forward with its claws, trying to tear you apart.
[[Try to dodge its fangs ]]
[[Hit it as it comes forward]]Your shield takes the brunt charge of the cave horrors attack, while your sword arm inflicts terrible injuries upon the monster. Just as you think you won it snaps open its jaw and lashes with its long tongue at your leg!
[[Try to cut the tongue]]
[[Crack its skull open with your shield]]You waste no time, rushing the monster as it climbs out of its hideout. You slide under the lashes of its gruesome claws and pierce its heart. The creature screams as you kick it back down the dark shaft. As the beast falls into the darkness you hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]Carefully you sneak around the chamber, while the blind horror attempts to locate you. Throwing small rocks and empty bottles to distract it. Confused it leaps around, biting and slashing in the air trying to get a hold of you. As it comes close enough you slash it over the face. It screeches in pain but immediately retaliates, knocking you over and sending your sword flying across the room.
[[Run to get your weapon]]
[[Punch the horror]]Your eyes wander over the many stalactites high up on the cave ceiling. The cave horror stands right below as you fling your dagger upwards, in hope of loosening it. You are lucky and it breaks off, descending down on the unsuspecting monster. The rock crushes its skull like a watermelon. Ending the fight before it even truly began. You hear Ogrim's voice once again. "A smart move indeed, although I would have enjoyed a longer fight. Very well go forth, one last challenge awaits you".
[[The last challenge]]
You drink the strange potion until there is nothing left. Your blood starts pumping as sweat runs down your skin and your body is filled with raw primal power. You rush forward grappling the horror by its white hair, trying to push it over the edge down the hole it came from. However, the beast, possessing enormous strength itself manages to match your strength, keeping you at bay. As it tries to bite your neck you punch its face and back off. There has to be another way.
[[Throw nearby boulders at the horror]]
[[Take some distance and build up a charge]]You barely avoid getting shredded to pieces but stumble backwards while doing so. The horror, being able to hear your movement, starts randomly slashing at you. Leaving deep scratches on the rock.
[[Roll to the left ]]
[[Roll to the right ]]As the horror leaps forward you attempt to stab it with your sword. You are lucky and your weapon finds its way, piercing the creature's jaw all the way through its ugly skull. With its last strength, the creature falls into a frenzy but you stay in control, cutting the beast's head off and thus passing Ogrims second challenge. You hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]You are unlucky and the beast's random slashes manage to tear in your flesh. You hit it back with your last remaining strength, inflicting a deep cut, but it is not enough. The horror bashes your sword out of your hand and shreds you to pieces.
[[The Beginning]] You are lucky and the horror fails to hit you. Once back at your feet you unleash everything you have got on the creature. It stumbles backwards and you send it down the shaft in the ground with a kick. As the beast falls into the darkness you hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]You keep venturing through Ogrims realm. The palace becomes more and more extravagant and rich as you progress. You walk through a red velvet and find yourself on a golden balcony. Overlooking a seemingly endless cave, filled with mountains of riches, women and military hosts are ready to obey your command. A large crowd of people below shouts your name. "Behold" Ogrims voice shouts. "Everything a mortal could wish for and more. It can be yours. But know that the price is the very lives of your people. I leave the choice to you".
[[Refuse ]]
[[Choose power]]You hack and slice at the tongue but fail to damage it as the creature sweeps you off your feet and bites deep in your leg. You hit it over the face but the pain is too strong and you pass out.
[[The Beginning]] You react quickly caving the horrors skull in with the edge of your shield. It lashes out but only scratches over the metal, leaving you unharmed. Stunned by your battering you push it off the edge, and send it falling down the dark shaft. As the echoes of the beast screeches beings to fade you hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]You start sprinting towards your blade but the enraged horror quickly intercepts. Just as you are about to reach it the beast descents upon you, tearing you to pieces and spreading your remains around the cave.
[[The Beginning]] You punch the enraged horror with all your strength right on its snout. It stumbles backwards rubbing the injury with its palms. You take the chance to retrieve your weapon. Just as you close your fingers on its grip you see the horror charging at you. however, you are quicker, slicing the beast's head clean off and sending its remains down the dark shaft. As you catch your breath you hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]You look around and see several heavy boulders and rocks lying around the cavern. You lift them up and hurl them at the horror. They break on the beast's skull, inflicting terrible damage. The beast lashes through the air, trying to block the incoming rocks. However, you keep up the assault until the injured horror stumbles backwards down the shaft into darkness. As you catch your breath you hear Ogrim's voice once again. "Brave and skilled. You truly seem determined. Go forth, one last challenge awaits you".
[[The last challenge]]You back off, then charge at the horror with maximum speed, trying to throw it off the edge for good. The beast stands still, listening to your moves. Then all of a sudden leaps to the side, while you fly over the edge and down the dark shaft. The fall seems endless until you finally hit the ground. At least there is no pain in this death.
[[The Beginning]] "My oath and my people mean more to me than these vain illusions of power and wealth", you shout. Your voice filled with pride, echoing through the halls and rooms of the palace. All of a sudden the lights flicker out and you are left in darkness. Your heart starts beating faster and you start wondering what will happen next. All of a sudden fires enlighten the area around you. You stand before a mighty stone throne, on top sits a large bearded man with long grey hair flowing down the steps. he appears to be completely naked beside a beautiful crown, made out of copper and diamonds, resting on his head. "You have proved worthy to stand before the mountain god. Ogrim welcomes you in his halls" he laughs. "I know of your quest and saw you passing by my shrine. I will gift you a healing crystal, grind it into faint dust and have your people breathe it in. They will be cured in no time".
[[Many thanks Ogrim]]"A vain decision" Ogrim shouts. All of a sudden the tempting riches and desires disappear. The lights die out and an everlasting blackness surrounds you. Abandoned in the dark with no hope to find an exit, you are doomed to starve in Ogrims halls and caverns deep under the mountains.
[[The Beginning]] The mountain god grins. "You better be on your way now. Farewell mortal may your heart remain as pure as the creeks flowing under the mountains". He snaps his fingers and all of a sudden you find yourself back in the outside world in a field near Mühlenhain. You gather yourself and quickly set foot on the road towards the sea. You cross the stone bridge, the Rusty Spoon and finally Stahlberg. It's only a couple of hours from here until you reach the sea. As you arrive back at the shore, you pay a local fisherman to take you back to your village. As soon as you arrive you gather everyone left to inhale the mountain gods' remedy. Soon the whole village is cleansed of your plague. A celebration to your honour is held the very same day and lasts deep into the night, as you tell stories of adventure, dance around the fire and get drunk on the finest ale around.
[[The Beginning]]"You have his blessing already? Well that is a good sign for sure. But i think he will demand more from you, if you want him to cure your tribe. There is a large granite door no one was able to open yet. But we know how hehe", the old man lights a pipe. "You see Ogrim likes to test mortals, upon entering his caverns he will present you with several challenges, if you pass them all, he will help you in return I'm sure. Here takes this parchment. There are words of ancient tongue written on it, stand before the door and speak them loud and clear. This will gain you access". the old man sneezes. "Now off with you, I have important business to attend to". You thank the ancient and leave the building.
[[Talk to Alero]]
[[i have something for your collection (Show tomb book)]]"Oh, where did you get this from? I have been searching forever, trying to get my hands on it. What do you want for it young man?"
[[Do you have any advise on Ogrims challenges?]]"Hmmm, i have only read about one of his challenges. By an ancient who managed to beat them all. He had to fight a double of himself, mirroring every move of his. He said the only way of coming out ontop was to hit himself in order to shatter his opponent. Do not attempt an attack, it will only hurt you in return". You thank the ancient and leave the library. The old man seems quite happy with his new addition to his collection.
[[Talk to Alero]] Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.